RiotAxes

RiotAxes



28 Jun

Comment

Originally posted by SweatySpectre

At least people are enjoying Arena.

Oh yeah, I'm super hyped right now.

This is a good problem to have on PBE... but still irritating when you run into a long queue and we get that.

Comment

100% agree with the value. It's a lot more work than one might think and we aren't able to have it ready for this run (same for custom games). Whether it's in the next run or not would come down to what the other features it'd cost.

Comment

Originally posted by magma6

It's fun af, but waiting 10 min for every queue its hell.
I find the "Run Away" spell to be the most cancerous thing in this mode. I want to fight, not play tag with the enemy, but of course I'm biased in this thing.
I agree with the cooldowns, but no so much...? Because you have some good ultis, some ok ones.....and then you have Trynda's ulti....imagine that every round....with the double augment.

10 minute queue times should be alleviated on next deploy with additional hardware.

EDIT: We doubled server capacity, and so many people logged in that we're back to long queue times to save the hardware from just dying. We're working on ramping it up further, it will take some time to do that. There is a limit to how far we can readily push the PBE servers given we're only talking about a 3 week PBE here.


26 Jun

Comment

Originally posted by bz6

Are you not part of the Summoners Rift Team anymore?

/u/RiotAxes

I manage the Summoner's Rift team, Modes team, and Champions team game designers.

Comment

Originally posted by 8910237192839-128312

Is there a chance for the 2v2v2v2 gamemode to become a permanent addition like TFT?

A chance? Yes. It's not the current plan though. We'll see how it's received.

Comment

Originally posted by 8910237192839-128312

Is the intention that this mode becomes permanent, like TFT?

Our current intention is to run it for the duration of the summer event, and hopefully be able to bring it back in the future. But at the end of the day it's going to be about how you folks engage with it. If it has a huge and lasting appeal I'm sure we'll be having those conversations about either leaving it up or bringing back an improved version to make permanent, if it doesn't, it doesn't.

Comment

Originally posted by Crnogoraac

Are all champions "viable"? Even stacking, late game ones? Kindred, Veigar, Aurelion?

Stacking champs have some bespoke logic to ensure they do ramp up over game time.

"Are all champions viable" - that is the goal. The balance of the mode is so different from other modes, though, that I'm quite sure we'll still be learning things through the whole run of the event.

Comment

Originally posted by RacoonMeepus

so theyre bringing back nexus blitz or whatever its called? i cant remember the last time i played URF. is it possible that Riot will throw 2 gamemodes at the same time?

No Nexus Blitz for the summer event.

Comment

Originally posted by Papa_Poro

Do all 164 champs have an augment?

They're not champion specific. You could get a doublecast Syndra ult or a doublecast Galio ult or whatever (though they're not all equally common and there's a pretty large pool of them...)


23 Jun

Comment

Originally posted by Solash1

Bruh I can't hear "2v2v2v2" without imagining Scooby Doo saying it with a shit eating smirk on his face 😭

...and now I can't either. Thanks for that.


28 Apr

Comment

Originally posted by iDobleC

Just curious, are there any other items that are getting substantial changes that weren't mentioned in the article? Not asking for specifics on which ones did, just wanted to know if there's going to be anything else for maybe some other legendary items (Like stormrazor, bt or others)

Lots - should be on PBE soon. Stormrazor and Bloodthirster both have significant changes.

Comment

Originally posted by [deleted]

[removed]

Discussing what we can do there. We're taking a look at Maw of Malmortius and Force of Nature degree of hardcountering, and one of the motivations for moving Shieldbow out of the Mythic space was that a rushable AD + Lifesteal + anti-burst item on Irelia, Yasuo, etc has really dramatic repercussions on how Mages feel to play in mid lane. But this isn't the same as feeling like your own items are more fun or more balanced. Mages are harder to do simple numbers tuning on, because there's such a gap in their solo queue vs pro play performance - in pro they're already the top of the meta. So, we're looking into it, but there's no guarantee of a direct item change to Mage items at midseason.

Comment

Originally posted by SweatySpectre

But what about divine sunderer. The item breaks toplane.

