Proteus505

Proteus505



07 Dec

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Were you early in the game when you last played? We are investigating reports of this behavior and working on a fix. Any details about your state of progression before the update would help.

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We are having discussions about bumping up the max level on the last couple islands to do just this, to give high level players a way to max out their XP gain rate.


05 Dec

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Originally posted by SuperSpikySplank

Hey there, yes, super early in the game. I completed a few quests, killed a few behemoths, and took a break until now.

Okay thanks I think that's the bug we found then. Working on a fix for next patch and will look to see if we can fix it earlier through a server fix.

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Are you really early in the game? We've identified a bug impacting players that only completed roughly the first 5 - 8 quests in the game. If you're much further in the game, it might be a different issue. So any more info you can provide would be useful.

And I'm referring to the early quests before the recent rework.


04 Dec

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We are looking into reports of this bug.


26 Nov

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In the new gear system, only Power Surged gear will have +3 perks and max UEs.

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We wanted to do more with cores for 1.5.0 but ran out of time given everything else coming out. We did manage to add some Rams drops in most cores. That won’t mean much for a lot of players but Rams are going to be a lot more important after the patch so it might be a small upgrade for some. Ultimately we want to extend cell progression so that getting more cells is always valuable but that’s been deferred a few times given our other priorities.

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Originally posted by WIIU_Awesome

It will make your class lv20 if you have even 1 15 weapon

If you reach +10 on a weapon then you will get level 20 on that class. Getting higher level gear will give you more Aetherhearts.

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Originally posted by MatthewEmssim

Should I got my armors level 15 too. I'm currently +14, Should I worry?

Don’t worry, +14 will give you 75% of the Aetherhearts of +15 so you will still get most of the rewards.


11 Nov

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Originally posted by deathbladeishere

This effectively replaces having to go back and farm Dire, Heroic, and Heroic+ patrols for orbs in the old system.

idk if you are still answering questions but one question I havn't seen asked yet is what happens to the dire arcstone and terra orb rewards in escalation? the ones that give you 5 of each in every patrol. will they be replaced with something else?

We are replacing those rewards with something else.


10 Nov

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Originally posted by EvilWaifu

Thanks for the reply u/Proteus505 So it sounds like to me players with +15 Level Weapons rn will still go back to Level 1 anyways but will get 1 Aetherheart to Power Surge to Level 20. Does it stay at Level 20? Or does Level decay over time due to non-use of a weapon which means you lose the Level 20 and have to consume another Aetherheart to get it back up to Level 20?

How will Rams be used? Sounds like at least 3 currencies. Rams, Aether hearts and Aethersparks?

Could you tell us what becomes of all the pots we have? I understand plants/rocks will probably all reset to zero, but do we keep the pots? I just spent a lot of Rams to get a lot of pots to help grind H and H+ patrols faster before the new 1.15.x patch is released.

Thanks.

You'll keep all your potions. Power Surge brings gear to max power, not level 20. The level 20 is based on your weapon class (axe, sword, hammer, etc.) and there is no decay on levels or gear.

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Originally posted by lookinerator

Does resetting it mean resetting that weapon class back to a lower power, making us weaker until we level it up again?

That is correct, you will go down in power and have to level up the class again.

I did ask about this in "Open Letter..." thread and feared that this will be the case.

So, general progression loop will be - use bad/unlevelled weapon until you grind your levels up to max increasing your power.

Then reset it back to level one and start grind again with bad/unlevelled weapon?

Can't say that this sounds very appealing to me unless I play rouguelite/roguelike type of game.

Also, what does powersurging do with a piece of gear?

How does powersurged weapon if class level 1 compares to current +15 weapon?

Will it have the same power as current +15 weapon or it will have the same power only when its class is level 20?

This is a mech...

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When you Reforge back to level 1, you'll lose your class power but you can still use any gear you have, including Power Surged end game weapons and armor, so you'll be significantly more powerful than a new level 1 player using tier 1 weapons. Power surging takes the piece of gear and brings it directly to end game power, which is the last tier of gear.

