RiotDashiJador

RiotDashiJador



28 Aug

Comment

Originally posted by MontySucker

Yep, this is honestly a great point for Riot to expand the game related information delivery across the board.

You should be able to see what every champion does in game without having to google it.

Better jungle implementation for coop vs ai. The very same things that tell the jungle bot how how to play could show up as indicators for a human player in coop vs ai.

Plenty of other available things too. Could tie in quests(tutorials) into the coop vs ai system.

Just all sorta of little things they could do that would add up to make the new player experience way better.

Better jungle implementation for coop vs ai. The very same things that tell the jungle bot how how to play could show up as indicators for a human player in coop vs ai.

We are actually using the jungle recommendation path that is given to players at the moment!

Additionally, we are considering that when we get to updating custom bots, you can play with the bots as allies as well. Then they will use pings and emotes for in-game communication systems to help the new players learn these communication systems. :)

Comment

Originally posted by terkke

Honestly the problems I had before were more related to specific champions: sometimes when Taric goes back to the lane alone he just stands there menacingly doing nothing waiting for someone so he can use W. Or how some champions can be “lured” in the top lane to cross the river and take 3 shots from tower at level 1, like Garen or Malphite.

And how Leona has perfect timed cc when you step under tower. Damn.

Yea, the old system was more 1 Bot Brain per champion design, which is why quirks in basic functions could occur in one bot. (It also caused a lot of pain for developers as if they found 1 bug in 1 bot.... They would need to fix it across each bot individually.)

With our current system, a lot of our goals are centered around the ability to quickly iterate out bugs/quirks at scale.

That being said, there is a likelihood you will see these behaviors and many more when we go to PBE over the next month or so. So please do let us know if you see these issues so we can fix them prior to a full launch! (And to also test our new fancy iteration tooling :) )

Comment

Originally posted by Zarathielis

I know it will make quite some time to make the normal bots, but does this mean that doom bots could potentially come back?

I can't promise anything, but I am building this system for those opportunities in the future.... And I am a big fan of DoomBots of Doom :D

Comment

Originally posted by terkke

excited to lose to the bots not because instant-reaction mechanics or perfect aim with skillshots, but because they're stacking drakes and ganking while I test the viability of my Swain jungle with Predator

Hello, Bot PO here (and article writer!) Please do go wild against them and give us any weird bugs you can find and report them to us so we can release a great product for y'all when we launch on live later on!


22 Jul

Comment

Originally posted by Compscitutorr

I'm not sure if this was asked, but is there a rough ETA of when this will be out? Are we talking end of year or in a few months? If you can't answer this question, that's fair - I'm only really excited to see what you guys do!

I would say, be on the look out for a future dev article potentially giving some clarity around that soon.tm!

(Also.... I think my team would kill me if I stated a timeline that is too specific ;P) But we all are excited to get eyes on it from players to help us improve it prior to a full launch down the road!


20 Jul

Comment

Originally posted by Deleri2

Bit of a shot in the dark but am also pretty interested in this line of work / designing bots such as these. Do you happen to have any recommendations of resources to read up on or tips to get into this particular field? Am a CS student but don’t really know where to start with something like this. Anything would be greatly appreciated :D

Yea! AI is a rapidly growing field due to ML's explosion, so it is a great area to study at the moment! I think understanding how to use ML as a tool to

I would recommend playing around in Unreal or Unity (I personally have worked in both prior to joining Riot / League) and following any AI tutorials.

When starting with AI (especially game AI), I followed a few Behavior Tree tutorials like the following:

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Comment

Originally posted by Lillerbun

What will the bots do when the live service team decides to remove dragon and rift herald next preseason? Can they cope or will they be just as dumbfounded as the players are, wandering around the map aimlessly?

We work very closely with the Summoner's Rift Team and are building our utility functions to be more dynamic to changes made upstream.

In your example, if SR Team wanted to remove Dragon next season, our bot will ask a service "is Dragon up?" and if dragon is removed, the answer would be "No", so the bot would continue to act as if Dragon was down so to speak. :)

Comment

Originally posted by NepthZMob

Could you give us an estimated date of when we can test it on PBE :>) ?

Hopefully, we will have an update on the timeline soon(.tm) ;P

We are on track for within 2023 though so make sure you have a PBE account, as the more feedback and games played during the PBE test, the more confident we can be in a full launch!

Comment

Originally posted by raphelmadeira

Hello u/RiotDashiJador, so I should forward the messages I exchanged with Riot Brightmoon to you:

"I hope you guys finally include jungler bots. I've been playing since 2018 today I'm level 1295 and the experience for new players is still terrible! All the new players are forced to play against bots for X levels against:

2 bots at the top, 2 in the bot, and one in the mid.

When new players go to ranked games or normal games they discover that magically there is another role within the League of Legends which is: jungler.

It is no wonder that it is one of the role that players lack the most, they are not taught to play in the jungle at the moment they enter on League of Legends. I've been talking about this for years, I hope you guys finally address this problem with a solution. And present the real game of League of Legends as soon as possible to all players who need to play vs bots first.

...
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Hiya! I did see this when you posted to Brightmoon and u/RiotBrightMoon and I have chatted about this directly, and are in agreement that the 2 top meta of current bots is not an acceptable experience for our players, so we are making sure we have a jungle bot available.

