Sleipnir

Sleipnir



09 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
If you open the Diets window, it'll say what they eat. By default they eat meat. You can enable fodder for them to eat in there by creating a custom diet for them.

08 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
The world map only provides additional migration options after you start a settlement.

I will be adding lots more to it in the near future. The goal is to let players establish their own kingdoms on the world map. They'd be able to see other kingdoms and have diplomatic interactions with them.

02 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Entities can only climb a max of one block high. You'll need to construct ladders and stairs to build higher. That way they can get up/down. Usually, I see people cut off the access back down when building a roof.

I am working on some solutions to keep them from getting stuck so much. It's a challenging thing to fix because, as a player, you don't want entities to be able to scale anything (then there's no point in having walls) but you also want them to climb things to build.

01 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Settlers can drink unpurified water perfectly fine. There's no rush to purify water. Purified water just has longer buff durations. As long as you have any water around, your settlers should not be dying of thirst. Later on in development, I will add some long term affects of only drinking unpurified water, but right now you are fine.

That being said, I'll try to make it a bit easier to obtain purified water. I won't be bringing back the campfire room, but I'll see if I can make it easier to make in the kitchen. Maybe without needing a cauldron.

As for why I removed the campfire room. Simply put, it was a weird 'room'. It didn't fit and I was struggling to come up with other reasons to keep it around outside of purifying water. A lot of its uses were redundant with the Kitchen or other rooms.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Purified water is made in the Kitchen with a Cauldron.

You can get more stone from mining blocks like Kalite, Ridgestone, and Sandstone.

31 May

Post
Hello!

I've been meaning to make an Odd Realm demo for a while now. I don't like seeing people buy the game only to realize the visual style isn't for them, or it doesn't run so well, or any number of reasons. No one wants buyer's remorse! That being said, you can now play the Odd Realm demo on Windows, Mac, and Linux. :)

The demo is the full version of the game with two limitations. First, players can only play as the Humans, and, second, saved games cannot be loaded. If players decide to buy the full version of the game, their saved files from the demo will be there to load.

That's it for now. I'm wrapping up the rest of the new race update, so look forward to news about that soon!

Thanks,
Waylon


29 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet. In the next update, items will change how the sprites look. As well, in the future, I'm going to make it possible to edit the character sprites for modding purposes.

26 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
You can use [Left Control + E] and [Left Control + Q] to change the zoom. Or, you can click the zoom in/out buttons on the top left of the hud.

25 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for your understanding and patience. You rock!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ahhh, I see the problem you're running into. Looks like a weird bug is happening when removing that specific hotkey (control). I'll need to put a fix in for the next update. I'm sorry you're running into this issue.

23 May

Post
Greetings everyone!

I apologize for posting this so late in the month. My grandfather passed away just over a week ago and I had to attend to his funeral. I'm back to work now and I have lots of fun things to show today.

Skill Defaults Window One thing I've been meaning to add for ages is a window which lets you toggle the default enabled skills per profession and race.



It's pretty straight forward. Within the settlers window, there is a skill defaults sub window (seen above). This window shows all the default skills that are enabled/disabled for when an entity spawns. Players can also select which race to edit the skills for. So, let's say you wanted to disable mining for new Void Woken summons. You could select the Void Woken tab, navigate to their default profession, and turn off mining.

I would li... Read more

22 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello!

Thank you for your interest in helping localize the game. When the 1.0 version of the game is finished (hopefully early next year), I will start work on localization. There's a lot of work to do regarding font and text resizing to allow for characters outside the English alphabet. I will need community support to localize each language and your help will be welcome then. :)

12 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Chisel = +Masonry Skill (Stone Mason would be a good profession to assign to.)
Carving Knife = +Leatherworking Skill (Leatherworker would be a good profession to assign to.)
Tongs = +Metallurgy Skill (Blacksmith would be a good profession to assign to.)

Thanks for the feedback! I'll try to fix up that reassignment issue you came across. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey Galahad!

1. Is it an issue with 'collecting water from blocks' or 'draw water from well'? To collect water from blocks, the well room has to be in the water blocks you want to collect from. If not, what are the settings for the jobs in the room? It could be the person that would collect water is busy doing other jobs. I'll need to know a bit more about the job's auto designate settings to provide more help.

2. I'm not sure about this one. I'd have to take a look at the save file to diagnose it properly. Sounds like a bug to me, but, until the stockpile priorities come out (the next update), there are a few stockpile behavior issues to iron out.

Feel free to send me your save file any time. Happy to check it out.

08 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
There is not, but that is coming in the next update! Sorry about the annoyance.

25 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know about these issues you've encountered. I'm doing a pass on combat for the Ardyn expansion and I'm going to focus on making sure items and skills values are correct and feel good.

Cheers!
Comment
    Sleipnir on Steam Forums - Thread - Direct
This is a bug on my list for the next update. Sorry you are experiencing this!

22 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Scholars use the research skill in the Library to write tomes. Tomes are used to unlock new blueprints in the Saga window.

There is no thug profession.

19 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, no, sorry about the confusion. For the dev logs, I usually write about what I'm working on or have already added to the update that's coming out next. Currently, I'm working on the mechanics for the Ardyn. That's taking up most of my time right now.