Sleipnir

Sleipnir



13 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Have you tried the beta build? I submitted a fix there for this specific issue.

10 Jul

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Hey gang!

It has been a while since I've posted anything regarding the game's development and I thought I'd take a moment to do that.

The next update 0.10.0.0 Sacred Scrolls is quite big. One thing that I really wanted to focus on for this update was progression. For a lot of the game's development, I've focused on systems to broaden the game's possibilities, and quality of life improvements to help user experience. I've largely neglected adding too much content because it's harder to add new systems if you have to make sure all the previous content isn't broken as a result. So, when I say progression, I mean two things namely: content (more blueprints, items, props) and tuning.
Alongside this progression work, I've also changed and improved how combat and taming works. Combat behaviour has totally been re-written as it was super frustrating and buggy. i.e., warriors not going to targets. Taming now works in a completely different way as players were getting confu... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Ok. Send me the save file and I'll take a look!
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    Sleipnir on Steam Forums - Thread - Direct
Please send me the save file if this happens.
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    Sleipnir on Steam Forums - Thread - Direct
In the next update, I've changed it so training dummies are:
-Very difficult to destroy.
-Quick to build.
-Quick to deconstruct.
This should fix the issue of builders always having to use resources and time to keep the barracks stocked with training dummies. Warriors/Archers/Mages will still lose energy training there and will stop training when depleted which is the main trade off to get the xp.

09 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Thanks! :)

Agreed about making professions like Leatherworker more viable/important. The current state is just a product of me not having added all the items/blueprints to the game yet. The upcoming version will have a lot more things like this to round out the progression a bit better.

08 Jul

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    Sleipnir on Steam Forums - Thread - Direct
I'm adding some to the next update. :)

03 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Haha Yes! Finally someone noticed. :)

02 Jul

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Heyooo!

Just uploaded a build to the beta branch which should fix these issues:

-Fixed a bug where entities weren't updating their age status (child/adult/elder) after migrating.
-Fixed a bug where the settler permissions screen wasn't updating skills when settlers became adults.
-Fixed a bug where skills could get locked permanently.
-Fixed a bug where grass from previous seasons could get carried over after Winter.
-Fixed a bug where entities could get stuck inside blocks after building them.
-Fixed a bug where one gender would only spawn for animals.
-Fixed a bug where plant data for goose grass wasn't being found and could cause saves to corrupt.
-Fixed a bug where hatches couldn't be built over ladders.

If this build turns out to be stable enough I'll move the changes to the main production branch.

Thanks!

Waylon
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    Sleipnir on Steam Forums - Thread - Direct
I'm not sure. I'm currently focused on adding content which will likely take up the next couple months (Tech tree, more things to build, more combat related items, etc). And I'm going to add the next playable race (Ardyn) before starting any overworld map features. I've also learned to stop promising dates because, as just one fella, I usually can't guarantee I'll hit them.

01 Jul

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    Sleipnir on Steam Forums - Thread - Direct
I will be adding some more water manipulation props later. Things like sluice gates and pumps which allow you to drain bodies of water or create new lakes, etc.

30 Jun

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    Sleipnir on Steam Forums - Thread - Direct
I really like the idea of stocking a body of water with fish! I haven't heard that one before. Very cool.
As for foraging, that's actually planned as one of the overworld map actions so we are in accord. :)
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    Sleipnir on Steam Forums - Thread - Direct
Happy to hear you like it and that you managed to butcher the animals. :)
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    Sleipnir on Steam Forums - Thread - Direct
Right now, going back to an old settlement isn't implemented. It is a planned feature.

29 Jun

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Super quick announcement that I've uploaded a hotfix patch (v0.9.0.11) which fixes the season transition lock-up bug. Thank you to those folks which brought it up and sent me save files. You rock!

I will be uploading another fix over the next few days for other issues which have been brought up recently. Hang tight for that!

Thanks!

Waylon
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    Sleipnir on Steam Forums - Thread - Direct
Thanks my friend. :)
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    Sleipnir on Steam Forums - Thread - Direct
Ah, ya, I'm aware of this one. I'm gonna try to put a fix this week. Thanks for reporting!
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    Sleipnir on Steam Forums - Thread - Direct
Sometimes we have to avoid realism if it makes the game annoying to play. Placing scaffolding and ladders is a real pain as you build and, for me at least, doesn't add much to the experience by being more realistic.
A good analogy would be how much people hate manually planting and harvesting crops. I added the farm room to automate this and will be adding the arboretum to automate tree planting/logging. If people hated the process of planting/harvesting, I truly don't see them enjoying the experience of placing scaffolds.
Auto-placing scaffolds doesn't seem like a great option either. It would slow down building a lot as every level they'd have to go they would need to build the scaffolds first. And then what, they have to remove them after? Does the player? How would the AI even know when to remove it? Then it introduces the 'realism' question of, oh, my settlers can place scaffolds to move around when building, why don't they just do that all the time? Why do I need t... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Huh. Could you send me your save file? I WOOD (haha I'm hilarious) like to take a look.

Here are the instructions if you're keen:
https://steamcommunity.com/app/688060/discussions/0/174110644003304987... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Thanks Cook! :)