SLG-Dennis

SLG-Dennis



28 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You are supposed to separate your residential from your industrial deed if you want to benefit from the Outdoor bonuses, you can do that by getting a second claim stake in a town - or if you play on singleplayer / server with Low Collaboration through one of the claim stakes you get when reading a skill scroll.

27 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can create a bookmark, but I don't think the steam boards have any way to save specific discussion posts. I'm not sure though, maybe someone else knows.

26 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What is the error you get?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Do you by chance have any kind of controller connected? Try to disconnect it, if so.

25 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Cahin Skyntharker (LFG): I fully understand the idea of the new Town system and I like the overall Idea of it. But we encountered the issue that all players settled outside the town range. Is there "any" way to get them back as town citizen?

We already thought about opening a second deed per player to ensue that the player can be a member of the city, but it's not possible to obtain a second deed.

Are there some other server settings or admin commands which would enable the players to join a city (e.g by placing a second deed)?

As noted, you can configure the server to give the unrestricted papers no matter what collaboration setting. You can also in Settlements.eco increase the influe... Read more

24 Aug

Comment

Originally posted by missouriburns

Yea as soon as I looked at the update I saw that. Curious you know how to get claim papers without going through a settlement? Only really 4 main people play on my server, and we are all friends. I've tried to do the unlimited command but it still makes my plot overburden

Difficulty.eco, set to your desired values, set by default on Low Collaboration:
"ClaimStakesGrantedUponSkillscrollConsumed": 1.0,

"ClaimPapersGrantedUponSkillscrollConsumed": 5.0,


23 Aug

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Please reach out to [[email protected]](mailto:[email protected]), they'll be able to collect necessary information for investigation.

Comment

Originally posted by Nietha23

Have you fully closed the game and relaunched it? There's a bug on 11.0 where if you don't fully reboot the game you'll get stuck on the loading screen.

That issue has already been resolved in Hotfix 11.0.1, something else is happening here.

Comment

The Marketplace is available only when in a local game or on a server by pressing ESC -> Marketplace, in the top right.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please reach out to [email protected] and attach the full log file and the save game for them to investigate.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's now in Difficulty.eco and can directly be configured from the ingame settings menu.

22 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Rocks should behave now.
Post
Hey Citizens,
we have just released Hotfix 11.0.2 to address the following issues:

  • Fixed: Rubble did not behave correctly when mining, teleporting around and becoming invisible.
  • Fixed: The exhaustion bar did not display during the tutorial, making the respective tutorial not completable.
  • Fixed: It was possible to login into servers with accounts that don't own Eco, making the server crash later.
  • Fixed: Players playing with a SLG account couldn't purchase credits ingame, as they weren't correctly redirected to the website.
The ability to link existing SLG accounts with Steam on our website is now available again as well.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can, just set the config values I noted at the end of my last post, they can be used independently of the collaboration preset - the preset just sets these values. You can set it to the values you like and it works with enabled settlements and just not using them.

The settlement system also can already be turned off in Features.eco, but that is a legacy mode that we don't recommend to use, anything that could be done before can with settlements in some way. Settlements replace the old system and all new additions to Eco will revolve around it, as such depending on maintainability of the setting it may be removed in the future, as it is simply outdated.

Note that settlements can only be disabled for new worlds and switching the setting is not possible without corrupting and losing the world in the process, if the setting is removed in a future update the world may also be lost. If you are about to create a world you want to keep long-term, for example in sing... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What you're talking about is already the case since Update 10. To get additional claim stakes you need to form a town and distribute the stakes and papers it gets depending on the amount of members to its citizens.

If you play on NoCollaboration preset you can also receive claim stakes and papers usable outside of settlements just like In Update 9 by reading skill scrolls. You can also configure that manually in Difficulty.eco if you like:

"ClaimStakesGrantedUponSkillscrollConsumed": 1.0,
"ClaimPapersGrantedUponSkillscrollConsumed": 5.0,
Comment

Originally posted by SirFoomy

According to the description, SkillCostMultiplier doesn't fit my needs. I'm playing alone and thus want to get faster stars, in order to learn a diversity of professions faster.

I have to admit, I don't really understand SkillCostMultiplier. How can a specialty cost less than one star?

It's just two different approaches.

The SkillGainMultiplier increases or lowers the XP rate you have to get the necessary XP towards the next star.
The SkillCostMultiplier increases or lowers the XP necessary to the next star.

There hence is not a lot of difference between the two, just that they work opposite ways - both make you gain stars faster or slower depending on your settings.

The advantage of SkillCostMultiplier is that it can be used for much more fine grained balance, as the SkillGainMultiplier also affects housing and food xp automatically, not just the base rate - a change there hence has multiplicative effects due to the systems increasing XP also being affected.

If i remember correctly, SkillGainMultiplier also wasn't used in the presets before Update 11, but SpecialtyCostMultiplier which is the old name for SkillCostMultiplier. So technically, nothing changed - we just don't want to display the average user two things that effec...

Read more
Comment

We use SkillCostMultiplier by default now, SkillGainMultiplier available for manual editing in Balance.eco.


21 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
And that's when school french shows! :) Feel free to translate it to them in french :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I learned french in school, but it's been a long while - thankfully there is translators all around nowadays, but I won't annoy you with trying to write in french, no worries :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, you need to place it, create a constitution, pass it via vote and then found the settlement. The achievement should already trigger after the vote, iirc.