RobotHavGunz

RobotHavGunz



26 Oct

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Originally posted by ilovescottch

Since we have a dev here and we’re talking arenas, what are the chances we get it as a custom game mode? Have y’all play-tested it as a 4v4 or 5v5?

I know we played other squad sizes when Arenas was being developed. But so much of apex is based around trios that I don't think there was a ton of investment in larger groups. But maybe with more varied squad size modes now it might play better. 

As a player I'd love to see arenas come back too. I played it almost exclusively for about three seasons. Still nothing quite like it. But I really have no idea. I don't work much on game modes stuff. I do mostly meta games systems. But I can say there are certainly still a lot of arenas fans. Both among the player base and internally. Arenas at its best was something truly special. Sudden death wins and losses were some of the hardest hitting games I've ever had. 

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Can confirm there are a few legit 100 win badges. Not many - and I don't have the exact count offhand. But there certainly were a few. I remember the first one, we were tracking it internally ourselves waiting to see if the player would get it. Was pretty cool when it happened. Makes me want to go dig up who it was. I don't think this badge was ever bugged. The bug I remember was the BR win streak badge counted arenas by accident. 


25 Oct

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Originally posted by 333klub333

Hey i was looking to see if you might have any idea on whats happening with the high handle count that was discussed in a post on here the other day. Really hoping for some explanation or if this issue is getting resolved. Hoping to get some acknowledgment on this concern please! 🙏🏼

acknowledged. we're on it.

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Originally posted by Waste-Condition-351

They had to release the actual percentage of getting the shards due to Korean laws. It was something like .068% of getting them. Which might be roughly 500 packs as everyone claims. I’m not going to math that out

The drop rate of shards is decoupled from the 500 pack guarantee. I.e., the drop rate is not 1/500. We keep track in the backend to ensure that if you have opened 499 packs and have not gotten shards, on your 500th pack you are *guaranteed* to get shards. This then resets that counter, as does receiving shards purely at random from a pack.

The guarantee was part of the level cap raise to 2000. If you reach level 2000, you are guaranteed to get 544 packs just from the standard progression flow. And because of that, you are therefore guaranteed to get shards. But it's the 2000 level cap, not the old 500 level cap.


08 Aug

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Originally posted by StaticShatter

easy enough to add in a Legend-specific craftable stat for wins-with-legend. I will ask about that. Certainly the data is there.

The other stuff - the image customization - is not possible (currently). These are just flat TGAs. We don't have a system to "skin" them. I mean, it's computers, so anything is theoretically possible, but that's like a major undertaking to basically make those images dynamic. Not that such a thing wouldn't be cool. It'd also allow us to do a longstanding request, which is that in-game squad banners reflect your skin. Same reason we haven't done that is the same reason we couldn't do this. It's just a big chunk of work to make something like that happen. Also same reason we can't pull the characters out of the art. Yes, certainly possible - it'd be like a much more involved version of the pose capture system for glad cards - but there are important differences between a 3D image capture and a 2D image capture. Definitely not plug-n-play there. And ...

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07 Aug

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Originally posted by mavoti

🙏

I literally just got the ok. Changing it at this very moment to go in descending order. It'll go out with 22.1 patch.


06 Aug

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Originally posted by ThisIsWhatLifeIs

Is there any chance that trackers for Mix Tape gamemodes will be coming?

I honestly do not know. I think we're hoping to see now that they system is so much more flexible what players actually want to do with this space. Like, now that this new form of customization exists, how do players use it? Now that you can use whatever art you want, what stats do you actually want to display?

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Originally posted by mavoti

Yeah, there are a bunch of places we need to add filtering.

And, for a quick win, can you please sort the seasons in the stats overview in a descending order?

It’s one huge select that has season 1 on the top and the current season at the bottom – on controller, it’s always such a bother to scroll the whole list down to reach the current season. It would make more sense to have the current season at the top, as most players are probably more often interested in the current instead of the first season.

Also, maybe have the select list just for seasons, and then offer buttons to switch between General and Ranked (instead of listing both variants for each season in that huge select list). Would make it way quicker to switch between General/Ranked in the same season, and to scroll through the season list (as it’s now shorter).

Yes. The reverse sort on seasons is one of those things that I have no good answer as to why it hasn't been done. I remember one of my longtime squadmates reminding me how strange it is that it goes in ascending rather than descending order

I'll make a task to follow up on this.

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Originally posted by Nabrok_Necropants

Hi guys, late to the thread because i started browsing my charms 3 years ago and i haven't reached the end of the list yet. Just wanted to say this change is good.

please believe me when I say, I hear you...

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Originally posted by TheDefendingChamp

Yeah it's really well done and a great idea. Can the next iteration be a way to fast scroll through them? I honestly did not realize how many I had until I started scrolling and it kept going and going and going...lol

Yeah, there are a bunch of places we need to add filtering. Weapon charms is the hardest to scroll and really needs the most work overall, but ideally we'd like to have a somewhat consistent setup for filtering.

We actually had it spec'ed out for this release - a single toggle filter like badges locked/unlocked, but we couldn't decide on *what* the actually filter should be. Our initial idea was seasonal/non-seasonal, but I don't know if that makes the most sense to players. I think we'll get feedback.

It was actually super overwhelming at first. That's when I was like, "whoa, I need to add some categories." But I think we could add more granularity. I did hope that the categorization into the three chunks would make the absence of filtering less painful, though yes to your point about it being a lot of scrolling...

