Sarno

Sarno



26 Oct

Comment
    Sarno on Forums - Thread - Direct

Thanks for the post! :slight_smile:

This is currently a technical limitation. Apologies for the inconvenience.

Comment
    Sarno on Forums - Thread - Direct

It’s mostly there as a tutorial to ensure you know about the window.

Post
    Sarno on Forums - Thread - Direct

This maintenance has since concluded. Thanks again for your patience!
 

Hey all!

We are currently performing maintenance on our forum. We anticipate this taking approximately 15 minutes. We’ll provide updates on Twitter, ...

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    Sarno on Forums - Thread - Direct

These changes are currently planned to be released in Patch 0.7.4. :slight_smile:


25 Oct

Comment
    Sarno on Forums - Thread - Direct

I noticed that images 1, 3, and 4 in post #18 were 404ing.

I’ve restored them, though I can’t say for certain whether they are still in their original order.


24 Oct

Comment
    Sarno on Forums - Thread - Direct

Unfortunately it is unlikely that we will have a solution for this in the short-term.

Changing keyboard layout should workaround the issue. Apologies for the inconvenience.

Comment
    Sarno on Forums - Thread - Direct

The wiki has items categorized here.

Additionally, the same information is available on a fansite here.

 
Some items have low level requirements, and a very small number have none at all. While we do need to implement more item types and base types, if your chara...

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    Sarno on Forums - Thread - Direct

Moving thread from #bugs to #technical support.

Comment
    Sarno on Forums - Thread - Direct

Could you please post a log file after the game crashes?

https://support.lastepochgame.com/article/39-the-games-log-file
 
To contain useful information it would need to be uploaded after a crash - if you close the game client normally, we won’t learn anything about the crash or what is causing it.


22 Oct

Comment
    Sarno on Forums - Thread - Direct

Please make sure to post feedback in #feedback and focus on bug reports here in #bugs.

Thanks!


20 Oct

Comment
    Sarno on Forums - Thread - Direct

This is an entry in Phase 2 of our Early Access Forecast. :slight_smile:
 

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    Sarno on Forums - Thread - Direct

This is an entry in Phase 2 of our Early Access Forecast. :slight_smile:

Comment
    Sarno on Forums - Thread - Direct

Thanks for the kind words!

I hope you enjoy the rest of your weekend. :slight_smile:


19 Oct

Comment
    Sarno on Forums - Thread - Direct

Thanks for the post!

This is actually a bug. A fix for this issue will be included in Patch 0.7.4.

Post
    Sarno on Forums - Thread - Direct

Our next update, Patch 0.7.4, will include the first iteration of Minion Stances!

Minion Stances will allow you to customize the behaviour of allies you summon. They will be available to both permanent and temporary minions. The option to change a minion’s stance will not be presented if doing so would not alter its behaviour. (Example)

The selectable Minion Stances will be;

  • ‘Attacker’ will be the default stance and result in existing minion behaviour.
  • ‘Defender’ will reduce how far your minions will travel to engage enemies.
  • ‘Hunter’ will cause minions to attack enemies across ...
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18 Oct

Comment
    Sarno on Forums - Thread - Direct

I can’t offer an ETA, but I’d definitely like to post one if the timing ends up working for us!

(I checked and currently the root node on the tree is called ‘Judgement’, and the description is comprised of Lorem Ipsum - so we can probably rule out it happening today. :stuck_out_tongue:...

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    Sarno on Forums - Thread - Direct

Unfortunately the tree for Disintegrate has already been designed - and largely implemented.

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    Sarno on Forums - Thread - Direct

Looking at beam skills in the genre;

  • Diablo III has a channeled beam skill called ...
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17 Oct

Comment
    Sarno on Forums - Thread - Direct

In Patch 0.7.4 we will be overhauling the tooltips used for specialization trees and passives!

 

An example of our new tooltip design.

 

Aspects of our tooltips we wish to improve include;

  • Tooltips are often quite long, and the current design requires that you read all of it every time. We wanted to make it more feasible for players to quickly skim tooltips.
  • The original visual design had been created quickly during pre-alpha development. We wanted to give them a new appearance so that they would better fit our current UI.

 

The same design, but with points spent in the node.

 

Our new tooltips are divided into two...

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    Sarno on Forums - Thread - Direct

Would you mind elaborating on that?