SLG-Dennis

SLG-Dennis



18 Jul

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Originally posted by Givemeawayoutofhere

No supposedly it eliminates the calorie cost of picking up debris. I don't think it works as I can see calories ticking off per action.

It only removes the _ADDITIONAL PENALTY_ that is there for removing debris, so the calorie consumption goes down a lot, but is not fully removed. It also doesn't say it would, it says it removes the penalty.

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Originally posted by demosthenex

Sorry to hear that. I think it requires admin rights though.

It even needs developer tier to be used at all, for the reason of it not making any sense to be used in a normal production environment, it's for QA testing.

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Originally posted by clojac12345

that’s a thing? i’ve never stored them anywhere other than a stockpile

No, it isn't.


14 Jul

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    SLG-Dennis on Steam Forums - Thread - Direct
That would be the third factor, keep in mind you can only have residency at one deed at a time.
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    SLG-Dennis on Steam Forums - Thread - Direct
Indeed, you just need some reachable empty slot where the scroll can go to.
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    SLG-Dennis on Steam Forums - Thread - Direct
Boats are coming: https://steamcommunity.com/games/382310/announcements/detail/3020199761768307491

Fishing is already in. If you mean "Deep Sea Fishing", that's still a while.
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Originally posted by Willfullyheretical

Sorry man, their server their rules, the only way you would even have a chance is if its with one of the official servers.

We don't ban people for being too liberal, though.


12 Jul

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    SLG-Dennis on Steam Forums - Thread - Direct
Can you please send the full client log to [email protected] and include a link to this topic? We'll gladly take a look.

https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

09 Jul

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Rathelm:
Originally posted by SLG-Dennis: We might introduce an option for that later down the road, but currently there is no plans. It's actually a very split thing through the community like with keep backpack open on ESC as well. A lot of people (me included) wish to keep autolinking for ease of use without being newbies, unfortunately.

Isn't this kind of self-correcting? I recall you saying that the real goal is for stockpiles to have to feed into at least the...
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08 Jul

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  1. It's useless in singleplayer and optional on multiplayer - as long as no majority makes one, if they do, you're under it's force as well.
  2. Progress is independant per server and per cycle.
  3. Yes, you can.
  4. Yes, there is and it is supported, that does not apply to the client, though.
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    SLG-Dennis on Steam Forums - Thread - Direct
We might introduce an option for that later down the road, but currently there is no plans. It's actually a very split thing through the community like with keep backpack open on ESC as well. A lot of people (me included) wish to keep autolinking for ease of use without being newbies, unfortunately.

07 Jul

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    SLG-Dennis on Steam Forums - Thread - Direct
As I said above, that is wrong. QA just retested that yesterday on my request.

06 Jul

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    SLG-Dennis on Steam Forums - Thread - Direct
Not sure what you mean, my statement is the exact way it was developed and works in code.
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    SLG-Dennis on Steam Forums - Thread - Direct
Wolf Whisperer is a kickstarter tier that was kept after the campaign and is solely intended for people that wish to support our development directly. You get a wolf mask, a wolf shirt and a wolf cap; all of these are purely cosmetical items.
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Originally posted by Echoii23

You probably need to open a port for them to access your server, which I assume is your pc? On the firewall which is your internet router most likely, assuming your hosting from home pc. Which port I'm not sure though.

That is correct. The Webinterface is a web application and hence needs to manually be portforwarded. Default port is 3001.


05 Jul

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    SLG-Dennis on Steam Forums - Thread - Direct
You actually can neither disable nor actively enable auto-linking. It will always auto-link between entities on a property for the owner of that property and not auto-link for anything on a property you have access to, but aren't owner of.

29 Jun

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    SLG-Dennis on Steam Forums - Thread - Direct
There is no need for disagreement: Overcrowding does NOT affect player-planted plants AT ALL. It was disabled a few updates ago and is only valid for natural spawned plants now.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by ShizNator:
Originally posted by SLG-Dennis:
Takeaway is: Never use any of these words and don't give any ETAs, so noone can misunderstand you as he has a different meaning for the words ;)

In this day and age the level of impatience in today's society is out of this world.

So yeah I would think companies would employ the it will get here when it gets here motto.

Because God knows there's setbacks and the release is delayed you got a verbal ...
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I've explained to you in detail why your post was removed and what options you have instead. This is your last warning, my patience has limits.

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Originally posted by TheNehsi

You know you are useless right. I thought you were gonna say something along the lines of some files from the server or something. They were obscenities crafted out of dirt! I can't prove to anyone else that it was them with just a picture. I'm guessing you are also the one who hid this post? Do you support racism or are you just worried that I put their steam Ids in it as well?

In that case, if the area is claimed a screenshot of the obscenity with visible land ownership and a screenshot of the /whois of that username in the chat would be possible. Or if you are using the mod chronicler the output of that, showing who built those obscenities plus the aforementioned /whois screenshot.

And no, I don't support racism at all and told you we got a zero tolerance policy for that - but at the same time this applies to putting people at the public pillory, especially with zero proof. We generally do not tolerate namecalling.