I guess I do understand your point, he truly does shine very well when in good hands and within an actual team but the thing is his pickrate is abysmally low and that has to mean something basically since people barely play him his high winrate shouldn't mean that he's near anywhere as strong as some meta champions at all or even close to being normally viable I understand that you guys obviously have more statistics and data but him not receiving any kind of even light buffs right now make no sense.
The low playrate high winrate is an interesting case. I was actually talking with another designer, who has worked much closer with the PC team than I have, about this the other day.
It's one of those things that's tricky for me to explain in text, but here is my attempt.
Facts His fantasy (Space Dragon) is broadly appealing. He has a unique/unfamiliar play pattern with a high skill floor. Success with Asol comes more from large strategic plays (roaming/ganking/macro plays), than smaller tactical plays (1v1 lane combat, mechanical outplays, flashy highlight video type stuff) that is generally appealing.
This creates an interesting (and actually more common, than I expected) situation.
A player finds the idea of the champion appealing and tries them for a few games.
Because his gameplay is unfamiliar and his high skill floor, the player does poorly and likely loses each of these games.
They drop the champion and try someone else.
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