Read moreYeah, glad to see them address this. Their wording was a little concerning in the previous 'Ask Valorant' and it's good to see they recognize there's something here to explore.
Was talking to someone in another thread and, unrelated to this issue, they suggested we should just assume Riot is generally correct and knows what's best for the game.
I just want to say it's super important for the community to push back when they see something they don't agree with. Not that I think this community has had this problem but I think it's important to stick to being critical. Don't assume Riot knows what's best for the game. With CS:GO, the community was relentless in pushing back and it made really great changes to the game. From removing the fog, to changing the bomb and round timer, to giving players 2 flashes to doing their own changes with sound, such as HRTF implementation, just to name a few. If Valve steered and the community didn't try to course correct, I can ...
I just want to mention that yes we love feedback, and we don't want anyone to just assume we know best, especially if they're suffering or frustrated.
That said, I don't think it's about everyone just yelling feedback everywhere (I do disagree with Valve's approach because if you don't know what our goals or values are, or what challenges we have, or we can’t ask in return, how can we align ourselves together to a good future?) - what we want is a dialogue, and right now I think a lot of people are approaching our conversations like they're the final word. We just want to give context on our thinking and explain some of our limitations.
I'll admit that sometimes it can seem like we're saying we know best, but most of the time we're just trying to say "hey, that thing you have an issue with, we did a lot of testing on our end and we're not sure we can validate it." If you still disagree, help us understand where there might be a disconnect.
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