SLG-Dennis

SLG-Dennis



08 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to either use -username= and -password= OR -userToken= with a token from play.eco in the command line parameters to start a server. If your host hasn't provided means to add those yet, you should reach out to their support to make that available. Configuring the login via config files is not possible.

06 Sep

Post
Hey Citizens,
we have just released Hotfix 11.0.4 to address the following issues:

Technical:
  • Fixed: An issue that could prevent users of the SLG client to login.
  • Fixed: Multiple blueprint related issues that could lead to a server crash.
  • Fixed: Blueprints weren't correctly counted in modded custom recipes.
Gameplay:
  • Fixed: An exploit that allowed to gain painting experience in a unintended way.
  • Fixed: Large Hanging Wood Signs required solid ground to be placed.
This update also increases the marketplace credit shares for server owners to 25% and enables the marketplace credit shares for modders and twitch streamers:
  • Modders can now register their mods to receive a credit share of up to 25% of all item purchases made on worlds that use their mods, the specific share percentage depends on the mod...
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Comment

The relevant metric is the clock speed (and the CPU being recent), the server doesn't make much use of multiple cores outside very few tasks like the world generation. It is specifically recommendable to use common high-frequency desktop cpus.


03 Sep

Comment

Originally posted by berkfoliage

Hello u/SLG-Dennis,

I know you guys are busy. I've sent the problem from the mail and in-game bug report; maybe technical problems have been issued.

I was able to reach some of the Devs and John itself. They said that they will look at it. But of course, I would love you to have a look at it as well. I have opened a Github issue as you said. I have linked the video to it.

For instance; I have tried resetting the player log but I've sent you the log before trying it.

Link: https://github.com/StrangeLoopGames/EcoIssues/issues/25131

Reporting a bug from ingame does nothing else than creating a GitHub issue, but given there was none before this manually created one, something went wrong. We received no mail either. Sorry :( But now it's tracked! :)

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Only if you haven't created a new world since then and kept the config file, then the seed number in WorldGenerator.eco will still be the same. Also keep in mind that the exact same world will only be generated if the whole WorldGenerator.eco is identical, a change to any variable can change how the world looks.

You can find the file in /Steam/steamapps/common/Eco/Eco_Data/Server/Configs.
Comment

Hey berkfoliage,
sorry you weren't able to reach us - unfortunately I can't find any support mail nor a bug report relating to this problem.

Please note that while we are pretty active in Discord, we don't actively monitor it, the official way to receive support is [email protected]. Please send your client logfiles there as noted here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

You can also sen...

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Comment

Originally posted by GPRatcliffe

So in order for this method to be viable you'd need at least one settlement on the server that can sell this to you then?

Yes, but if you play in a way where noone creates settlements, the server should have the option for outpost stakes and claims on reading a skill scroll active.


02 Sep

Post
Hey Citizens,
we have just released Hotfix 11.0.3 to address the following issues:

Civics:
  • Fixed: Personal bank accounts erroneously could be renamed, leading to error messages when creating new bank accounts.
  • Fixed: Multiple issues with calculated rents that could lead to a server crash.
  • Fixed: Unclaiming deeds of abandoned players via command or law could lead to a server crash.
Gameplay:
  • Fixed: Using paint tools was not yielding experience towards the painting specialty.
  • Fixed: Steam Tractor Scoop could not be listed in stores or linked in the chat.
  • Fixed: Power Hammer was erroneously not requiring Tier 2.8 rooms.
  • Fixed: Upgrade Modules didn't require the Self Improvement skill and hence didn't provide experience towards it.
UI:
  • Fixed: The ser...
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01 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is a known issue we are investigating.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It does explain exactly how it works, shows if and how much refund there is and that this refund is calculated from what the star originally has costed and as such can never be as much as the next star will cost as stars cost more and more for each new one.

See here: https://imgur.com/a/MqEsS5T
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, the single player simply starts a local server through the client.

To start it in a dedicated way, via the EcoServer.exe, you'd need an SLG account that owns eco. You can create one for free and link your Steam account to it, granting the SLG account the game for free.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, you would need to start the server manually by starting EcoServer.exe if you want to use your own configuration.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Glad to hear it's working now. We may set some lower and upper limits for the configs in the future, but so far I've actually never seen someone using such extreme settings, so it may not be necessary to begin with.

31 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
World sizes above 2.56 km² aren't supported by us, such over 4km² have never been. You can still try to change the WorldGenerator.eco respectively, but the outcome depends heavily on your and users hardware resoruces. The setting in the client to change world size is purposefully limited to the maximum supported size.

30 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Store ownership is unfortunately always tied to the deed they are on.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm not able to reproduce the issue with this file, but the settings are indeed extremely at the border of what is possible at most of the settings, especially in regard to the CraftTime, CraftResource and ConnectionRangeMultiplier (the latter having an explicit warning of having severe performance impact at doubling already, you 10x it) - I'd hence recommend to check if that issue also happens with more normal settings.

29 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You should be able to do that with /addpoint ,1.

Please note that the specialization abandonment feature is about abandoning them, not respeccing / refunding. It's purpose is to be able to choose a new specialty when the server limits the maximum amount of specialties a player can have, it is never giving back enough experience to get a new star without there already being XP gained towards the next level. The screen coming up when abandoning a specialty explains this as well.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What is the exact settings you use in Difficulty.eco?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Have fun :)

The thread creator is still invited to reach out to support, verifying files can help when the reason is old, incompatible mod files and similar issues.

28 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Send the logfile to [email protected], they'll be able to look into it.