Sleipnir

Sleipnir



11 Jun

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    Sleipnir on Steam Forums - Thread - Direct
Originally posted by YogSothoth: Man I haven't even built my first roof and my people are pumping out immaculately conceived children. On top of rapidly multiplying people I've got workers who will never drink water. WTF

Is this happening on the latest version, 1.0.5.0? And is this a new game or old save?
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    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Captain_Hindsight: I have an issue with screen tearing and horizontal lines on the tiles that do not seem to be intended

I'll be adding the V-sync option back in soon. Hopefully the next patch. That should help with the screen tearing.

As for the line issue, that tends to happen when the window is a funky resolution. I would make sure your window isn't squished and is matching the resolutions in the settings/your monitor. Often times the window will get squished when it is bigger than the screen you are playing on.
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    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Valtam: First of all I would like to congratulate Waylon on their magnificent job as a solo developer. I've had this game in my library since 2021 or so and have thoroughly enjoyed it, waiting for more features to be in (but, in all honesty, I've never dug too deep, maybe this 1.0 beta will be my chance).

There are a couple bugs I've run into and wanted to make the most out of this thread by reporting them too:
Neither looms for humans nor summoning gates for ancients are being recognized by their respective rooms, so both races are left out without crucial survival features.

Also, I don't know if this is a bug or an intended feature, but I feel my humans' metabolism is way jacked up! They're drinkin...
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    Sleipnir on Steam Forums - Thread - Direct
Originally posted by EEvol: Same, love the game. I waited for the update for a year or two. Not leaving it. Just a bit frustrated due to the complexity of UI. It either needs simplification or full tutorial on each step of control.

I will be making a new tutorial for the game, but I am also in the process of cleaning up the UI to be less cluttered, and easier to understand. The initial 1.0 beta release was me throwing as much functionality in as I could, which resulted in a lot of overwhelming info/options. Hopefully each coming patch helps make things easier to understand. Though, by its nature, it is a complicated game, so the tutorial will have to do a lot of the heavy lifting I think.

09 Jun

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    Sleipnir on Steam Forums - Thread - Direct
Thanks for the report. Usually when this happens it's because some error has happened under the hood. This week I'm going to focus a lot on this sort of bug, so stay tuned for some hotfixes as the week trucks along. I'll be playing longer sessions to reproduce this sort of issue.

Did you notice anything specific with this bug? For example, there is a bug currently where the settlers can get stuck in the mating state. This could possibly cause them to starve or die of thirst.
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    Sleipnir on Steam Forums - Thread - Direct
Hello,

This is the main place to report bugs or feedback for the 1.0.0.0 beta.

If you are interested in braving the beta, here is some info on how to get that version:
How To Get Into The Beta Build

Thanks for checking it out.
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    Sleipnir on Steam Forums - Thread - Direct
I was planning to add something along these, lines or, at least, some warning to tell you are planting in the wrong season.

Thanks for the feedback!

07 Jun

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    Sleipnir on Steam Forums - Thread - Direct
Haha yes! Very much so for the next couple weeks.
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I know I said I'd have this ready and out in May, but I ran into a ton of issues. So, I'm sorry for the delay. Thank you all for waiting!



I'm still making the Linux and Mac builds, and I'm going to have them out on Monday.

Beta Caveats & Read Me
Please, please do not play the beta if you don't want to encounter any issues. It has been more than a year since I've had any eyes but mine on the game, so be prepared for the beta to be unstable for the next few weeks.

Also, if you notice any missing UI elements from the old version, don't fret, they aren't cut or anything. Because the 1.0 version has a completely new UI system (for performance and feature reasons) I am in the process of porting screens and various UI elements to this new system. For example, the list of settlers has yet to be re-added. I'll be adding in any missing elements a... Read more
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    Sleipnir on Steam Forums - Thread - Direct
It says what version you are playing in the bottom-left corner of the main menu. Based on your comment about playing the elfish race, I'm guessing you are in the beta? I would suggest not playing the beta if you don't want to encounter any issues because it is very much unstable.
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    Sleipnir on Steam Forums - Thread - Direct
Thanks so much for the feedback Kyram!

I haven't officially announced the beta (wanted to get some hotfixes in first and will write a post today) and that's why I haven't created the beta channel yet. Will make one later today. But thanks for biting the bullet and digging into the rough first couple versions of beta. Those are always the most unstable and I appreciate you going in regardless to help find issues.

Regarding that issue you saw where the build object appeared by the cursor, that is intentional. It's to show you a preview of what you're placing. If it's annoying to see this, I can add a toggle to the settings menu to hide that. Happy to add that if required.

As for water collection, yes, I'm still ironing out some bugs there. Though it is harder to collect water, entities should still drink from water sources, so water collection is more of a way to disperse water through the settlement and shouldn't limit survival. I'll be putting out a f... Read more

06 Jun

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    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know! What version are you playing?

26 May

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    Sleipnir on Steam Forums - Thread - Direct
Not abandoned. It has the same version as Steam and Itch. There hasn't been update on all these stores since 2022 because I've been working on the 1.0 which is coming out in July this year.

21 May

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    Sleipnir on Steam Forums - Thread - Direct
Ah, that sounds frustrating. In the live version there's no real way to limit that. I have been working on improving the uniforms system/UI, so I'll keep this scenario in mind.

You might be able to override the warrior uniform for the captured entities by manually adding the prisoners into a control group and then assigning a high priority uniform to that. But, that's just a guess. Not sure that'll work 100%.

17 May


09 May

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    Sleipnir on Steam Forums - Thread - Direct
Not in the live version, but in the 1.0 version (coming out soon) you can.

23 Apr

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    Sleipnir on Steam Forums - Thread - Direct
Achievements are planned for after 1.0 along with localization of languages.

14 Apr

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Hi friends!



This will be a short post as I'm mostly just focused on tuning and polish (which doesn't have a lot to show off) but I did want to say that I'm planning on releasing the 1.0 into beta in May. I'm going to need lots of help finding bugs and getting the game ready for the final release. I'm excited for you all to play. :)

That said, here are some of the small things I've been improving over the the last month.

Uniforms


Cleaning up a bunch of different UI windows including the uniforms window. Giving lots more control over uniform permissions and improving the feedback for item stats.

Family Info On Entity Tooltip
... Read more

10 Apr

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    Sleipnir on Steam Forums - Thread - Direct
They should all work the same. The only reasons there are multiple versions is for aesthetics and ease of access through other materials.

08 Apr

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    Sleipnir on Steam Forums - Thread - Direct
Happy that you will return! :)

The game is still very much a sandbox with events that appear based on where you settle and who you play as.

I will also add, a LOT is about to change with the upcoming 1.0, which is going to be released very soon. You might want to hold off playing until then. This new version introduces a lot more content, UI improvements, and loads of other good stuff. This will all be compounded with everything added since you played 4 years ago.