Sleipnir

Sleipnir



30 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Containers are indeed obstacles now. You'll need to keep that in mind when laying out your stockpile. I'll look into why the Ancients couldn't reach the container but the Void Woken could, as well as the swimming one. Those sound like bugs.
Post
Good evening (or morning, or... day?!)!

Today's patch has some great fixes and tuning changes, but it also has some new rooms. Well, the Tavern won't be new to some of you as, once upon a time, it used to be a room in the game. But enough reminiscing! Let's take a look.

Tavern Room


It's time to re-enable this room as I am starting to feel like it has an actual purpose. That is, to improve the spirits (heh) of the masses. Right now, the Tavern has one job you can give it, and that's, "Relax With Drink." Entities will grab a drink, and go sit at a seat in the tavern, and refill their Will (happiness). I'm going to add a bunch more little jobs for this room. It won't just be this one job. But this is a start! There are even plans to have travelling bards which could come and play at your Tavern, but that's getting ahead o... Read more

24 Jul

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Suuuper quick little post. Some folks found some game breaking bugs that I missed, so I thought I'd put out this quick hotfix patch.

The issues that were addressed are:

-Bug Fix: Entities would not eat/drink if they were alchemists and the player loaded a save from before the alchemist version.
-Bug Fix: Entities would not remove their hungry/thirsty status when at full hunger/thirst.
-Bug Fix: Entities would ignore eat/drink jobs to work.

Thanks to those that brought these to my attention. Have a great day! :)

Waylon
Comment
    Sleipnir on Steam Forums - Thread - Direct
There are archers, mages, and melee fighters. They aren't bumping into each other, but they are 8x8 pixel art characters. I wouldn't expect God of War level combat here.

23 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
There is combat, but no raiding. Yet. Bandits will attack you, and you can fight baddies underground, etc.
Post
Hi everyone!

Hope you are having a great start to your weekends.

I've just uploaded version 0.11.0.8 and this one is more of a content patch for once. There's a bunch of stuff I haven't added to the Ardyn expansion yet, and, now, I'm working on adding these things. And, it's not only the Ardyn race that I'm focusing on for content. I'm working on lots of stuff for the Humans and, especially, the Ancients.

Resurrection


You'll notice the Arcana research tech tree is a bit sparse. I've moved a lot of stuff over to the Ancient tech tree, to round out some of their uniqueness. Magic isn't intended to be this easily obtained thing. It's supposed to be difficult to achieve. Unless, of course, you're the Ancients and have thousands of years of mastery to work from. Don't worry, I'm adding much more stuff to the Ar... Read more

22 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Found the issue. Pushing a fix tomorrow!

21 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok. Thanks! I'll take a look

20 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
There's a bug with apple trees right now. I need to fix that up.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep, that's one intention of the modding project. Pretty much all of the text in-game comes from the data in that project. So it could all be edited with different languages. The problem (and big task on my to-do list) is to have all the UI and font support each language. It's extremely difficult and time consuming to do, and is why I haven't done it yet.

19 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Beta has more features and QoL stuff. But it has a higher risk of finding bugs.

18 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Priorities are a feature in the beta. I'm guessing you are playing the main line version?

17 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
For anyone else experiencing this, I have a fix coming in for 0.11.0.7 for this rare corruption bug. If you do have the same issue as this one, send me your save file. There's a good chance I can recover it.
Comment
    Sleipnir on Steam Forums - Thread - Direct
No problem! Just heading out for dinner, but will take a look tomorrow morning. :)

16 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
It could be corrupted. I can take a look! You can also rename the backup folder to use that save. It might not be corrupted.
Post
Hey gang,

The latest patch has just been uploaded. I made a goof in the last patch which messed up uniforms and caused people to get stuck in idle. That should be fixed.

I've also done some work to smooth out the camera and entity movement. This will be very noticeable when following entities. No longer will it be all jittery.

Bunch of other things in there. Check it out:

-Polish: Auto-jobs will now show an orange warning that says, "Work point is in use," instead of a red warning that says the props is missing. This is to avoid confusion where the prop exists in the room but jobs can't be added because they already exists at the workstation.
-Polish: The selection box no longer snaps to a grid when selecting entities.
-Polish: Smoothed some of the camera movements. Especially when following entities.
-Polish: Smoothed some of the entity movements.
-Bug Fix: Not all mod data objects were being loaded.
-Bug Fix: Mods caching even w... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Alex Butamichi: I don't know how to set a room priority higer, that is the problem I don't seem to find the option

Open the room edit window (G), select the room you want higher priority from the right-most list, then left-click the blue 1 under 'Items:'. This will make it priority 2.

11 Jul

Post
Happy Monday everyone!

Here's another stability patch with a bunch of fixes and some tuning changes. I also have some modding fixes in the works, but they aren't quite ready. As well, I'm currently setting up the Workshop steam page. It involves some SDK setup, so it's taking a tad bit longer than expected. I'll keep you posted about that.

This patch really focus fires on some stockpile bugs. Hope that is starting to feel better for most people. Let me know if you continue to get any stockpile weirdness.

Here are the notes:

-Modding: Replaced the JSON data field for scenario actions in GDEScenariosData with c# data classes.
-Bug Fix: Scenario entities would spawn with incorrect appearance and age.
-Bug Fix: Entities would get stuck trying to eat/drink/gather items that were inaccessible from the entity's position.
-Bug Fix: Updated the chicken race portrait to match the entity portraits.
-Bug Fix: Entities were not moving items from o... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, sounds like things are set up properly. Which version are you playing? I'll need to test it out.