I have a few questions /u/RiotAxes:
1) Are you guys concerned at how bruisers are tankier than actual tanks?
2) Can't mention tanky brusiers without healing. What are your thoughts on the state of healing? Considering we had targeted changes to address said issue.
3) Any worry of ability haste creep?
4) What is the teams analysis on the Durability Update? Since we are obviously entering a stage where patch changes are adding more damage.
(1) Think this is hyperbolic for most tanks vs bruisers, except the big sustain bruisers (more in point 2).
(2) Not in a good spot, too much healing in the game. Currently working on grievous wounds items and likely to also take a swing at healing values.
(3) Yes but the problem is difficult and the game isn't necessarily terrible when champions cast a lot of spells, so it's a bit further down the priorities list.
(4) Highly successful, still a major factor that we actively consider for patch changes. It's going to fluctuate. More damage was added in 12.23 than removed. More damage is being removed in this micropatch than added.