Sleipnir

Sleipnir



22 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback! Great idea.

14 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
I've been addressing lots of issues related to this for the 1.0 update. It's a pathing problem in addition to having unclear feedback for what is happening. I'll continue to focus on this one so it's not happening in the future version.

The next version is almost ready to enter the beta branch, so hopefully you can try out a fix soon.

Thanks for reporting, and apologies for the very annoying bug.

10 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
A new font has been added to the game for the next update which is much more legible. As well, you can scale up the HUD size. Though, that's something which is in the game now. If you open up the settings, it should be an option under General settings.

02 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Do you have an animal enclosure designated? They should eat and drink from that room.
Comment
    Sleipnir on Steam Forums - Thread - Direct
A hacky way to solve this would be to designate an empty room around the walls. Not great, but that should keep trees from spawning there.

22 Dec

Post
Hello! Welcome. Come on in. Have a seat!

Hope everyone is doing well. I am making great progress on the game and have been working on finishing up all the UI changes for 1.0. This post won't be extremely long as most of my work the last bit has been focused on polishing up the UI, which isn't terribly exciting stuff. But, nonetheless, I wanted to write something to show off the new UI as I'm very happy with where it's going. It's finally starting to feel polished and not annoying. Yay!

New Font
I've changed the font to a more legible one that isn't bold, blocky letters. This should help distinguish the inline icons and make things easier to read overall. I, personally, love it and it has made a huge difference for me just developing the game, let alone playing. I'm very happy with it. And I have to give credit to ... Read more

30 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Agreed! I've fixed this for the next update that is coming out soon.

27 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Currently, no, but that's a super creative idea. I like it. Definitely going to think about how to implement something like this.

26 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
All good. It's not posted clearly anywhere. Lost Legends is indeed the 1.0 version name.

Glad you are enjoying the game. Lots of new stuff coming in the new year. Hope you check it out.

22 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
This is very good feedback. Thank you! I have lots of fixes coming in with the 1.0 version update. It fixes a lot of these issues, especially those related to items and pathing.

04 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
That's right. 1.0 will likely be the next update unless something gets in the way.

And, thank you for the support regarding buying DLC's. I'm hoping to release future updates for free, so you won't need to pay anything to play, say, the Tomek in a later update.

03 Nov

Post
Hey gang!

Progress on the next update is sprinting ahead. I'm working hard to get it out as soon as I can and I'm pleased with where it's going. I'm starting to approach a point where I feel like the game is getting close to its 1.0 content and feature requirement. I want to talk about that towards the end of this post. First, let's take a look at some of the new additions to the game...

Kingdoms


Players will have the option to start a kingdom when they begin a new game. After selecting a starting loadout for your game, players will need to select a point on the map to spawn their settler caravan. Once spawned, they can move this party around the overworld map. This will use up the party's resources and may encounter events. The party can then settle the tile they occupy, which claims the tile as their kingdom. If another kingdom claims that til... Read more

24 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
It doesn't summon anything. It changes an Ancient into an Archenthrall, making them stronger as fighters, but weaker as magic builders.

Edit: This does this to the one doing the summoning, btw.

29 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Sounds like everything is set up fine. One thing to keep in mind is that some blueprints create x items. So, the well water for example, will produce 60 for 20 jobs. That still doesn't explain you having 1k+. The version of the game that's in the works overhauls a lot of that automation stuff and it should be much more accurate. That said, I'll do some extra testing to see if I can find any oddities in that auto-job.

26 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Also, the Astralarium room is where you'll convert Ardyn remains into astrasomes.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You can create astrasomes from the Ardyn corpses. Then you can plant these to grow more Ardyn. Sometimes you can find astrasomes out in the wild (on merchants, in dungeons). As well, you should get the odd settlement wave.

21 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Try building a tavern. They will go there to relax. Also, having beds when they sleep helps.

18 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yes, I have it for the next update, but I can't enable it until the update is out.

14 Sep

Post
Heeeello!

I know it has taken way too long for me to post an update on the game, and I apologize. I've been working on a large amount of systems all at once, and it's taken a while for me to have all the moving parts working together. Let's dive into that, shall we.



Soundtrack by Matt Creamer Before I get into things, I just wanted to say that the Odd Realm soundtrack can now be purchased via the steam store page:

Soundtrack (Steam Page)

The amazing Matt Creamer created it and all the sales go straight to hi... Read more

08 Sep