Proteus505

Proteus505



06 Aug

Comment

Originally posted by jack67119

This is amazing, i hope this feature is added sooner rather than later. I also hope the system doesnt become gimicish or not give us the full xp we earn.

You will gain full XP at level 20 but a lot of the current behemoths in the game aren’t high level so you don’t gain full bonus XP like you do for fighting behemoths 5 levels above you. But the new hunting grounds island we are working on will have higher level behemoths.

Comment

Originally posted by Skyeeh

XP scales based on your lvl against the behemoth level so you actually get less XP at lvl 20

If only there was a high level island with high level behemoths… 😀

Comment

Originally posted by Charlotte_Loreley

So, doesn’t this kind of defeat the whole purpose of reforging?

Now you can keep banking your XP to keep playing in high level areas and escalations until you have enough to reforge it back to 20. Rinse and repeat? Also, these higher level areas give more XP so reforging becomes faster.

Why not just scrape the whole reforge idea, and put in “Aetherheart XP” or something. Use weapon mastery for empowerment requirements. This will give a good purpose for the masteries. Heck, I’d scrape the empowerments, and re-think the rewards. Hiding power upgrades for ALL weapons behind the “play X weapon wall” is bad.

The numbers aren’t final but you’ll only be able to store enough XP to reforge back to level 10 instead of level 1. We still see a lot of value in keeping the reforge mechanic to keep your activities fresh, especially as we add more content to all our hunting grounds islands. This feature was designed to make reforging a little bit smoother and keep veteran players in the later half of the game.


29 Jul

Comment

Originally posted by Kahinh

Hello there !

Months ago you talked about new costmetics like wings.
Is it still a thing ?

Also, really want to have the possibility to share buffs with mates. Have a way to play the game as support, give damage or other buffs. Is it considered ?

Thanks, last patches were amazing <3

We've been toying with the idea of a support-based Omnicell. We need to do some prototyping to see if it'll work in Dauntless.

Comment

Originally posted by professorlitwick

Now that the Exotics have been added back to the game and the exotic weapons refreshed with prismatic slots, are there talks about other Exotic weapons and helmets coming in the future? Personally I would love to see an exotic for every element and every element.

We'd love to add more exotics at some point, but our focus right now for weapons is on weapon reworks, and in a future season a brand new weapon.

Comment

Originally posted by ItsDeeFlakey

Do you plan on adding neutral legendary weapons and armour, even if they aren't tied to a keystone behemoth?

We don't have plans for one at this time, but it is an interesting idea.


28 Jul

Comment

Originally posted by Kahinh

/u/Proteus505.

Does that mean we will be able to store xp for the current weapon or to store xp to give it to another weapon ?

Example :
1 - I'm playing CB level 20. I will store xp but only for my CB when i will do the next reforge
2 - I'm playing CB level 20. I will store xp and i will be able to use this xp for another weapon ? Like my Axe lvl 16

Thanks,

The current plan is to only be able to apply XP to the same weapon so you won’t be able to play one weapon to level up another. We want to keep that separation for now so that the rewards for each weapon, like the Slayer’s Path reforge nodes, can only be claimed by mastering that weapon.


26 Jul

Comment

Originally posted by RykerSixx

I’m curious about this. One of the issues with content that requires level 20 is you feel like you are wasting potential exp with the activity. This is part of why I think heroic escalation should be normalized like trials so you can get some exp along the way at the very least if you are struggling to complete it. Also it lets you reforge your favorite weapon without having to rush to level 20 before next week for more casual players.

We are currently working on a new feature to allow you to store excess XP while playing at level 20. We initially hoped to get it out with 1.7.3 but it’ll be a bit later than that now.

We think this feature will make playing Heroic Escalation and the new harder Hunting Ground island more rewarding because you can do it at full power and not feel like you are missing out of XP.


24 Jul

Comment

Lots of fun stuff coming soon. The new island should be our most challenging hunting ground island yet…


21 Jul

Comment

Originally posted by RykerSixx

Thank you :) this is great to here. I think the mode is challenging enough for most players and it’s the most fun my buddies and I have had in ages in dauntless.

That being said I do know some players out there who want to be put into the grinder so to speak and would like to see them harder. Do you have any plans to make a harder difficulty for them (heroic+) or are you not at liberty to speak on that? I only ask because I understand both sides here and think that more players happy the better :) everyone deserves to be heard.

Even if you don’t reply to this thank you for taking the time to respond and help ease this situation. It was getting chaotic in here

We’ve definitely talked about adding more systemic levels to it like Heroic+ or some kind of leveling system but have no work planned for it right now. As you said, many players want to push themselves to the limit so it would be a good way to give those players some exciting content.

Comment

We have no plans to change the difficulty of heroic escalation at this time and are generally happy with it. We want to see how the next few weeks play out as players become more familiar with it and as we get all the elements out.


16 Jul

Comment

Originally posted by WraithxGuy

Is it possible to get 2 at the same time in a escalation run?

I confirmed that it is possible to get 2 at the same time.

Comment

Originally posted by WraithxGuy

Is it possible to get 2 at the same time in a escalation run?

Hmm not sure actually. I’ll have to check with the team. My guess is yes.


15 Jul

Comment

We haven't modified Aetherspark drop rates since the buff a few months ago. There is a random component to drops, and with so many players, someone is bound to get the lowest possible roll sometimes, or even a few times in a row. Please let us know if you keep seeing really low drops regularly because it could mean there's a bug in our system.