SLG-Dennis

SLG-Dennis



19 Aug

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Originally posted by Kreepie82

Huh, guess they are. Wonder when that changed.

They are not, they just need to go to the respective megathread.


16 Aug

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Originally posted by The_Amazing-Mango

I was just asking because in no mans sky for example there is a system where all the changes in the hosts world are getting sent to all the players save files and vice versa so if the players change something it gets sent to the hosts sage file so everyone can play in his free time and not need to worry if the host is online.

No, Eco uses a server system, especially as save files can easily get as big as 10 GB. :D


14 Aug

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    SLG-Dennis on Steam Forums - Thread - Direct
/give devtool

Take it into your hands, and smite the object. Attention, there is no question if you really want to do that.

13 Aug

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    SLG-Dennis on Steam Forums - Thread - Direct
You need to claim property as a player and transfer it to a title or demographics. Yes, that does use up player claim papers.
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Removed for violation of rule 9 - No namecalling. (Rule 5 after rules rework)


11 Aug

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Unfortunately, this is basically a server ad - with an added money incentive. Server-Ads need to go into our megathread though, so I'm removing this post.


10 Aug

9.4

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    SLG-Dennis on Steam Forums - Thread - Direct
I mean you can look at the staging version yourself, it's been on our website since a few weeks and is on Steam beta branches as well since last week, just keep in mind it's not a stable version yet, hence not released.

09 Aug

9.4

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Syotos: soo ima be that guy and re wake this post because we've still got no updates about whats going on . would really like to hear something about 9.4 as its been several months, and if it was close enough to announce before im curious as to delays
It's still in QA and will be released once QA is happy enough with it. QA held it for way longer than anticipated, hence an announcement will be made once we know for sure QA is ready to make an estimate.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Syotos:
Originally posted by U_mb_r_a: TL:DR, currently not beyond the various vehicles/carts inside of the game or Stockpile hopping across the distance required.




Here is an idea as to what has been accepted and/or what the community has asked for and gotten to vote on in the past, these votes come from people who own the game on steam or through the website itself. Just a note on that for ya. Boats are the only really "confirmed" thing I can recall that woul...
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    SLG-Dennis on Steam Forums - Thread - Direct
On Windows this is typically an issue of missing VC++ redistributables:
https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0 (15 - 19)

As for Mac, I'm not sure, we unfortunately don't support that.

07 Aug

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Originally posted by M0nzUn

Is this still the case? In one of the 9.x updates you changed the behavior of the rubble to freeze more freely and I thought that would mostly solve this issue?

It's still bad at least.

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Originally posted by Bezbozny

So just start disabling drivers till it works?

Unfortunately, basically yes. The error itself does not report what software is the cause for it, so trial and error is the only solution.

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No, but as rubble contributes a lot to server lag, many admins clear rubble (ir)regularly.


06 Aug

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Originally posted by Bezbozny

hm i dont have asus sound studio, any other software that might be in conflict?

Any software doing anything with sound could be, including every driver.

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This is an incompatibility issue with WWise Sound Engine that we use since Update 9.

Basically, it means that any sound-related software on your PC is not compatible with it, that is mostly due to outdated graphics drivers (sound part), sound drivers or very old sound-affecting drivers, for example from Webcams.

Another software causing issues is ASUS Sound Studio that got an update making it incompatible with all games using WWise recently. (If you got that, revert to the prior version or remove it)

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Originally posted by Wooderz94

Thank you very much for the fast and informative reply! I plan on running a long term server and using a 2km map, the 40 player cap will never see the full capped amount as I've only got about 10-12 truly active players.

Will it make a noticeable difference using HHD or SSD for storage?

Yes, SSDs greatly speed up the access to the database and hence anything law and statistics related, which often causes the most lags. I would never use a HDD for a public Eco Server.


05 Aug

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RAM requirements are dependant mostly on world size and sophistication of play (how many laws are used and how complicated they are, for example). We officially only support a maximum of 4km². 32 GB of RAM is recommended for that size and a permanent player count of 40 players online that are very active, you can go with notable less for smaller words and less active servers.

For CPU you generally want a high frequency CPU, a CPU with many cores will not benefit Eco.

Storage depends on activity of the server and the time its running as well. White-Tiger needs about 10 GB per savegame and hence about 250 GB for all backups.


04 Aug

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    SLG-Dennis on Steam Forums - Thread - Direct
Next Update is 9.4. 9.3.6 is a hotfix.

02 Aug

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The answer of KaleMaster is unfortunately wrong. Yes, you need a internet connection to play Eco, even in Singleplayer.


30 Jul

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    SLG-Dennis on Steam Forums - Thread - Direct
If that doesn't help, please make sure to provide your logfiles to [email protected], so we can take a look at it:
https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world