Will you rework any weapon after Chain Blades?
We sure will! We want to refresh all our old weapons.
Will you rework any weapon after Chain Blades?
We sure will! We want to refresh all our old weapons.
What is like the end game for you all to take the game? What’s the direction you want to achieve?
For us, we're always trying to release really engaging content for all players, to flesh out our campaign but also give long time players more content to keep them playing for longer. We recently added Heroic Escalation and The Blazeworks to give end game players more challenging end game content. It's a good start but I think there's more we can do there.
Can there be a perk or wepon ability that duplicates you and speeds up your attack speed?
Sounds cool! I think we pitched an idea like this a while ago but it was technically challenging and we didn't think it would change your decision making enough to warrant a large amount of work.
First I wanted to thank the devs! You guys have been doing great! My question is about axe, do you guys have anything for axe? Like for updates or changes? Are you guys going to change it? Any info about the future of axe would be great! Thanks!
We are currently in the process of gathering ideas for a future axe refresh. If you have thoughts, post them!
I have the following questions:
1) Will you make the weapons and armor for each behemoth variant?
2) Will you be putting in bonuses or incentives for guilds? (type slayer link)
Tip: rework the build system with the ability to rename builds (for specific activities or against a behemoth or increased damage bonuses) + that each slot has its own emoji wheel and accessories
We'd certainly like to turn every behemoth variant into a full fledged behemoth with its own gear. We have to prioritize this against building new behemoths, so it's probably something we'll tackle slowly over the next while.
On guilds, we've talked about adding more functionality to this system for a long time but haven't been able to prioritize it over other features. Hopefully one day!
Hello, long time fan of the game glad to play it, my questions are... 1.will there be defensive weapons down the road like anything you can block with fir example sword and shield or even a shield based weapon. Honestly any defense based weapon would be cool
We actually have an ongoing internal joke that our next weapn will be double shield. But seriously, we have considered all types of weapons, including some that include a shield.
Pretty sure he meant level 20 in the escalation talent tree for the heroic esca you are queueing for
Not weapon level 20
Yes that's what I meant. In addition to requiring a level 18 weapon skill level, we are thinking of requiring you to be level 20 in the escalation that is active that week.
We discussed some changes today. Currently considering making level 20 in a season a requirement to access Heroic so that we can guarantee a level 3 power boost in public queues.
Congrats!
Congrats!
What if instead of getting new HG, why not modify current ones to look more unique and interesting?
There are so many copy-and-paste ones that lose one of them in function of a completely revamped rework of one would be a way of get the game foward while building new story if you want, like a explanation for the visual changes.
We are currently working on making a few of the islands more unique. We hope to keep doing this to most of our islands over the next few seasons.
Thanks for the ideas! Set bonuses is something I’d love to get into the game at some point but we don’t currently have them scheduled. I think there’s still room for set bonuses even if we have Omnicells.
That seems like a bug. We will look into it.
Thanks so much for the kind words! It’s been quite a journey since those early days and we have plenty of exciting things coming up!
We haven't modified bounty tokens drops in chests, so RNG is the most likely explanation unless there is a bug.
Thanks, we will look into both issues. Can you describe the scroll issue in more detail?
- The ability does have to be on an unbroken part for the full benefit, but it deals core damage to that part.
- It looks like the velocity stack is used immediately when you tap for the ability, so I'm guessing it does not carry itself into the attack.
- No movespeed cap, however Grace does not work with it, as it converts movespeed to attack speed the moment you stop sprinting. Unsure if Swift works with it or not. To achieve otherwise max movespeed for the ability though, it will be in Frost Escalation due to the passive choices.
4&5 See Proteus's answer
Thanks for the clarification!
We planned to release them together but we had to delay XP banking a couple patches to get more time on it.
Read moreI'd like to ask some clarification on the omnicell/s Windfurry/Tempest.
- It says that it increases attack to unbroken parts by 5% for every 1% movement speed buff, but does this mean that it is strictly part damage?
- Since this is an active ability, does this only affect the actual active ability with the use of velocity? To explain a bit more, if it procs before or after we utilize the stack.
- Is this cells ability affected by any movment speed cap, and if so, what is the max mvoment speed you can achieve with both this omnicells passive and other speed increasing cells?
- Is this move still an escape type ability that can dash out of attacks/abilities?
- Finally, since this is quite different than Windfurry that was trading off all cells with movement cells and compensating attack (which a lot said needed buffing from what I remember) is Windfurry possibly coming as another cell later or is this the sole change and Windfurry as it was is...
I feel like this omnicell won’t see much use, since it relies on mobility cells to get the most out of it. Depending on how much damage is granted per perk, you would probably just be better off with regular DPS cells than waste the cell economy.
This has been redesigned somewhat since our public test. Let us know what you think!