Thanks for the report!
Thanks for the report!
That is correct.
We try to focus unique item development to spread uniques over base types so unique item drops aren’t artificially rare. There is a small number of base types with multiple uniques.
This is something we are actively working on.
Thanks! This is useful for us, too.
I’ll provide some informal thoughts below - hope you don’t mind my off-the-cuff feedback.
We have ambitious plans for Last Epoch’s post-release support. While we’ll definitely want the campaign to feel like a story which has a beginning, a middle, a...
Read moreTo clarify, having base types without unique variants results in fewer unique drops.
If the game decides that a dropped amulet will be a brass amulet, it cannot then decide that this item will be a unique item if there are no eligible uniques for the brass amulet base. We plan for most / all base types to have unique variants, but that’ll take time.
Thanks for the suggestion - we’ve been discussing it.
Here’s a quick summary of how that discussion has gone;
Arguments In Favor
Arguments Against
The Rogue may also have some.
If your Mage explores the path of the Spellblade, they will learn how to perform Shatter Strike. This devastating attack damages nearby enemies, has a chance to freeze them, and will even automatically kill enemies with little health remaining.
If you could design a node for Shatter Strike’s specialization tree, what would it do?
We’d love to see names, ideas on how many points can be spent in a node - and if you can spend more than one point in it, what would scale per point and what would not? This skill combines both offensive and defensive aspects to ensure the Spellblade is a potent force on the battlefield. We can’t...
Read moreThe next content patch will be 0.7.1, not 0.8.0.
Thanks for the feedback, everyone!
As always, we’ve been reading your feedback with interest and discussing how we might be able to act on it. I’d like to clarify that anything in this post was created very recently - we started getting this feedback less than 24 hours ago, after all - and is thus non-final.
With that disclaimer out of the way, we have been experimenting with making the bottom half of the Acolyte’s new set longer. Here’s a video to show how it looks from every angle;
The art team have been discussing how best to rig such a design. Making the cloth longer does result in clipping issues bein...
Read moreSome of the most common feedback we receive is disappointment that the visual appearance of characters does not change when you equip different items. This is due to our art team being busy with other work, making it difficult to find the time to create more 3d models for equipment. The good news is that a couple of artists have been working on this!
In Beta 0.7.0e we implemented some additional equipment models for the Sentinel class, and we’re actively working on more. A couple of weeks ago I ...
Read moreSorry for not following up sooner.
This issue should be resolved.
Sorry to hear this!
The next time you log in and something has disappeared could you please give us a log file?
https://support.lastepochgame.com/article/39-the-games-log-file
As said above, we’re aware that some users will not yet have their forum badges. Contrary to my previous post, there’s no need to contact us - we have a list of account names and will be applying their badges over the next week or so. Apologies for the delay!
As the issue appears to have been fully resolved for everyone in this thread, I’m going to update the thread by marking a post as a solution. On behalf of everyone here at EHG I’d like to say thank you for your patience as we worked on a solution for this.
As said above, we’re aware that some users will not yet have their forum badges. Contrary to my previous post, there’s no need to contact us - we have a list of account names and will be applying their badges over the next week or so. Apologies for the delay!
As the issue appears to have been fully resolved for everyone in this thread, I’m going to update the thread by marking a post as a solution. On behalf of everyone here at EHG I’d like to say thank you for your patience as we worked on a solution for this.
Moving thread to Bug Reports.
Thanks for the report!
If anything like that happens again, could you please be sure to post a log file?
https://support.lastepochgame.com/article/39-the-games-log-file
I’m very sorry to hear this.
If anything like that happens again, could you please be sure to post a log file?
https://support.lastepochgame.com/article/39-the-games-log-file
Not sure how often you’ve been playing and finding chat not working for you; the chat server has had a few technical issues, and recently migrated to different hardware.
If chat’s currently working for you I’ll mark this thread as resolved.
As this isn’t a bug I’m going to move this from Bug Reports to Technical Support.