As we continue to release content patches there will be a growing number of unique items, passives, legendary items, and specialization tree nodes which support potions - increasing your number of potion slots, the amount of health potions restore, and their chance to drop.
A year from now you might be buying a unique belt with 8 potion slots from the Bazaar, or playing a Runemaster build that causes rare enemies to be guaranteed to drop potions if they were killed by one of your runes. The potion rework wasn’t all that long ago - and in some ways I would liken potions to a skill which does not yet have a specialization tree. The core concept is available, but is currently stunted due to the limited ability to invest into it.
The more consistent and powerful we make potions, the less room we leave ourselves to create exciting items around them or to have skills and passives meaningfully interact with them. We want your characters’ builds to improve potions in different...
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