Sarno

Sarno



10 Oct

Comment
    Sarno on Forums - Thread - Direct

Moving from #mage to #bug-reports.


09 Oct

Comment
    Sarno on Forums - Thread - Direct

Forum sections previously excluded have not been excluded since our recent maintenance.

Comment
    Sarno on Forums - Thread - Direct

Hey there!

Please contact our support team about this directly;

https://support.lastepochgame.com/article/167-account-rename-requests

Comment
    Sarno on Forums - Thread - Direct

Sorry to hear about this!

I apologize for the inconvenience, but could you move, rename, or delete the .ini file the game stores settings in, then see if the issue persists? (Please don’t do so while the client is open.)


08 Oct

Comment
    Sarno on Forums - Thread - Direct

Just had a thought - perhaps include the most recent game version you’ve updated them for in the thread title? It’s pretty obvious right now, but may become helpful in future.

Comment
    Sarno on Forums - Thread - Direct

Thanks for creating these, Heavy.

Comment
    Sarno on Forums - Thread - Direct

Yes, it will.


07 Oct

Comment
    Sarno on Forums - Thread - Direct

Moving from Launcher Bug Reports to #bug-reports.

Post
    Sarno on Forums - Thread - Direct

The Mac build is currently in QA.

We’re not yet ready to offer an ETA, but we’re working on it. Apologies for the delay!

Post
    Sarno on Forums - Thread - Direct

Bug Fixes

Skills

  • Fixed a bug where some buffs and debuffs could have less duration than intended when they applied to multiple targets simultaneously. Examples include Storm Totem’s Storm Rider node and Ring of Shields’ Phalanx node.
  • Fixed a bug where at high framerates some skills, such as melee attacks and single hit AoE skills, could fail to hit enemies.
  • Fixed a bug where creating a Shade while at your maximum number of Shades would replace the newest Shade, rather than the oldest.
  • Fixed a bug where Assemble Abomination’s Meat Grinder node granted 1000% increased damage per stack rather than 10% (max of 10 stacks).
  • Fixed a bug where the connection for Assemble Abomination’s Consume and Stitched Flesh nodes only worked in one direction.
  • Fixed a bug where Avalanche’s Alpine Guide could critically strike, causing a repeating loop of boulders.
  • Fixed a bug wh...
Read more
Post
    Sarno on Forums - Thread - Direct

Skill Balance

Abyssal Echoes

  • Characters with Abyssal Echoes specialized with receive a free respec for its tree.
  • Abyssal Echoes deals 17% more damage.
  • Added a new node that causes you to regain health whenever Abyssal Echo echoes.
  • Abyssal Infusion
    • Now grants void penetration with melee attacks rather than increased melee damage and damage over time.
    • Only counts manual casts rather than all casts.
    • Can have 3 points allocated (from 4) and requires 1 point in Reality’s Dirge (from 2).
    • There is now a UI icon for the buff.
  • Abyssal Remains grants 25% void resistance (from 20 void protection), can have 3 points allocated (from 5), and requires 1 point in Reality’s Dirge (from 2)
  • The increased cast speed from Echomancer is additive with increased cast speed from outside the tree
  • The Lightbringer node now...
Read more
Post
    Sarno on Forums - Thread - Direct

A Patch Overview video by Game Director Judd Cobler.

 

Table of Contents
 1. ...
Read more
Comment
    Sarno on Forums - Thread - Direct

The post is focusing on rule conditions, not how you highlight items. :smiley:


06 Oct

Post
    Sarno on Forums - Thread - Direct

In the Patch Preview thread we promised you a look at Loot Filter rules - so let’s take a look!

Rules in Last Epoch’s loot filters are based on one of a variety of conditions. In today’s post we will be looking at each of the conditions a rule can be based on. All loot is shown by default - rules in Last Epoch’s loot filters can be configured to either show, or hide, matching items.

 

Affix

Affixes are grouped into categories, each of which can be expanded but are collapsed by default. Each affix-based ...

Read more
Comment
    Sarno on Forums - Thread - Direct

We did make an effort to resolve the bug earlier, however due to the amount of time it will take to properly fix the issue (and test the fix), we chose to bring the forum back up.

Comment
    Sarno on Forums - Thread - Direct

Forum badges have been temporarily disabled due to a bug encountered during Tuesday’s maintenance. The bug specifically relates to them being displayed; there has been no data loss of any kind and they will be re-enabled again as soon as possible.

Fixing this bug is a priority for the team, and we apologize for the inconvenience.

Comment
    Sarno on Forums - Thread - Direct

This issue was resolved during this morning’s maintenance.

Comment
    Sarno on Forums - Thread - Direct

This issue was resolved during this morning’s maintenance.

Post
    Sarno on Forums - Thread - Direct

The forum is currently in Read-Only mode while we work to resolve an issue unconvered during maintenance performed earlier this morning. Thank you for your patience!