We plan to reduce the size of katanas in 0.8.1.
The change won’t be drastic.
We plan to reduce the size of katanas in 0.8.1.
The change won’t be drastic.
Flame Ward & Surge are intended to effectively replace Fire Shield and Ice Ward. The latter were okay as effects, but not great examples of active skills. They’re among the oldest skills in the game, and we have been periodically pruning skills as we add new ones. Both skills were implemented at a time in the game’s life when we had a small number of skills - and even fewer trees - with many of the skills we have today not yet supported by our systems.
We know that both Ice Ward, before it was removed, and Fire Shield were used in a lot of builds so we’ll be watching how this plays out from a class balance perspective and be making adjustments as needed. Some of their effects will be available from other sources, such as class passives and specialisation tree nodes - in fact, a few already are.
In Patch 0.8.1 we’ll be removing the Mage skill Fire Shield. In the same update, we’ll be adding a new skill called Surge to the Spellblade’s arsenal. Let’s see what Surge is all about!
NOTE: Surge is still in development, so we’ve omitted most numbers from the below tooltips.
Surge’s tooltip
... Read more
Moving some posts from a largely unrelated thread so they can be more prominent, and the previous thread can remain on-topic.
Starting in Patch 0.8.1, your characters will show their currently equipped gear when clicked on in the character selection screen! We’ll be releasing Patch 0.8.1 later this month.
Dual wielders represent!
This change should make it more convenient to tell your characters apart straight away, which will gradually get even easier as we continue to add additional 3d models for equipment.
Hi there,
I’ve sent you a message about this.
Hi there,
I’ve sent you a message about this.
That’s the plan!
It’s just a matter of where that information goes; we can allow people to click on skills to see information specific to them in the character sheet. We do want tooltips to contain useful information and to be worth looking at, but there’s UI challenges with them being too thorough. We already have some item tooltips that struggle to fit on the screen.
I imagine this kind of information will remain in the character sheet.
(We’ll be improving that, too, though tooltips are the focus of Patch 0.8.1.)
I wouldn’t consider this to be accurate.
We don’t yet have any news to share. If we weren’t going to translate the game, we would say that.
Moving thread out of Website Bug Reports.
We’ve big plans for the system, but I can’t guarantee that everything you want will be in 0.8.1.
One of the most commonly requested items from our Early Access Forecast, Tooltip DPS is coming soon to a video game near you! Today we’ve prepared a few early looks at our updated tooltips. In addition to incorporating more information into them, we’ve taken the opportunity to drastically improve the appearance of our skill tooltips.
We know that a lot of you like to Spin to Win™, so we’ll be focusing on Warpath.
Here’s a look at how Warpath’s tooltip is currently expected to be in Patch 0.8.1;
... Read moreThanks for the report.
Thread moved from #feedback-and-suggestions.
Hey Travelers,
As we continue to work on gamepad (controller) support, we’d like to learn more about your preferences and how you’d like to see gamepad support evolve in Last Epoch going forwards.
To that end, we’ve prepared a short survey featuring nine questions. We’d really appreciate it if you would take the time to fill it out and send it to us. We look forward to hearing from you!
Read moreHi there,
Thanks for supporting us!
I’ve manually applied your forum badge for you now. Your account name should be fixed the next time you log in. If you’d still like to change it after doing so, please contact us directly.
That’s one way for someone to earn a vacation…
[ UPDATE 01/15 ]
We are confident that this issue has been resolved & session locations are once again available.
We agree that the text should be clearer, but we haven’t decided exactly how to change it.
It may remain as-is with an explanation provided in Alt text.
The affixes grant additional points to spend on the skill’s specialization tree.
The number of allocatable points is what a skill’s level refers to.