We're still finalizing the numbers for power, but anywhere from 50% to 75% of your power will come from class power.

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Originally posted by GreatMadWombat

If you reforge a class(like axes), what happens to already aethersurged axes? Do those axes turn off temporarily? are you jsut a lvl 1 character with lvl 15 gear?

Yes you're just a level 1 Axe player but you can still use all your end game Axes. This means your power will be a lot higher than when you started the game, but you'll still have to play some of the earlier islands and work your way to the top. Skilled players will be able to push further and faster, gaining more XP for challenging islands that are much higher level than they are.

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Originally posted by [deleted]

So how does this work with weekly trials? I'm not going to want to reset my favourite/the best class and weaken myself for however long it takes if I want to get good trial times.

Also a little counterintuitive. I'm resetting to power up with an Aetherheart but I will actually be weakening myself at the same time.

Don't mean to come across as too negative, I like the sound of most of what is coming.

Aethersparks will be the currency that you have to farm to Reforge a weapon class, so depending on your play patterns, you may not always be able to Reforge. We also think players will manage this and get their activities done at a high level and then Reforge when there is a good opportunity like after finishing the weekly Trials or to play with a lowbie friend. We also want to encourage players to play with multiple weapons because we think it keeps the game fresh, so you are free to use one weapon class to Reforge to gain Aetherhearts for another. Unlike the current Mastery system, you don't have to grind each weapon in order to unlock its end game upgrades.

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Originally posted by Charetta

So we don't have to upgrade the Chambers, Grips and Prisms to +15, but we should focus on the Barrels?

We'll still give you more Aetherhearts for all Repeater parts the higher level they are, but after the patch, you'll only upgrade the barrel.

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Originally posted by [deleted]

"Aetherhearts will be given for anything +10 or above"? Is that whole Aetherhearts? Last time you spoke about this you were talking about potentially giving *partial* Aetherhearts for gear between 11-15.

This is a bit of a jump from that. So we don't have to have spent any Peerless Arcstones at all in the current system to hit max level in the new system on day one after the switch?

We will give partial for +10 to +14 and a full heart for +15.

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Originally posted by Gassman

Engineer is included in this? Is it intended to be swapped from a utility cell to a defensive cell?

Oops forgot this was Utility.

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Originally posted by AusQldGoldy

Maybe by offering a cell that means one slayer is defensive while granting other slayers more damage. That would create a use for a support build.

If I have +6 Power Transfer Cell then the rest of my team get a bonus 20% damage. You could change the % of damage transferred depending on if the support players gets hit. Or maybe you can decrease the damage that the support player does.

I see this as the only way a defensive cell would be used in trials on purpose. Having 1 slayer deal less damage but granting bonus damage to the other 3 in the party could make a defensive cell part of a META support build in a team trial.

Interesting...


09 Nov

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Hey everyone, we just wanted to get feedback on some balance changes we're discussing for defensive cells. We realize that a lot of players don't use these, but hopefully these changes are still appealing to a subset of players, and this is only the first batch of changes we have planned for the next few releases.

Sturdy

  • Before: Prevent you from being staggered every 120/100/80/60/40/15 seconds
  • After: Prevent you from being staggered every 30/25/20/15/10/5 seconds

Fortress

  • Before: Grants a 10/20/40/60/80/100 health shield after not getting hit for 10 seconds
  • After: Grants a 100/120/140/160/180/200 health shield after not getting hit for 10/10/10/6/6/6 seconds

Guardian

  • Before: 10/20/30/40/50/60% of shield applied to you is also applied to your nearest ally for 15 secdons
  • After: 30/40/50/60/70/80% of shield applied to you is als...
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Originally posted by lj5680

Will we have any idea regarding the new cell rework writhing this progression? Or will this purely be a mastery and gear rework?

No cell reworks for this release but we are trying to sneak in some cell buffs.