Sweet steal! They must have been making a hail Mary play to try and secure the Elder at all. Sometimes it works out, sometimes it doesn't!
Sweet steal! They must have been making a hail Mary play to try and secure the Elder at all. Sometimes it works out, sometimes it doesn't!
Yikes! Red buff AND Elder burn! That's a lot of true damage.
They work and gain more money for the content creators. They're well aware some people don't like the titles and thumbnails, but it's how they get noticed above the rest.
Here you go friend, this works the other way around too. So if the ward is too far on the other side of the brush. Its kinda scary if a top/bot laner wards your red and you know that the ward isn't showing it all bc they could just be sitting on the edge of the bush
Hmm I think that's not really ok actually. Those wards look like the kind of placement that might be a mistake rather than intended by newer players, and then if they die as a result that's a little unfair.
Not able to do anything about it right now as out of office for a few weeks.
When was this clip recorded? I was sure I fixed this bug.
Thought they said they fixed this
Yeah, really!
When was this clip recorded?!
This comment reads: I don’t play the game I’m developing.
What a strange and antagonistic thing to write.
Does this mean that if we ever see a pink ward in a bush that isn't able to reveal a regular ward in that same bush, we should report it as a bug?
(Excepting perhaps the curved bush outside of the base gates, or the one by red buff?)
The one outside base gates certainly. The one by red buff I believe is fine.
This is a great suggestion! We did make the call that no brush should require 2 wards, nor should a ward inside a brush not provide vision of all of the brush.
Sharp players will know if at least 1 existing brush on SR that fails this rule, but perhaps changing this brush might be more trouble for relearning.
Read moreIt doesn't matter what percentage it is, it's the fact that there's an automated execute in the first place. The fact that it's 20% just makes it even more ridiculous. You don't automatically get executed at 100% just for existing near someone with Elder buff. I don't get what's so hard to understand tbh.
An automated execute that you don't have to actively interact with aside from killing Elder to gain the buff is just bad game design in general. You can't really play around it aside from waiting it out or avoiding a fight unless you want to give up objectives/map control for free, but that's not always possible. That's what I'm getting at.
I honestly can't believe it was implemented in the first place or why some seem to be okay with it, but this is reddit after all; biggest echo chamber on the internet.
Tell me why you think Sivir deserved to die completely off-screen to something she can't counter aside from running away (which clearly didn't even work),...
Sivir would have died to old elder with 4 dragons, just, faster! She also face tanked the Zac for most of the fight tbh, so there's that too.
Make no mistake: I understand the mechanic completely.
That's not the point. The point is that automatically being executed at 20% health for being anywhere remotely close to someone with Elder buff is a horrendous change. What kind of reasoning justifies not being able to play the game around someone with Elder just because you're low on health? It's literally an auto-win for anyone with a few brain cells; no room for counter-play.
Everyone with Elder gets a CC-immune, auto-locking fountain laser on their head that they don't even have to use or manage, it just automatically zaps anyone under the threshold. That is not quality game design imo.
Why is 20% any different to 0%? You play around 20 the same way you play around 100.
Where did you find this clip? I'm looking for the game and I can't seem to find it on OP.GG.
EDIT: Ahh it's a custom game. Np.
But elder did do 20% of each enemies hp. Elder was clearly the biggest buff, and even if you argue that it should be that impactful, the straight execute at 20% feels terrible and instantly game losing, plz rework
I don't know what items the Zac nor the losing team had, but he was able to remove 80% of their HP all on his own. I imagine he earned that Penta in over the previous 31 minutes of the game.
Elder buff change has got to be one of the worst changes of the year.
No skill involved whatsoever. Sivir was practically off screen and still got zapped. Zac was in blob form when Galio got zapped. Just a stupid, brain-dead change to make games end faster. Horrible way to go about it. This was only against one champion with the buff too, imagine a whole team being buffed. Zero counterplay.
He has ALL available epic buffs in this fight. Elder, infernal soul and lots of AP from Baron. It's not JUST Elder in this fight.
EDIT: and he had thornmail, so every basic attack on him would apply grievous wounds to the attacker AND elder burn. That's rough...
GG elder soul riot is bad at balancing
He had: infernal dragon soul, Baron AND elder by 31 mins. I suspect it was not just Elder...
Lazy? We just built 4 different elemental themed map variants and your first thought was that we were too lazy to do a snowy version of each of them at the same time?
Sometimes, Reddit...
It's hardly tank meta. It's just dragon meta right now. Whoever gets 4 dragons first wins game.
Or... Whoever's winning the game takes 4 dragons first.
Apparently I can only upvote this post once? What's that all about.
I wanted at least 8 upvotes on this one.
not at all, if two teams are evenly matched and one decides to focus rift herald or taking top lane turrets or something instead of drag, you lose. it is disproportionately powerful compared to every other objective in the game. baron and elder are strong but last for 3 minutes. souls are very strong and last forever...
And those are the 10% of games the Dragon Soul team loses.
You're operating off very dated information. Gold has become the top of the bell curve.
What's your source on this?