RiotMeddler

RiotMeddler



19 Mar

Comment

Originally posted by drkhrms

It is! It just confuses me how levelling up and topping up of riot points (if ever there is) works.

Being able to see your TFT pass progress should be available pretty soon, we're getting the core game rolled out everywhere first though. It is tracking progress in the background already though.

In terms of buying other stuff, that'll come a bit later.


13 Mar

Comment

Originally posted by bigboy918

if she becomes a major problem top again like last time (56% wr) will she see hotfixes rather than let her dominate the patch.

At 56% yeah, we'd probably hotfix if her playrate was also high. If she was 56% and an extremely uncommon pick still for some reason we'd probably wait on the next regular patch.

Comment

Originally posted by KomradLorenz

Anything on the planned Nasus buffs in 10.7? I'm afraid that they may go to far and make him P/B which I hope doesnt happen. :c

Something experimental we're going to try is giving other abilities beyond Q scaling based off his Q stacks. No guarantees that works out though, so might just fall back on simple ability/stat number buffs.

Comment

Originally posted by vfactor95

So when this used to be on the boards, Meddler would usually be responding to people with questions/feedback down in the comments - is that practice still going to be continued and if so, where?

Regardless, love these as always. Been reading them since they first came out and I think people don't appreciate enough the lengths to which Riot goes to keep players in the loop.

My current plan is spend time both here and on Twitter. If conversation mainly congregates in one place I'll just focus there.

Comment

Originally posted by IAP3TUS

We know they’re not to everyone’s tastes and aren’t trying to make it so they are. Our goal is to serve players who are interested in them while making it easy to opt out for those who don’t want to deal with them.

Some champions still need better Eternals though... how does Jhin’s “Hit champions with max damage Q” or Shen’s “Time enemies slowed by Q” hold a candle to Aurelion Sol’s “Hit a Q” or “Use your passive”?

Agreed, some of the designs are more engaging for players of that champ than others. Assuming we do another series at some point we'd want to gather a lot of feedback on which of the current ones are liked/disliked, what particular champion communities want etc.

Comment

Originally posted by KindredPlayer1

This was is for the kind boys:

Whats the reason behind increasing kindred's r heal?

Heal relevance is on the low side. We'd like it to be something you do think about a bit more and want to buff Kindred a bit in general so it's a reasonable target as a result.

Comment

Originally posted by UNOvven

When you created the balance framework youre using, did you do so without consulting any data scientists or statisticians?

We've got data analysts who contributed to the building of that balance framework, some of them on the SR (balance etc) team itself, some from other teams offering feedback and support.

Comment

Originally posted by imareaver

Ensuring borders from TFT aren’t showing up in any SR queues and vice versa etc.

Finally!

Also a disclaimer here - if you do see them showing up in the future when they didn't previously that's us goofing (a bug). Mentioning since that's happened once before causing some confusion and annoyance.

Comment

Originally posted by anialater45

Make Eternals on Death Recap disabled permanently. There's no reason to make people click N every time.

Also make it so there is just a "Self" option instead of just "Self and Team"

Also the death Recap was still bugged after the hotfix supposedly came out, so it's not even working right anyway.

Noted. Will discuss that along with other potential adjustments when we do that Eternals so far review shortly.

Comment

Originally posted by mazrim_lol

Riot have not mentioned soraka in any discussions at all since the nerfs that were meant to be power neutral for support, but really had no direction and hit her overall, with top still being better.

Can soraka have rejuv duration back to 5s, it was a really random nerf that made no sense, making the supposed compensation on w for q healing going down completely useless

Now that Soraka top seems (fingers crossed) to have been addressed we're putting some power back into Soraka in 10.6. Targets there are Q heal and MS bonus both going up a bit, with the goal of getting her support impact somewhat higher.


03 Mar

Comment

Originally posted by [deleted]

[deleted]

You get sad you didn't put something more on your bench


20 Feb

Comment

Originally posted by BDE_Was_Taken

You can't just tease us like that, hit us with some more weird looking development names. <3

Ones that come to mind (disclaimer, I'm probably gonna get one or two slightly wrong):

Sett - Grappler Yuumi - Catbook Aphelios - GunSwap Ekko - TimeKid RekSai - Burrower Azir - Seth Jinx - PsychoArsenal Syndra - Dark Sovereign Ornn - Forge (I think, possible I'm wrong on this one) Kled - YONAG (short for 'Yordle on not a griffin', since a prior concept had instead involved a Yordle on a griffin that we moved away from) Tahm Kench - FishTank Vel'Koz - Professor Eyeball


19 Feb

Comment

Originally posted by masterz223

It is the name they use internally, I believe even when scraping the API it comes as MonkeyKing as well.

Yep. For some reason (before my time) Wukong didn't get his internal file names changed when his name was picked, unlike all other champs. Most champions go through a lot of their development with a code name (e.g. Talon was BladeRogue, Rakan was DuoSupport). They then get renamed when we pick a final name for them. Didn't happen with all files for Wukong though for some reason.


07 Feb

Comment

Originally posted by Astalli

any chance for ios owners?

Not this phase, but yeah, it'll be on iOS in a bit.


06 Feb

Comment

Originally posted by CSDragon

Will there be crossplay between PC and Mobile? Especially since your account and ELO are sync'd between the two, it might be a problem if the Mobile and PC populations are separated, making there more and less competitive environments

Crossplay's the plan for most regions yes.

Comment

Originally posted by [deleted]

[deleted]

It is random. Small selection of registered Android players today, with more getting gradually added over time (want to make sure things are stable before going wide).

Comment

Originally posted by JustTellMeULoveMe

What about Set 3?

The next set is also going out in March at the same time as mobile gets its full launch


31 Jan

Comment

Originally posted by avendurree23

Holy shit you're right. They didnt comment ANYTHING about the client besides the typical "we'll take a look at it"

Yeah, we owe you folks some real talk about the client, its problems, our thinking on them etc. A piece on that's being worked on right now.

Comment

Originally posted by baaabuuu

When do you expect Clash to begin again?

The Clash team will share the date of the next Clash event next week

Comment

Originally posted by NicholasaGerz

do you think those buffs are enough tho ? i am not a jungler but based off some posts on here they don't seem to be

also what do you think about tanks atm ?

I'm not certain personally. I do feel jungler impact was too high last season, with levels being too close to solo lanes for a role with such high agency over when fights happened. I share the team's caution about putting too much XP back in at once as a result, though I certainly understand jungler desire for it.