Patch 0.7.4 introduces the new interface settting ‘Skill Name Reminders’!
We’d love to know what you think.
Patch 0.7.4 introduces the new interface settting ‘Skill Name Reminders’!
We’d love to know what you think.
In a future patch we will be implementing the Sorcerer skill Disintegrate and its specialization tree! By default Disintegrate is a hybrid skill which deals both Fire and Lightning damage.
The specialization tree for Disintegrate is currently in the design phase. Due to the unique properties of this skill making its implementation more difficult than most, we are not yet ready to confirm which patch it will be part of. Let us know whether you’d be interested in us posting a preview of this skill’s tree on our website prior to releasing it in a patch!
As an aside, we had previously shown off ...
Thank you for the reports!
I’m locking this thread as it no longer pertains to our most recent update.
Thanks for the confirmation!
This bug will be fixed in our next patch.
Hey,
Regarding the system information: can you please confirm that you clicked on the relevant link (e.g. the DxDiag article for Windows) and followed the step-by-step guide? If you’re getting stuck at a particular part, could you please let us know where?
The .ini file should be called le_graphicsmanager and located in the same place as the log file. You may need to set Windows to show hidden files and folders to find them.
You should be able to attach the files to a forum post using the Upload button;
... Read moreThanks for the feedback!
I’ll raise this at a future meeting.
We previously posted the Early Access Forecast to share with you our development plans for up until release. In the two months since then we have implemented the majority of Phase 1 entries, and that can only mean one thing - the beginning of Phase 2 approaches!
With the exception of some ...
Read moreA list would have better discoverability as the first post of a thread than something a few posts down. If you’d like, I could make this post its own thread? Let me know if that’s what you want.
Hello,
Last Epoch is an Early Access game currently in development.
In future it will indeed be possible to play offline-only characters without an internet connection, and to play online-only characters which are stored server-side.
As an aside, the class art becoming pixelated should be resolved in our next update.
We’ll be releasing an updated Launcher which does not require as much free storage as the current one, however we don’t have an ETA to offer for this at the moment.
Hi there!
Achievements are planned. I don’t think we’ve reached a decision on trading cards.
Locking thread as the issue it was created for has been resolved.
Hey there,
As stated by @Baltax, it will never be possible to bring previously offline characters to our server-side multiplayer environment. One of the primary advantages of this is the reduced potential for cheating, which would be undermined if (potentially modified) save data was imported from locally stored records to our servers.
We believe all variants of this will be resolved in our next patch.
Ah, I see - thanks for clarifying!
We’ll look into this.
Our server-side work has met with some success and we’re currently monitoring the situation.
We’re in the middle of working on this - apologies for any disruption.
Let’s keep the discussion in one place;
Read moreCould you please spec out of Bone Armour and let us know if the issue persists?