RiotPhlox

RiotPhlox



06 Apr

Comment

Originally posted by HardstuckPlasticV

You can isolate winrate deltas for specific changes? That's very cool. Can you share a little more about that? Is it a matter of referencing similar changes in the past, theorycrafter-style math, etc.?

2% is surprising if it is coming from the cost changes alone. I would expect huge differences like that to come from some sort of first clear breakpoint, but Karthus would have just -1 mana per Q once he levels it again at rank 3. I think he has remained pretty hard-bound to PoM secondary and Liandry's; am I missing an important factor here?

Tends to be using similar or the same changes in the past to ballpark. Like we had previously done this exact Karthus Q ap ratio the other way so we have a decent sense of that change. We also have good senses of base stats and stuff like simple damage changes.

Karthus was on the high end here. I looked into it and he had a total of like a 5-6% delta that patch. A lot of it for Karthus was he was actually under the bar for being able to clear the jungle midgame so he's absolutely on the high end, it moved him from like running out of mana to being ok with mana itemization

Comment

Originally posted by Sir_lordtwiggles

I know this is a bit off topic, but I have concerns with staff of flowing water give ability haste.

Not only is haste a powerful invisible stat to opponents, but I feel that the item's power will vary widely by rank and communication level. Saving your abilities until you can get prebuffed is way stronger with communication, but making tracking ability cooldowns way harder on the other side. Moreover, it makes optimal play way harder when you don't have quick and easy communication methods available.

IIRC in league's early days shurelia's gave AOE CDR (5%) and it was removed for bringing invisible power to an invisible stat.

Finally I am a bit worried about it augmenting champion's play patterns too much. It feels like a general design principle in league is: legendary items shouldn't change ability sequences too much. You might pop a cooldown to stop steraks from procing, but for the most part (other than zhonya's) you play the same way before or after an i...

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I think that's a reasonable concern, I dont think it'll end up changing sequencing a ton because its not toooo much real time off of a spell. That being said it is important and is a riskier thing to give conditionally

Comment

Originally posted by HardstuckPlasticV

I believe that the Karthus Q AP ratio was also increased from 30 -> 35% in that patch, so I don't know how much of the increase can be attributed to the cost changes.

Regardless, as long as you guys know these types of buffs can be impactful, then that's reassuring. It's just very hard to see it when I'm trying to map out where the extra mana would be useful (especially considering that Cassio, Ryze, etc. are building enough mana with Tear + Mythic that they stop being gated by it fairly quickly).

The overall Karthus delta was over 4% that patch iirc, and we had a decent idea of what the AP ratio did.

Sometimes these changes can partially unbind from the mana system. Maybe opening up minor runes or whatever, not sure about this one since I don't have specific context here though

Comment

Originally posted by HardstuckPlasticV

What is the point of Cassio's mana cost reduction? It's even less meaningful than the 11.1 Ryze Q cost reduction because Cassio has a refund mechanic. I don't understand why this type of buff is used at all, let alone re-used.

These buffs tend to wildly overperform expectations (but also sometimes do very little)

The -0/1/2/3/4 mana off of Karthus Q a bit ago was like a ~2% buff approx, for example. Highly spammable spells with mana cost going down (even with refunds) can be massive and also can sometimes reshape builds and the like


04 Apr

Comment

Originally posted by LongFluffyDragon

jungle neeko followed by pro balance issues when?

I'm personally a fan of Jeeko, it'd mean shes a 5 role flex too which is kinda sick


03 Apr

Comment

Originally posted by phylaris

Yup! I don't expect some of these numbers to ship to live as is, but I do actually like the general idea behind buffing certain laners into jungle semi-viability, though. I think it not only loosens jungle restrictions on beginners, but also spices things up for a lot of the older jungle players who've been playing with the current roster for years and years now. I have some friends that are really excited about trying some of these picks.

100% agreed. Opening up more champs to the jg is exciting for me as well, I'm really hoping these land well

Comment

Originally posted by ImaginaryBluejay0

Thank you thank you thank you anyways :) I have barely played her jungle since the W nerf.

I did help with them and test/suggest a few ;)

Comment

Love your videos (I refer to them sometimes internally)

I'm not the one doing these changes but I'd like to mention that none of these numbers are permanent and are all still subject to tuning as this is decently early in the PBE cycle.


31 Mar

Comment

Originally posted by alekwyp

Can you patch gnar w bug aswell please.

I believe we're on that one too

Comment

Originally posted by papu16

Can we change ad assasin items? Feels like they or going duskblade, or sit with 0 AH. It feels so awful to play.

Try picking up Seryldas

Comment

Originally posted by lukeatlook

Interesting. Makes it mirror the Luden's Tempest statline a bit more. Perhaps this will make it a bit more interesting for some mages, maybe even the Night Harvester jungle gang.

I mean we're at a point where TF and Galio can opt for Shurelya's instead.

Now, if only we could have Hextech Alternator in Luden's recipe...

Yeah the goal is that the Night Harvester gang who just want to kill people but find Harvester optimal should be a little more tempted with the pen power of Belt.


23 Mar

Comment

Originally posted by Caenen_

You're doing a lot of cleanup on the new tooltip system, right?

Not intentionally but I run into those bugs all the time and fix em

Comment

Originally posted by Caenen_

I did some digging and apparently it had a bug on PBE that caused the stun duration to be inconsistent (update cycle bug; could stay for up-to 0.25 seconds longer than it's supposed to). Her tooltip does not mention the intended duration, so the editor who did her page must have been confused by that bug when measuring it. Afaik it's consistently 0.75s now.

Side note; Because I didn't do my work on Rell's page yet, all her aoe ranges are still missing from the page, too. Oops.

Yeah the lack of a tooltip number makes it awkward, it's on us IMO. Love all the wiki work y'all do.

I'm gonna try to get the tooltip value in for 11.8 or something

Comment

Originally posted by Neblinio

Can some rioter please clarify the Rell nerf? current stun duration is 1 sec, not 0.75. So the nerf will be 0.5 sec or 0.25? cutting it in half is very significant

Wiki numbers aren't the same as our internal ones always

Comment

Originally posted by bz6

are we ever going to get new keystones, runes, stat shards? I feel that system in the game could be so much more as it stands.

I'd imagine we'll continue to change these around

Comment

Originally posted by Darkendevil

Those Amumu early game buffs are pretty good looking tbh. He may be a solid ganker again. The Kaisa nerf functionally does nothing honestly. Also Yasuo AD buff seems pretty significant when compared to Varus'.

Ranged champs tend to get a lot more value out of the same amount of AD than melees on average

Comment

Originally posted by Zoli_Ben

Hey Phlox, sorry to bother with this, I finished mapping out a big thread of Ability damage inconsistency across the whole game, very similar cases to pre-fix Kassadin W. Can you log these? The only thing I couldn't test was Force of Nature interactions with these.

Here is my excel sheet of the problems.

Tyvm man, I'll pass this to our QA

Comment

Originally posted by Masterfulidea

Not sure if you’re the right person to ask, but any word on the rammus/TK reworks? Been losing hope recently

Have faith in the frog and the armadillo