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Once 10 days have passed you can play all 10 games and collect all 10 rewards in one day if you really want to.
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Once 10 days have passed you can play all 10 games and collect all 10 rewards in one day if you really want to.
Will it be any game, or Summoner's Rift specifically?
Any mode that uses matchmaking (so everything but custom games).
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All the rewards at a rate of one per game.
I guess I misread the post my apologies. Should I delete this?
All good, thanks for the edit there.
Iam only able to spend time playing league on weekends so can you confirm that it's just logging in or are there quests? :(
It's play a game to get each reward. You'll have a month to do so though, so should still be easy to pick them all up even playing only on weekends.
Meddler said it's a multiplayer dungeon crawler
EDIT: I was mistaken. Apologies for misleading anyone.
Meddler hasn't said anything about Project F (well, unless you count this post).
Is this just for today, or the whole week?
I'm busy all day today. ;-;
Just today sorry, we gotta get back to work tomorrow too.
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EU Rioters will be doing the same thing on EUW and EUN.
But I am on Turkish serversss :'( I wonder if turkish rioters gonna do stuff like this too
They will be!
I hope you are joining in as well
I'm splitting my time between some games/RP gifting and helping out with fixing bugs players have been requesting today :)
Was this in norms? Draft or blinds?
All queues, just depends on where someone feels like queueing up. I can see Normals, Ranked, ARAM and TFT at nearby desks right now for example.
as in they don't do that the rest of the year?
Normally we prioritize bugs based off assessed impact, frequency and ability to reproduce them. Today we're just going off what players request that we're able to fix over the course of the day.
Is the full crit path really dragging down his stats? I was seeing triforce -> PD -> IE as one of his highest winrate builds.
Haven't looked at item performance data yet. I was referring more to people failing but his win rate still being high overall, rather than the particular build path. In retrospect could have phrased that slightly better.
Garen: Is also looking too strong and a candidate for nerfs next patch. As expected with Garen he’s less out of line in high MMR, though still on the strong side even there. Not sure yet how good attack speed as a build path is for him post E changes. Our goal was that it should be an option, rather than mandatory or always a mistake. Another goal was to shift power to his early game, the belief being that that's both part of Garen's historic identity we wanted to bring back and generally an appropriate pattern for juggernauts. Does look like that's working so far. In terms of overall power as with Shaco we'd like to ensure that he doesn't end up weaker than before the changes at a minimum.
Meanwhile all Garens on my team builds full crit/as and feed their ass 0/8 in lane, happened 3 times yesterday and now im banning him not because he is overpowered but because what a shit champion to have on your team Jesus..
Yep, and he's overperforming on average despite some people doing that and dragging his stats down a bit.
He literally explained why he included that part. If you are a player with very few champions but have reached gold, it only makes sense you'd be concerned about getting a skin for a champ you don't own.
Victorious skin has been for a champion important to the meta every single year.
Morgana, Orianna, Maokai, Graves etc are or were very popular champs when they received them. Maokai was pick/ban status in top lane when he got his.
Regardless of how popular the champ getting a victorious skin is or isn't each year there are a lot of new players, or players with secondary accounts, wondering if they need to go buy the champ beforehand to be eligible for the skin. It's well known you don't to veteran players, but they're not the only part of the LoL audience.
Plan is for a devblog from one of the SR team on preseason goals for tomorrow.
Just to keep expectations in check - tomorrow we'll be talking goals, not the actual changes themselves. Those should be next week.
Would you say that runes reforged wasn't as successful as you would have hoped?
At this point I feel it was hit and miss. I do think it was an overall improvement certainly, but not to the extent we'd been expecting. We've addressed a number of things over time, with some individual runes and the initial lack of stat choice, leaping out in particular. Still a fair number of issues though we need to continue to work on.
Okay so there nothing.
When will the garen Changes Go Live? I just want to play garen top again and not lose all matchups
same... but with Wukong.
don't get to spend much time each week directly with the balance or champion team devs any more for example, so I don't have the context on a lot of the specific decisions.
Okay so... can we have a name on the one working or someone who care about us (Wukong mains) ???
A designer on the champion team's taken over on the Wukong changes. He's currently doing some bug fixing, polish, balance etc while waiting on artists to free up from preseason work. I'd imagine he'll likely start posting about it and engaging with players once it's close to ship.