We are making jungle a focus atm in order to test it during the 2 weeks on PBE Test, so please make sure you get a PBE account to help us improve them! :D

Comment

Originally posted by lynxbird

When playing against new AI:

-does AI have vision of players in fog of war? if no, does it use wards?

-do champions controlled by bots get additional buffs (like in boom bots) or they are normal champions?

-do AI controlled champions get just earned gold (from CS and kills) or they get bonus gold compared to player?

-can AI roam or gank?

Hello!

-does AI have vision of players in fog of war? if no, does it use wards?

Our goal is to make bots that have no cheats or active advantages that players do not have access to, so they do not currently have vision in Fog of War that a player would not have access to. For Bots using wards, that is on our radar and something we know is accomplishable, but will be in later down the line after we get more of the core tech and more impactful feature sets for new players.

-do champions controlled by bots get additional buffs (like in boom bots) or they are normal champions?

Normal champions for this mode! As our goal is to help new players (and low ranked players) learn League, and enable easier bot creation in the future, our focus is more on making a structurally sound bot system that can help new players learn core mechanics and strategies :)

-do AI controlled champions get...

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Comment

Originally posted by blade-queen

Oh, awesome! Nice to meet u. I'm a game design student aspiring to be a rioter :)

Hello! Nice to meet you as well! Game design is very cool and very in-demand so that is great to hear :)

Comment

Originally posted by Aelotius

Looking forward to it then, best of luck to the team!

Appreciate it!

Comment

Originally posted by Byakurane

I would luke to see bots that can rival proplay in terms of skill. It would be amazing to use them to learn things for higher level play without actually inting at high elo. Even better if those bots permanently improve and would have some self learning, they might even find new builds and picks we don't use yet.

We have actually talked about how cool this would be! Both self-updating bots and pro-play bots are very aspirational for us that the moment, but we are trying to ensure our foundational work can be expanded towards these in the future.


19 Jul

Comment

Originally posted by Aelotius

That's amazing! Is out already out on PBE?

It is not out yet, but it will be soon.tm as this will also validate some of our fancy new tech that is being used!

Comment

Originally posted by Aelotius

Also, I hope the bots start grouping for objectives so it forces players to deal with team fight situations! Playing around dragons, herald, and baron is an important part of the game that new players never learn about in Bots.

Our Bots will be able to take dragon, Rift Harald, and Baron during the PBE Test we plan to do! So please do try them out during the PBE test so we can gather feedback on how it feels and how it performs on a variety of machines. :)

Comment

Originally posted by certifiedpunchbag

BOT HYPE TRAIN CHOO CHOOO

HYPE TRAIN CHOOOOOOOOOOOOO

Comment

Originally posted by CorruptDictator

If it works like they are saying it will be great, especially for new players. Personally I hope it will herald the eventual return of new and improved DOOM BOTS.

DOOM BOTS! DOOM BOTS! DOOM BOTS!

Comment

Originally posted by NepthZMob

Please leave the news bots in the PBE indefinitely , not only some weeks for testing. PLS

I love the enthusiasm and I deeply appreciate the sentiment!

With the fact most of these bots are built with a new tech stack, and with a sustainability/scalability mindset, we have a lot of work ahead of us to get them into a position that would feel good for players and devs alike.

So by taking the Bots down after the test, we will be able to refactor/improve both the bots, the tech, and the tools so that over the long-term, we are able to release better bots and bot-related content faster!

That said, please do try them out so we can get all types of feedback! We are looking at writing a follow-up article to go a bit more into detail around the PBE test too ^

Comment

Originally posted by blade-queen

What is the PO position? It's really awesome to see you reading and responding to a dedicated player's comment with an opportunity

Oh sorry! I mean the Producer / Product Lead of Bots! So I am the person who wrote the article that the OP linked :D

Comment

Originally posted by 149989058

I love playing bots just for relaxation and gaining familiarity with champs I don’t normally play while listening to podcasts. I’ve probably played like 3000 bot games on my main account. I’ve noticed there are many flaws with bots that makes playing against them very boring, weird, even ridiculous. As someone who loves bot games I’d like to see them being fixed 1. Bots are simply too buggy. Certain champs, like Nami, Warwick, sometimes go AFK for no reason after death (even when no one on our team is also afk). Taric sometimes just stand still and do nothing, Olaf will sometimes randomly go hyper aggressive and chase you into tower; Rammus will Q chase you into tower, Ryze ults himself and the wave into your tower when escaping, etc. These seem to be bugs that other bot champions don’t have an issue with. 2. Bots always stop fighting and run after they are damaged down to a certain HP threshold, it’s like 20-30% of their health. Olaf is an exception. 3. Bots play in a way that i...

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Hey, thank you so much for the feedback.

I am the PO for LoL Bots and I would absolutely love for you to try our bots during our tech test later this year, so if you do not have a PBE account, please get one as we plan to take it down to iterate on it prior to releasing onto live environments. :)

We are expecting roughly intro-level equivalent for the first go around on PBE, but we are building out our bots in a way to scale quickly and do want Co-op versus AI enjoyers specifically to provide feedback to understand where the gaps exist.