We're considering a nerf or change, but I'm not willing to net nerf Fighters in top lane at this time so preferring a buff-the-competition approach.

Comment

Originally posted by lRuko

will rek sai be look into her kit since the prowler claw has the dash removed?

Yes, with a goal to ship alongside the item changes. There's some risk that the patch date slips still, but we understand that she needs it.

Comment

Originally posted by NocaNoha

Bit off topic, but I still somewhat hope they return to experimenting with items on ARAM.. just throw some wacky ideas out there and see what could maybe work

No better testing ground than it

ARAM players don't deviate from the Summoner's Rift item set often enough to yield much data, even when the ARAM items are grossly OP, unfortunately. They'll play alt builds using SR items at a very high rate, but ARAM-only items are apparently a really tough sell to that audience.

I'd still like to do some more of it someday, but its hard to prioritize something we know won't impact the experience very much.

Comment

Originally posted by UwUSamaSanChan

Annoyed they only barely mentioned fighters/brusiers itemization. I can name 4 champs I've seen use trinity force or stridebreaker this season. 3 if you don't count Ezreal lmao. It's always either divine Sunderer or lethality. And of the new lethality turns out to be bad for top laners it's just gonna be divine Sunderer 24/7. Maybe a tank mythic if you're "lucky".

Looking at straight buffs to Sterak's Gage, Goredrinker, Trinity Force, and Stridebreaker, and possibly something for Hullbreaker. Those will be direct buffs to existing mechanics - not really what this article is about.

Comment

Originally posted by Plut0niumFray

Making the adc capstones into mythics seems fine to me but what champs that currently build galeforce are going to still buy galeforce when they have to choose between it and IE/QB? Unless theyre reworking Gale to also function as a capstone item I cant really see it being built very often.

Galeforce has significant changes in place to ensure that it still has a place in the system.


10 Apr

Comment

Originally posted by gift-from-the-sun

Since Nilah didn’t hit hard enough, do you think she might be a candidate for a mini-rework or something akin to that, in order to push her into a better direction?
Or will she probably stay the way she is?

I‘m asking this because some recent champions (Neeko, Rell) were announced for a mini-rework for reasons that apply to Nilah as well.

She could be - but I will say that engagement with Nilah looks pretty different from, say, Rell. She found an audience, it's just not a huge one. Rell, on the other hand, is one of the least popular champions in the entire game, and not particularly deeply played even among players who play her.

So if we can find something cool, awesome, but it's not mandatory in the same way. Nilah's in an ok state in terms of audience; the point I was making is just that Nilah didn't move a whole bunch of melee carry players into bot lane or anything like that.

Comment

Originally posted by ThisIsSnake

Axes, this is a mega-dumb unrealistic suggestion, but what if in 13.9 sunderer lost the tank drain skewed healing entirely? Ham-fisted but would solve the shit feeling of Divine basically being the most well rounded of the mythic set at the moment.

I think this would be a good band-aid until preseason. Divine would do a bit more bonus damage to tanks, like now, but no more draining. You want drain? you go Gore.

Trinity would shine better at this point as well.

I'd definitely agree that distinction between Fighter Mythics is a problem (and yes, Sunderer could stand to lose a property). Suspect we'll just be looking at simple tuning

But another problem they have is that they're not all that important to the patterns of Fighters - you'll buy them because they're very efficient with the stats you need to operate, but is it actually important that you have to choose between Goredrinker and Trinity Force, other than the fact that being able to buy both would make you statistically overpowered?

This ties into some of the problems we're having with the Mythic system in general, which we'll be talking about in the not-too-distant future.

Comment

Originally posted by iDobleC

Is major changes to the map something that is also considered by the team? Not like elemental rifts were it depends on factors during the game but more like changing jungle pathing or the shape of the outer lanes

I'm not sure if this would be a solution but I'm curious if the scope goes as far as those kind of changes if you guys find it as a possible solution

Eventually yes, this year almost certainly no. We'd like to be able to change the environment more than we currently can (almost not at all), but it requires people with pretty specific skillsets, and our tooling in that area needs improvements for us to be able to do it more regularly.