Thanks for the post!
This is currently a technical limitation. Apologies for the inconvenience.
Thanks for the post!
This is currently a technical limitation. Apologies for the inconvenience.
It’s mostly there as a tutorial to ensure you know about the window.
These changes are currently planned to be released in Patch 0.7.4.
I noticed that images 1, 3, and 4 in post #18 were 404ing.
I’ve restored them, though I can’t say for certain whether they are still in their original order.
Unfortunately it is unlikely that we will have a solution for this in the short-term.
Changing keyboard layout should workaround the issue. Apologies for the inconvenience.
Moving thread from #bugs to #technical support.
Could you please post a log file after the game crashes?
https://support.lastepochgame.com/article/39-the-games-log-file
To contain useful information it would need to be uploaded after a crash - if you close the game client normally, we won’t learn anything about the crash or what is causing it.
This is an entry in Phase 2 of our Early Access Forecast.
This is an entry in Phase 2 of our Early Access Forecast.
Thanks for the kind words!
I hope you enjoy the rest of your weekend.
Thanks for the post!
This is actually a bug. A fix for this issue will be included in Patch 0.7.4.
Our next update, Patch 0.7.4, will include the first iteration of Minion Stances!
Minion Stances will allow you to customize the behaviour of allies you summon. They will be available to both permanent and temporary minions. The option to change a minion’s stance will not be presented if doing so would not alter its behaviour. (Example)
The selectable Minion Stances will be;
I can’t offer an ETA, but I’d definitely like to post one if the timing ends up working for us!
(I checked and currently the root node on the tree is called ‘Judgement’, and the description is comprised of Lorem Ipsum - so we can probably rule out it happening today. ...
Read moreUnfortunately the tree for Disintegrate has already been designed - and largely implemented.
In Patch 0.7.4 we will be overhauling the tooltips used for specialization trees and passives!
An example of our new tooltip design.
Aspects of our tooltips we wish to improve include;
The same design, but with points spent in the node.
Our new tooltips are divided into two...
Read moreWould you mind elaborating on that?