Sleipnir

Sleipnir



31 Aug

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    Sleipnir on Steam Forums - Thread - Direct
Not yet! The next update will have sand blocks you can build. :)

Bigger maps are something I'll look into, but it might be a while before it's possible.

26 Aug

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    Sleipnir on Steam Forums - Thread - Direct
Ya, I don't see any errors in the log file. Thanks for sending it, though. I'll try to reproduce on my side. Does this issue happen 100% for you?
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    Sleipnir on Steam Forums - Thread - Direct
Thanks for the detailed report. I'll try and address this issue in the next update.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Would you be able to send me the Player.log file? It's probably an error under the hood.

Player.log is found where the save file is:
https://steamcommunity.com/app/688060/discussions/0/174110644003304... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Sorry to hear that! I'd have to take a look at your save file to diagnose the issue.

If you're keen on sending the file, here are some steps. Happy to take a look at it.
https://steamcommunity.com/ap... Read more

24 Aug

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    Sleipnir on Steam Forums - Thread - Direct
The Aeternum is a special headband that the Ancients can make. Aside from the energy buff, Humans won't really benefit from it in the same way the Ancients do.

Tor is actually just an incorrect naming buff that's fixed in the next update. Essentially, Tor is what I was going to call magic in the game waaay back. Tor is now just the Magic Fighting skill.

In the next update, Humans will be able to unlock magic, so the Aeternums will be more valuable then.

Some lore about the Aeternum: Within the Ancient culture exists a class hierarchy where Aeternums are used to represent status. Aeternums also help Ancients maintain immortality. The stronger an Ancient is at using the void, the higher quality Aeternum they can craft. A caste exists within the Ancient society called, the Unworthy. These are Ancients that were not permitted immortality and acquired it without the help of the High Council (the leaders of the Ancients). You'll often see them wearing the poo... Read more

20 Aug

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    Sleipnir on Steam Forums - Thread - Direct
Yes, that's an incorrect data bug that is fixed in the upcoming version. Until then, you should be able to either manually add tailors to the work shop room or just enable the tailoring skill for the entities in the workshop. Then they should start the job.
Hope that helps!

19 Aug

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    Sleipnir on Steam Forums - Thread - Direct
Après 1.0, j'essaierai d'ajouter d'autres langues.
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    Sleipnir on Steam Forums - Thread - Direct
I see your email but no file attached.


18 Aug

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    Sleipnir on Steam Forums - Thread - Direct
Ya, sounds like a bug. Feel free to send me the save and I'll take a look!
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    Sleipnir on Steam Forums - Thread - Direct
I've been thinking about fixing it to have transparency. My rendering system is a bit hacky, so I haven't been able to make this switch easily. Otherwise, I'm right with you and think it would be way better. One day hopefully.

17 Aug

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    Sleipnir on Steam Forums - Thread - Direct
Yes, you're right! I admit I wasn't having a great day and responded with snark. I apologize and I should have answered the question and not been childish.

The values work like this:

Highest first.

0 - Settlers won't do.
1 - Do this if there are no 2 or 3 priority jobs.
2 - Do this if there are no 3 priority jobs.
3 - Settlers do this above all others.

i.e., if you have two logging jobs, one with priority [1], the other with priority [3], the priority [3] logging job is done first! Then, the [1] priority job will be started after.

Skill priorities have that same logic where higher priority skills are checked first. i.e., Logging priority 23 will be checked before looting 1.

Again, same thing with workstation priority. Highest values first.

The only place that has the opposite meaning is in uniforms where lower values will result in uniforms being equipped first over higher values. This isn't the intended l... Read more

11 Aug

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    Sleipnir on Steam Forums - Thread - Direct
It's because they're a laborer and only gain xp for carrying. This is something I've changed for the next big update. As a temp fix, try changing their profession to something that gets xp for other skills. i.e., changing to carpenter to get xp for building things.

08 Aug

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    Sleipnir on Steam Forums - Thread - Direct
I'll look into making this experience better! Thanks for the feedback.

07 Aug

Post
Hello!

This is NOT a post to say the next update is out! Some confusion there on my last development post as I erroneously used the word, 'update'. haha That's my bad! Also, I noticed some concern that I'm not posting these dev posts enough and all I can say is that it takes quite a bit of time for me to write them and I'd rather focus on work on the game. So, apologies for not writing them every week. I encourage you to join our discord server if you want constant news updates as I'm in there every day talking to the community. Here's a link to that: Discord Server[discord.gg]

Anywho, on to the meat and bones:

I'm currently in the process of wrapping up work I had started on re-doing the rooms screen. Now, I know what you're thinking as I've thought it too, 'ugh, more work on a screen that's already done??' Th... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Ya, I've been thinking about adding some descriptions to help communicate a few things such as this which can be confusing. I've neglected doing so as I've been busy on other things and writing descriptions for all the props/plants/etc takes so much time. Regardless, I see its value and should get it done sooner rather than later.

Trap door - For player controlled entities this is just a platform. For other entities, it will drop them into the block below when they enter the tile. The tile below has to be an open block for this to work as you would guess.
Hatch - Same as a door, but only blocks vertical movement between its block and the block below. Players can lock/unlock it from the utility menu.

04 Aug

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    Sleipnir on Steam Forums - Thread - Direct
Thank you for taking the time to write this feedback and suggestion list! Looks like lots of great stuff. :)

21 Jul

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    Sleipnir on Steam Forums - Thread - Direct
It's currently a bug I'll have a fix for in the next version. Sorry!

17 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Settlers should only be having children if they are adults and not seniors/children. That lonely debuff will be fixed in the next update. As for the gender bug, I've just now moved the beta version to the main production line. This version (0.9.0.12) has a fix for only one gender spawning.

13 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback!