Rovient

Rovient



29 Nov

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Originally posted by PM_ME_LOL_YAOI

Same. This feature causes me to lag (shitty computer gang) and I wish it would just stay turned off like all the other stuff I disabled.

It's highly unlikely the screenshake is causing frame rate issues.

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It's a bug when shaco clone kills a dragon. The system doesn't recognize him as belonging to any team! A fix will arrive in 9.24. Apologies.


28 Nov

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Originally posted by OffNos

I kinda want to work at riot just to go through the data now.

Data analyst is a job at Riot!

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Originally posted by imtheproof

Can you determine which Ocean elemental games have Qiyana players that are aware of the special interaction? I guess my question is more about if you think the sample size is large enough, considering most players likely don't yet know of that interaction.

We often get asked about sample size, but honestly, Riot is spoiled with our sample sizes! I can look up very obscure things and still have thousands of games of data (ranked Ivern games on Cloud terrain at high MMR still has over 1000 games played in NA and EUW alone!).

But, opinions and behaviors change over time. We'll keep an eye on this data in case Qiyanas pop off on ocean.

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Originally posted by imtheproof

how much data do you have on it if most people probably don't know about it?

We have the data that we have! We look at it ever patch anyway, so if anything changes drastically, we can react.

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Originally posted by wtffighter

Dont you feel that this change makes it so ocean rift is the absolute best rift for qyiana now? Sure rock is nice but not having to walk to river ever time to grab a water element when you are sieging or being sieged is absolutely too strong for such an RNG factor IMO.

Data shows that it's not too strong. It's a very minor difference that everyone gets to play around. Infernal just gives her more AD to pop you with!

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Using this awesome video for a PSA: Qiyana can grab ice blades from puddles in the Ocean jungle. It took me a while to get that working, so YW, Qiyana mains!

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"I thought we were winning this game but I hadn't realised that Vayne had opened a soup kitchen on toplane".


26 Nov

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Designed to curb some slight increase in snowballed games in 9.23

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I'm going to have to disagree with you on this one! It's a special irritation of mine that some of those abilities don't actually Crit. If they did, surely IE would work with them, or Randuin's Omen works against them (the basic attack looking ones, anyway). If magical crit was a real thing (past statikk shiv, corki crits and looks at notes gromp's first 2 basic attacks), then we could offer a magic IE or something, but it's not.

I think it's misleading for new players to have fake crits on champ kits, even if they do feel super satisfying. Our champ designers know how awesome it feels to get crit text anims as rewards for "doing the thing" well, and it shows since we have so many of them now!

Given some actual time to work on this, I'd like to offer a chunky, snappy "crit-like" animation to replace the Crit icon. The text would pop, linger and perhaps even have a small tremble to show just how insanely sick that ability hit was! You're insane, Vlad! Incre...

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25 Nov

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Originally posted by HackworthSF

Anyway, I love this conversation because it shows that the game is far from solved.

I mean, it's not hard to keep a game unsolved if you change it every other week.

That's sort of true! Hey, it's worked for 10 years.

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Originally posted by ManateeRawr

While it's already implied, it's still nice to hear that you (collectively) are watching the data. Thanks for that!

Just curious, if dragons were hypothetically ruled to be too impactful, how would that be measured in data? Since winning teams get more objectives, it's not enough to have a direct correlation between drakes and wins... or even proximity to dragons... or even that close games are decided upon dragons... maybe that dragons disproportionately win games where you lose other objectives, as I've experienced?

How do you separate symptoms and causes? Probably a combination of things, but I can't quite put my finger on what would satisfy me if I put myself in your shoes (I don't envy the hard task y'all have either).

Since we have so much data available, we can calculate "increase in likelihood of win" between 2 teams that are essentially the same, but 1 has a single dragon and another no dragons etc. So, we want to keep the increases within a reasonable boundary.

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Originally posted by Dubiisek

last night my team took Baron because the enemy team were so focused on Dragon

Is it a trade off...

How long does a baron buff last

How long does dragon soul last

Unless the answer to those is the same then the trade off doesn't matter? Sure you get baron and gold, sure you might get some gold from towers but what does it matter if the advantage the other team gets is several times bigger?

How long is a game of League? Saying something lasts forever sure sounds great, but if your team is missing a pair of inhibs, that forever isn't going to feel like long!

Anyway, I love this conversation because it shows that the game is far from solved.

Btw, if we do notice any problematic trends in the data, we will certainly act.

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Originally posted by venax

football has been the same for the past 100 years. same pitch same ball same numbers of players on the field . LEAGUE will never be a credible esport with all these changes

Describe a more credible esport than League?

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Originally posted by Nic_Endo

The dragon changes look fun, though I would go harder with the terrain alterations. Also, I would LOOOOOOOOOOOOOOOOVE if the map change would be announced for pro players before each match. It would be so cool to have different little metas around the maps. On the flipside, not announcing it would be lame.

Anyway, this patch being okay or even great has nothing to do with alcoves and they serve absolutely no purpose other than making you question why are they even there - if you even remember them being there, because I still play games where I leave my lane without realizing it was even there, which is just... sad.

Don't feel sad! That's totally fine. We're ok for 10 games to go by with no alcove event if the 11th you make a sick outplay (or get outplayed!) in one.

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Originally posted by atlas_77

It's funny because there's like 50 comments here saying "they only exist for X and nothing else" but yet every comment has a different X. Seems like people are finding lots of uses for them.

I'm actually happy reading this thread for that same reason.

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Originally posted by SgtCalhoun

I’ve had a couple clutch escapes and kills using the Botlane cove. It has its uses but it’s rare

You have summarised the exact intention of the alcove.


24 Nov

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Originally posted by sitwm

There's a trade-off cost to everything you do in League.

If you mean my life when I installed this game 7 years ago sure

Oof. I hope it brought you some new friends?

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Originally posted by Everett_LoL

FF

Edit: sorry I just straight commented this without reading your post. But I’m not joking. Personally, I’m going to start the FF vote every time until something is done about it.

That's extremely wasteful of your team's LP. Read some of the other comments in this thread for advice.

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This could partially be due to the fact preseason is new and people are learning what's important and what isn't, but last night my team took Baron because the enemy team were so focused on Dragon.

There's a trade-off cost to everything you do in League.