Sleipnir

Sleipnir



18 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
The next update has a lot of new things, including several additions to world gen. You should be able to load your previous saves, but it's likely the world terrain for an old save might be slightly different. This might cause things like generated trees to be different that what you initially see in your old save.

17 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
It does.

09 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Sorry about that. I'll try to make this clearer.

08 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, agreed. Some of that functionality has changed for the next patch. I will test them out with this room to make sure they are working. Thank you
Comment
    Sleipnir on Steam Forums - Thread - Direct
And they are occupants in the room?

30 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Deleting the Odd Realm plist file and then restarting your computer should reset the resolution settings. Also, is your display smaller than 1200x768? That's the minimum resolution that's currently supported.
Comment
    Sleipnir on Steam Forums - Thread - Direct
In the current version of the game, under stockpiles in the room edit window, you can select which item categories or specific items you want permitted in the room.

That said, the update I'm finishing up introduces a ton of improvements to rooms in general, which includes added functionality to jobs/stockpiles. It makes it way easier to edit item permissions for rooms, but also lets you edit where items can go in more detail. i.e., you can select specific containers for things.

20 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Good catch. Summoning does increase the starting level for the summon.

As for window resizing, it's not the easiest thing to add, otherwise I would have a long time ago. It is on my list of polish tasks though.

19 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, my apologies for not following up on this one until now. Thanks for bumping.

Skills only provide a bonus to the output for jobs and combat. So, if you're fighting an enemy with melee weapons, you'd get +9 to the damage output if your Melee Fighting skill was 9. Likewise, for jobs, you'd get +9 to logging a tree with a 9 Logging skill. This means, you are either doing more damage to an enemy, or complete a job faster.

12 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! I appreciate the bug report.

07 Mar

Post
Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!


There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entities. So, I'm going to start adding a bunch more!

New Rooms!


... Read more

05 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
The next version has a fix for this.

01 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
You sure can. Just need to disable the notifications from the notifications settings panel.

Open the notifications panel with /
Click the button that looks like a wrench and says, "Open Notifications Settings" when you hover over it
Find "Entity Death" and disable it for captured

This should keep captured entities from showing that notif.

20 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll keep an eye open for this and try to put in a fix if it's something the game is creating. Thanks for letting me know.

12 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Bridges! Would love to add some mechanical props. As for air, I do want to add smoke and ventilation at some point. I think that would be an interesting dynamic to having fireplaces and underground forges.

11 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
I have plans to add pumps and magma and soon I hope!

Any other props of that nature you'd like to see in the game?

05 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know. Are you able to send me your save file?

Sending Save Files

In the meantime, I'll try to reproduce it.

Cheers!

02 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey thanks! That's great. I'll see if I can find this and get a fix into beta.

01 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Those ranged attacks sound like bugs. If it says 14, that should be melee attack range not long ranged. I'll try to reproduce this. Were you on the beta or regular version?

Lopen says, "Hey."

On the world map, "Settle" means start a completely new settlement on a new tile, and "Migrate" means take your previous items and settlers to a new tile.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I will be enabling cloud saves soon. Just trying to finish up some stuff for the next playable race, then I want to active it.

Glad to hear it's working on Steamdeck. Thanks for letting me know! :)