RiotAugust

RiotAugust



11 Sep

Comment

Great cosplay!


26 Aug

Comment

Originally posted by thySilhouettes

I happened to be lucky and randomly get August on my team in a norms game last week. Super chill guy. Happy he’s able to take some much needed time off.

please tell me it wasn't the one where I went 0-7 as Zeri


15 Apr

Comment

Originally posted by Xey2510

Mage supports. If you read reddit you'd sometimes think they weren't by far the least popular supports while Enchanters are insanely popular.

Lux is the most played support in the game


08 Apr

Comment

Originally posted by RiotMeddler

"garliclike"

TIL a new term

Love me some garlic


31 Jan


05 Dec

Comment

Originally posted by Danface247

Every single time Briar shows up in the patch notes for her bi-monthly nerf, Riot says "as players continue continue to get better with her", but how? How has the learning curve not been hit among the playerbase on this self-taunting ball of statcheck?

Are players really continuing to improve on the yuumi of bruisers? Are they? What is this hidden tech in her kit that's being mastered after 3 months?

While not mechanically intense like Yasuo, Briar HEAVILY tests a player's decision making. Most of her spells straight up kill her if she uses them incorrectly so there's a lot of mastery to be found in learning when to cast spells and when to hold them.

Additionally, good Briar players have more outplay potential than you'd expect with the E DR + knockback and W Dash.


20 Oct

Comment

Originally posted by Boudynasr

a quick glance at the comments and damn people hate tf out of August lol, maybe I'm minority but will miss that bald dude

His Ws were much more than his Ls imo

It's cause all I do is ruin the game


17 Oct

Comment

Originally posted by RanaDelLey

yeah, it's august's turn now.

Challenger here I come


12 Oct

Comment

Can't wait for the new champs :D


30 Sep

Comment

Originally posted by benwithvees

I’m surprised I don’t see more people asking August to stay way from any champs in general

Same.


26 Sep

Comment

Cool to see this get an animation :D


15 Sep


27 Aug


26 Aug

Comment

Originally posted by Mr_Roll288

this video is the exact reason why I started playing League AND why I started studying animation. 10 years later I still play League AND work for an animation studio that often does work for RIOT (unfortunatelly not worked on any of those projects yet)

that is so cool


23 Aug

Comment

Originally posted by averysillyman

Would it be possible for game designers to actively code in single-patch exceptions to the recommendation system when they make a big change to a champion that they expect will make the current popular build no longer viable? (Like when Azir's recommended skill order was intentionally hard-coded to be W max after his rework.)

Not every player can be expected to do the theorycraft necessary to figure out the implications of all patch changes. So it would be great if the recommender could err on the side of caution to avoid recommending something completely troll.

For example, if you make a big change to Zeri to remove Triforce synergy, then the recommender should stop recommending Triforce for one patch. If it turns out that Triforce is still good on Zeri after the nerf, then the recommender will go right back to recommending it on the next patch, and for that one patch where Triforce wasn't being recommended, well at least those players who autopilot recommended bui...

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We've done this before. Removed Divine Sunderer from Jax's rec items for a patch (he has ALWAYS been significantly stronger with Trinity Force) and his winrate went up as people swapped over!

The difficulty with manually setting things is upkeep and maintenance. The reason we do automated rec items is to ensure the majority of champs have good rec items for the majority of the time. In the old system where we manually set everything it was easy for entire classes of champs to fall through the cracks when an item or meta changed

Comment

Originally posted by Sluukje

Would help if the tooltips would have all the info that is involved with that skill tho. Lot's of times there's vague descriptions and no real numbers.

Extra tooltip clarity wouldn't help for what I'm talking about. Some players simply do not read tooltips. This is one of the reasons its good to make things extra clear through VFX/SFX/Anims when possible.

Comment

When designing new champs we have to consider the fact that many players, all the way up to challenger, don't read tooltips. If a champ has a mechanic that can only be learned by reading a TT, it is likely that a good chunk of players will not know it exists.


12 Aug


28 Jul

Comment

Originally posted by RiotMeddler

In August's case, usually a few thousand rounds of nerfs.

On average, we probably still end up taking power out overall more often than not. Often have to push power up to get a good read on new mechanics being tested if someone's playing a new champion against people on champs they've played many, many times.

hey i nerfed Jhin at least 4 times after the 44 buffs