Sleipnir

Sleipnir



13 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
This should be fixed in the beta which I'll be moving to production soon. Are you playing in the beta?

10 Apr

Post
Hey folks! Hope you're all having a great week. Here are the notes for last two patches.

0.9.0.3
-Fixed a bug where blueprints could be placed on blocks that are the same as the blueprint creation.
-Fixed a bug where gates weren't rotatable.
-Fixed a bug where blueprints weren't resetting ambient shadows for props.
-Fixed a bug where you could build over a light/heat source and keep the light/heat properties.
-Fixed a bug where points weren't being unreserved after item pickup, causing entities to have to wait for the point to be unreserved after the reserving entity had finished their task.
-Fixed a bug where rain would SNEAK past glass surfaces like some sort of Baggins.
-Fixed a bug where plants were using the correct data for cold tolerance thresholds.
-Fixed a bug where latitude temperature offsets weren't saving and loading correctly.
-Fixed a bug where entities could get stuck in combat, flailing about like idiots as they contemplate... Read more

08 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Apple trees, and other trees which bear fruit, will spawn their respective items during certain seasons. For Apples trees, that's the summer. Otherwise, you can cut them down (in summer) and they'll spawn Apples too.

07 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Folder 0 is the first save slot. :) Thank you!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Could you send me the save? This is version 0.9.0.2 you're on?

06 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Translation isn't planned for any time soon unfortunately. I need to finish the game first and foremost. Once I'm done the 1.0 feature-set, I'll focus on localization.
Post
This will be the patch notes for 0.9.0.1 and 0.9.0.2 seeing as I didn't put up patch notes for the former.

-Fixed a bug where fire blocks would not give off heat.
-Fixed a bug where you can't plant trees.
-Fixed a bug where pathing through a trap door hatch could sometimes get blocked.
-Fixed a bug where some games wouldn't load because of a corrupted block.
-Fixed a bug where pathing wasn't permitted over platforms with water and some type of prop.
-Fixed a bug where props weren't updating their texture to match rotation.
-Fixed a bug where events won't start if you put all your settlers in a room and lock the door. 'No spawn point found...'
-Fixed a bug where the writer of the game had written discover TWICE in the desert description like some sort of dope.
-Fixed a bug where location markers could have a uniform assigned to them.
-Children can now use the melee combat skill.
-Fixed a bug where games could get stuck in the summer trans... Read more

05 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll be putting out a fix soon! Sorry for this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
By god, you're right! How have I not seen this until now. Oof. Too many things to test. Thank goodness I've got you folks. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Which version are you on? I put out a patch on Win/Linux yesterday (0.9.0.1) that should fix that.

04 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, we've definitely mulled over the idea of having preservatives added down the road. The beta also has 'ice boxes' which increase decay time.

03 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Their bodies may decay and be lost to Odd, but their memories shall live on in their offspring. Their hideous, hideous offspring. RIP. o7

02 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
This is fixed in the beta. Going to move that version to production in a week or so. Sorry for the issue!

30 Mar

Post
Hey friends!

The time is here! This update has been quite the challenge for me. What started out as a rendering systems optimization re-write at Christmas turned into implementing the Tundra biome. Both were huge tasks for me, the former taking well over a month, and the latter another two! Thanks so much for patiently waiting for me to get this one out into the beta branch.

Before I explain the new temperature system, I just want to put out some warnings. First, this build is NOT backwards compatible with old saves. Second, the first few days of this will likely be fairly buggy. So, if you don't want to find bugs and report them, I'd strongly suggest waiting for this build to be tested and fixed up. I'll probably be putting it onto the production branch in a week or two. I already have a nice list of bugs which I wasn't able to get to, so I'll try to put out a hotfix patch this week for those and any that are reported.

Temperature. How does it work? What's t... Read more

29 Mar

Post
    Sleipnir on Steam Forums - Thread - Direct
Check out this YouTube tutorial video by Hardened Shell Tactics:
https://youtu.be/22K-bcK7-ts
Comment
    Sleipnir on Steam Forums - Thread - Direct
When the job menu is open, right-click the job you want to cancel. Make sure you have the same job selected.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Have any suggestions for alternatives? The reason it's black is to hide things.

27 Mar

Post
Hello friends!



This is just a quick update to let you know the beta update for the new Tundra biome is pretty much ready to go. I'm going to push it live this Monday, March 30th. The only things it will not have are the new events/underground discoveries. I didn't have time to add those and will be doing so while the new update is in beta. So, those will go in to version 0.9.1.0.

Other than that, it has loooots of new goodies. My Monday post will have a more detailed breakdown of everything that has been added.

There will be a week or two of fixing beta issues and adding some new events for Tundra following this update. I anticipate this update having a lot of strange bugs/issues because it introduces a lot of new systems. After that, I'll move everything to the production branch.

Once this Tundra update is o... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks very much for your feedback. I'll jot these down and keep them in mind for adding things in the future.

PS. You can settle on villages currently. They'll just attack you.

26 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Getting the translations isn't the main challenge--though that's tough too--it's the implementation. The font and UI elements need to support all these various languages. Plus I'd need to provide a way for to players to change which language is shown and save that setting. Even getting the game to a point where players could mod the game to have different languages is a lot of work.