SLG-Dennis

SLG-Dennis



23 Jun

Comment

Originally posted by Starky_95

I just want the pollution overhaul. More things make garbage blocks and clay blocks pollution. That way I can do my real life job in game and actually be good at the game and contribute to the servers I join xD

Ecology will be one of our next big focuses, we know there is a lot to do there!

Comment

Originally posted by clojac12345

there better be different stages of boats, like row boats, recreational boats and then late game haulers

There will be, but not all stages will likely be in the introductionary update. You'll at least see a small rowboat and a barge.

Comment

Originally posted by Mefilius

I'm still just waiting for boats

Doesn't make much sense to make a massive bridge across the ocean just for resources on other continents. IRL we do it with boats

We're soon there! Though you'll likely still see bridges, as boats aren't necessarily superior. Also, given scale difference, a continent in Eco is not really a continent.

Comment

Originally posted by DemonDog47

I'm still waitin on TRAINS.

Only the pinnacle of modern infrastructure it's fine take your time SLG.

I'm just hoping the worldgen gets updated for boats, too. I can't imagine most of the rivers handling them very well.

The basic boats should be fine on the current rivers as far as I saw, we hence do not plan changes to the rivers. Most boats are meant for travelling the 'oceans'.

In regards to trains I unfortunately can only repeat that it's not safe they will come at all, but if they do, then extremely unlikely before end of EA.


22 Jun

Comment

Originally posted by LankeNet

Can you elaborate on what you mean by "fixing item teleporting?"

The current use of carts and stockpiles to fast-transfer items from the bottom of a mine to the top or to replace usage of carts by teleporting over the world is not intended and considered an exploit. Insofar this will be fixed and severely restricted to only be what it is intended to be, a small range tool for resorting your stockpiles.

Newer and more specialized storage options also will work differently in a way I can't yet elaborate on.


21 Jun

Comment

Originally posted by Kromatick

I think he means stockpiles auto transferring materials to machines

No, that I don't mean :)

Comment

Originally posted by jorn86

By "item teleporting", do you mean when you use carts to bunny hop materials out of a mine? That was always a weird feature IMO, so having it fixed sounds nice. Not sure how you'd replace that, though.

Both carts and stockpiles, yes.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Greenhouses are not currently planned, but could be back on the table when we work on the farming revamp.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You currently can only over hover your account in the Economy screen (Y), showing the last 50 transaction on that bank account. More statistics on economic matters are definitely planned, but don't have an ETA currently. (We actually got near to zero economic info yet, so that's definitely something we'll be taking a look on)

18 Jun

Comment

Sounds like they don't own the game to me.

Comment

Conveyor belts are planned long-term, but only with a very limited scope. They will likely only work over a short distance in a factory. No plans for minecarts yet, would likely be part of trains, which is unlikely before end of EA at least.

A cargo lift is not specifically planned, but one way to provide a replacement for when item teleporting is fixed.

We do not have plans for an early machine era digging machine at this point.

Water transport vehicles were announced a month back and are coming soon.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That's a longterm project that will be released in many small updates.

17 Jun

Comment

No talk about cracked games desired on this reddit, post deleted.


15 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, and at least as far as that goes, we also won't introduce keybind options that allow you to 'walk away'. The big redwoods are intended to be a pain to chop :)
Comment

Originally posted by DonaIdTrurnp

If you haven’t changed worldgenerator.eco since making the map, the map seed should be there.

Note that if a patch changes world generation, the same seed is unlikely to generate a similar world.

The whole WorldGenerator.eco needs to be the same, if you only change a single value, the seed will not produce the same map anymore.


14 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Yoghurtmelk: Its a very confusing change compared to old eco. You cant have any crafting tables in the same room as rooms you use for furniture. And that you need to changes residency manualy is also kinda odd. Why not auto switch to the one that gives the most?
Because residency can also define what laws you fall under and hence not necessarily is wished to be at that place.
Comment

Big Shovel can be added at any point during play, but it's a mod.

Comment

We're aware of this issue, but are as of yet (and for months) not able to reproduce this, even on local games where it happens to other people. We'll continue to try reproducing it, but as long as we can't we have no means to fix the issue, unfortunately. It's a very annoying one that doesn't happen to anyone in the team :(


07 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This is intended, as walls are placed centrally. We might offer walls on the outside in the future, though.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The minor pollution is not on asphalt using treated and recycled slag, but on pure slag itself
(and thats what I understood AnLambdy to want to use) that still contains minorly damaging substances. I don't know how stuff in Houston works, I'm from far over the pond - but here slag is treated before such usage. Asphalt is not polluting in the game.