Sleipnir

Sleipnir



24 Nov

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    Sleipnir on Steam Forums - Thread - Direct
Thank you! Things are going great! :)
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    Sleipnir on Steam Forums - Thread - Direct
Thanks for the suggestion! I plan on revisiting the tree generation in the future and I'll keep this in mind. Cheers!
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    Sleipnir on Steam Forums - Thread - Direct
Sadly, I haven't implemented that yet (or at least it was sort of implemented and then changed). The next update will hide that stuff until I can properly implement the feature later on. Sorry about that!

18 Nov

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Hey folks!

Hope you are all doing spectacularly!

I'm still trucking along on this update and I'm starting to get close to a beta build candidate.

This month I finished up the core system improvements I mentioned in the last post. That was a real slog but hugely improved performance and I'm happy with the state it's in.

I had to take last week to fix up the tooltips in the game because they were driving me nuts. They had lots of weird positioning bugs and the under-the-hood way they updated was super confusing. I also wanted to do a pass on the entity tooltip as I have always felt it was poorly done. This is the expanded version (holding ctrl) of the entity tooltip:



And collapsed (hovering over a target entity):
... Read more

10 Nov

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    Sleipnir on Steam Forums - Thread - Direct
You should go read the thread about this topic:

https://steamcommunity.com/app/688060/discussions/0/2566438429202574505/

We talk about scaffolding as well as some other ideas.

The solution I'm going to try is to limit climbing above a cer... Read more

31 Oct

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    Sleipnir on Steam Forums - Thread - Direct
No, there's a bug in the live version. Fixed for the next update. Sorry about that.

26 Oct

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    Sleipnir on Steam Forums - Thread - Direct
Check out the trello:
https://trello.com/b/NZ5CUtEA/odd-realm-bugs-and-feature-plan
Has some development roadmaps.

25 Oct

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    Sleipnir on Steam Forums - Thread - Direct
Well, the game is in early access for a reason. I'm not even close to having it finished.

16 Oct

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    Sleipnir on Steam Forums - Thread - Direct
I like it! I'm definitely going to try and make the playable maps bigger at some point, so I'll keep this idea in mind! :)

14 Oct

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Hey Odd Realm crew!

This will be a VERY short dev log as I don't have a ton of new things to show off but I wanted to touch base so you know I'm still working away.

Let me take a sec to thank you all for your patience and trust in me. I know this update is taking a long time to put out there. I'm working on things which are complicated and difficult to wrap up and it feels like cutting one's lawn with scissors. However, I am getting closer each day. Also, I'm in the middle of looking for somewhere else to live and that takes up a lot of my attention. But thanks so much for supporting me and the game and being a wonderful community.

As for what I'm working on, I'm still closing out the tasks which I mentioned in the last dev log but I also overhauled a lot of the job systems and world rendering engine. I did this because of some serious behaviour bugs that would appear but also because there was a pretty serious lag when changing layers, panning around the map... Read more
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    Sleipnir on Steam Forums - Thread - Direct
I know exactly what you mean and it currently doesn't have the feature you're thinking of. I'm going to incorporate butchering into a kitchen job to help fix this.

As for cooking tools, I haven't added any yet. I'll be adding more tools to round out a lot of professions including cooking.

05 Oct

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    Sleipnir on Steam Forums - Thread - Direct
Thanks for your feedback!

Mushrooms should grow without light.

As for Ancients, lots of stuff planned for them seeing as they're half done. More summons, items, props, etc.

29 Sep

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    Sleipnir on Steam Forums - Thread - Direct
I'll be adding more languages once 1.0 is out!
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    Sleipnir on Steam Forums - Thread - Direct
Ok, I'll try and fix this soon!

19 Sep

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    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback! I'll use it to improve the game. Cheers!

12 Sep

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    Sleipnir on Steam Forums - Thread - Direct
Ya, I've been on the fence about whether or not I should remove the snow block mechanic. Seems to not be great. Even if I had gravity, it still causes lots of pathing issues.
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    Sleipnir on Steam Forums - Thread - Direct
Do they have zones on them?

09 Sep

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    Sleipnir on Steam Forums - Thread - Direct
The same minus having children together.

06 Sep

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    Sleipnir on Steam Forums - Thread - Direct
Hey there!

Was your lake touching the edge of the map? The game currently assumes water is infinite if it is. Otherwise, the water has a volume to it. Though, it's not accurate to real world water. It has a bit of a rounding up calculation which means it can magically create more water. This is kind of like Minecraft's water system. I will be adding some props down the road to help players drain bodies of water as well as manage the water. i.e., sluice gates and pipes. But I'll keep the infinite edge map water the way it is.

05 Sep

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    Sleipnir on Steam Forums - Thread - Direct
Families (two companions and their immediate children that have not become adults) will try to join the same bedroom if it's big enough. Each family member needs at least three blocks worth of room. So, a family of 5 needs a 15 block room for them all to share it. Entities which are single will try to join their own room. When they do find a companion, they will leave that room to join the companion's. When children become adults, they'll leave the family bedroom for their own.

As for sleeping, entities will not sleep in the same bed at the same time. If all five entities try to sleep at the exact same moment, that means you'd need five individual beds.

Does that answer your questions?