Sleipnir

Sleipnir



11 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks so much! :)

10 Dec

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    Sleipnir on Steam Forums - Thread - Direct
The migrate option is very buggy at the moment. I need to address these issues once this current update is done. Sorry about this!

09 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
I like it! I'll note it down. :)
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    Sleipnir on Steam Forums - Thread - Direct
You can lock them using the utility menu (U). There's a lock option there which lets you toggle whether doors are locked. That will keep them from walking through the doors.

08 Dec


07 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Something like this is planned. :)

03 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
In the next update I'm adding more, but, currently, there are only two.
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    Sleipnir on Steam Forums - Thread - Direct
Yep, agreed. I have lots of plans for modding support. :)

02 Dec


27 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Version 0.10.0.0 (the one being finished now) addresses these issues. The 0.9.0.13 update didn't change anything related to priorities.

25 Nov

Post
Hey friends!

Quick post to let you know I've put out a hotfix to the game. I noticed some load issues and wanted to put out a small update to address these. Here are the notes for it:

  • Enabled additional error printing in the Player.log file.
  • Fixed a bug where loading the game could sometimes get stuck in winter.
  • Fixed a bug where the resolutions list wasn't showing options lower than 800 width. 768 should now be the lowest option to support the game's lowest resolution of 1200x768.
  • Fixed a bug where players weren't able to mine upwards.
  • Fixed a bug where certain blocks weren't being deconstructed by the clear/remove job and would then cause the block to not be assigned any clear/remove job again.
  • Added additional text for the initial game boot to indicate loading. Some expressed that they thought the game was stuck here because it shows just a black screen.
... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Odd Realm is made using Unity and C#. :)

24 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you! Things are going great! :)
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    Sleipnir on Steam Forums - Thread - Direct
Thanks for the suggestion! I plan on revisiting the tree generation in the future and I'll keep this in mind. Cheers!
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    Sleipnir on Steam Forums - Thread - Direct
Sadly, I haven't implemented that yet (or at least it was sort of implemented and then changed). The next update will hide that stuff until I can properly implement the feature later on. Sorry about that!

18 Nov

Post
Hey folks!

Hope you are all doing spectacularly!

I'm still trucking along on this update and I'm starting to get close to a beta build candidate.

This month I finished up the core system improvements I mentioned in the last post. That was a real slog but hugely improved performance and I'm happy with the state it's in.

I had to take last week to fix up the tooltips in the game because they were driving me nuts. They had lots of weird positioning bugs and the under-the-hood way they updated was super confusing. I also wanted to do a pass on the entity tooltip as I have always felt it was poorly done. This is the expanded version (holding ctrl) of the entity tooltip:



And collapsed (hovering over a target entity):
... Read more

10 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
You should go read the thread about this topic:

https://steamcommunity.com/app/688060/discussions/0/2566438429202574505/

We talk about scaffolding as well as some other ideas.

The solution I'm going to try is to limit climbing above a cer... Read more

31 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
No, there's a bug in the live version. Fixed for the next update. Sorry about that.

26 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Check out the trello:
https://trello.com/b/NZ5CUtEA/odd-realm-bugs-and-feature-plan
Has some development roadmaps.