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Closer to four years actually. I pitched this on literally my first day at work - Dec 1, 2020. And kept annoying people about how we should do it. Finally they let me build it, probably at least in part to shut me up! :D For me, the main driver is that I'm bad, so my kills/wins/damage stats are ... not very good. So I wanted to be able to link something that wasn't purely skill based - Legend abilities are my personal favorite - but I also wanted the kick ass art. My original idea had more customization on the stats side, which I'd still like to do eventually, but it's a much tougher nut to crack on the UIUX side than this.

Glad you like it. And as for the suggestion, well, I think there's no real ownership of obviously good ideas!


02 Aug

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Originally posted by Leading_Honey_1472

hey i know you’ve probably answered this somewhere . but i dont have any full loba trackers ( Kills, Wins, Damage ) when the new season drops will it automatically unlock so i can use them with any backdrop or will i have to wait to unlock kill wins damage trackers on loba to be able to use and customise them .

you will need to unlock them.

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Originally posted by Tovakhiin

Do you think we could ever see our weapon skins in banner poses? Needed that red dragon scout skin on my bangalore banner since day 1 lol

I will ask about that. I know we could. When we introduced the first heirloom recolors, we had to build some infrastructure so that the heirloom poses reflected the correctly equipped heirloom. That same approach would be workable for the banner poses that have weapons - e.g., Bangalore & G7 ones, Mirage & Wingman, etc. - where we just apply whatever skin you have selected in customization. I like that. I will ask about it. It's not trivial - like, not just a switch I could flip - but i know how I would build it, so definitely following up on. Thank you.

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Originally posted by IMAsko0

how about fixing the ranked badge, a lot of the time they are still displayed as rookie for both enemy or teamate

pretty sure this is fixed in S22. I'm like 99% sure.

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Originally posted by AveragexFella

The Apex/TF2 source-based engine is a masterpiece in game feel and movement physics IMO. Please stick with it! :)

working on a proprietary engine is the only way, IMO. It's the thing I love the most about working on Apex. It's also the most intimidating part. Because we control literally 100% of our tech stack, we can do anything. But it also means that anything new we want, we have to build ourselves.


01 Aug

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Originally posted by YungDankGod

That's awesome, always been hoping for a change like this. In terms of customization, universal banner backgrounds something you guys are also looking into?

we already have *some* universal frames - the esports teams one. Not sure if we're planning to release more of them, but the tech there is done.

Universal *poses* (animations more generally) are a lot more complex in our engine, so I can say that isn't imminent. I certainly won't say we wouldn't do it in the future. But we'd need engineering work to make it happen.

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Any tracker you already own that has background art - that art can be equipped to any Legend's glad card. There's an "equip to all" option as well that puts it in the same position on every banner.

The stats from those same trackers can only be equipped to the *specific* Legend (as, to date, they are Legend-specific stats).

So if you had a tracker that was, say, Kills with Bangalore that had background art. You can equip Kills With Bangalore on Bangalore's glad card only. But that background art can be equipped to any Legend.

If you have a tracker that's just a stat, if it's a Legend-specific stat, it's only equippable to that Legend. If it's a generic stat - like the Bow-Out Challenge - it can, as always, be equipped to any Legend. But you can now have any background art behind it.

I pitched a variant of this on my very first day at work - almost four years ago (Dec. 1, 20...

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08 May

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Originally posted by YahboiiWheezy

From my experience it doesn’t work if you go to any character. Also only works for one match then goes away even in reque where I couldn’t have physically gone into character customize screen

crap. sorry. :( I only tested one match as I was focused on getting the actual fix implemented ASAP.

Have seen a bunch of posts about this, and since this reasoning behind this doesn't reveal any great secrets and I think players generally appreciate some insight into the process and since it's entirely my fault and therefore I won't seem to throwing anyone else under the bus...

Anyway, it's a bug related to the new Artifacts. Basically, unlike every other skin in the game, Artifacts aren't a single skin; they are three - blade, power source, and theme. Making that system work in parallel alongside regular heirlooms - which are a single skin - was a unique challenge. And in testing, there were quite a lot of bugs - most (probably all) of which came from the DEV environment being different. Trying to split the difference between testing the flow as players would experience and also not making every artist who wanted to make a change have to buy each component one-by-...

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07 May

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As a temporary workaround until we can push a fix, if you do NOT go back into character customization for that specific character *after* equipping your Heirloom, it will stay equipped.

Basically:
- do whatever customization you want for a character
- equip your heirloom
- hit ESC (or back button on console) to return to the lobby character select menu
- hit ESC to return to the lobby and play your match as normal.

If you do go back into customization for that character, you will need to equip your heirloom again.

Now back to being waterboarded...


05 May

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Originally posted by EnzoVulkoor

I don't know I get where you're coming from a graphic design standpoint, but on the user side of it. Rounding up is way worse as it makes you think you have enough for something when you don't. Like if your bank did this when you were going out for lunch the day before your next paycheck. You think you could splurge on something but you can't, you're in line to pay, you've made the order for it and nope bank rounded up.

in this case, yes. But - per your bank example - your bank basically knows that (almost) every number they are every dealing with - at least every number that might need to be formatted - is a currency. So they can apply rules accordingly. Like, because it's currency, your bank is rarely going to - if ever - truncate a number for UI "neatness." Your bank is always going to favor absolute precision in every case. But we use the same rounding and truncation logic for basically everything. Damage, kills, games played, KDR, and currency. And yes, we could "always round down." But does that make as much sense for games played? Or damage? I am less sure. And yes, you can make it like an optional arg - round down/round up - but then you have to think through what's "best" in every case, and then make sure you have test cases for all those things, and ... Well, that's why I had found this be such a whack-a-mole type of debugging process to get right.