Sleipnir

Sleipnir



02 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
It heals over time on its own. We'll be adding an Alchemy profession soon which can heal and creation potions.

29 Nov

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Hey folks!

Just wanted to let you know that I won't be uploading an update tomorrow because I'll be away visiting some family. That means that next week's update will be twice as cool. ;)

I'm currently focused on updating the priority system so that you can set priorities for skills via the settlers overlay as well as the priorities for work stations blueprint jobs. In addition to that, I've revamped a bunch of UI to hopefully be clearer and provide extra info. The entity overlay has received a huge update in this regard.







Anywho, thanks... Read more

28 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
There's a dirt block under 'walls' in the build menu.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Can you send me your save file? I'd like to take a look at the issue hands on. If so, here are some instructions on how to send it:
https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/ ... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Thanks! Will do. :)

24 Nov

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    Sleipnir on Steam Forums - Thread - Direct
Not yet. We will be adding an Arboretum soon.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh? I'll look into this. Haven't seen that before.

23 Nov

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Hey everyone!

Hope you're having a wonderful weekend. I've uploaded the latest Odd Realm build, 0.8.22.0, to the beta branch just now. This update includes additions/changes to the fire and water physics in-game. I've also touched up the notifications a bit and added some new ones. There are also some fixes for a pathing lag bug related to issuing a attack or move order as well as a fix for not being able to assign a profession from 'none' in some places.



Here are the patch notes:
-Fixed an issue where item tracking numbers get cut off after three digits.
-Fires can now be started from props involving fire. This will only happen if adjacent tiles have flammable materials. If they're surrounded by stone, a fire won't start.
-Fires can now be started from lightning strikes when it rains.
-Settlers will now put out... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Just dig down 2 levels:
https://imgur.com/RkhsKnS

22 Nov

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Hey folks!

Just wanted to quickly let you know I'm running behind on the update so I won't be uploading until super late tonight or early tomorrow. Lots of great fire/water stuff added to this one. Sorry for the delay!

Thanks,

Waylon
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, fixed this for the next patch.

19 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Alright. I'll try to make it clearer.

15 Nov

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Good day!

Really cool update for you today in version 0.8.21.0 on the beta branch. I know I'm uploading another beta build but the last build had some nasty issues. I wanted to submit this as a beta again so I could get some help testing it out before pushing to production. This time around I'm only going to focus on making sure this build is stable so I can move it on over to production in the next day or so.

NOW, what's in this build? I've essentially done a huge pass on the art of the terrain. You'll notice that there's an added tilt perspective to blocks. This is to make the world fit in with the rest of the game art.





Also, there are several new blocks for you to build as well as three new brick types to build with.

OH, and if you ever had trouble understanding what is on the layer your camera is... Read more

13 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Taiga is the correct word for the forested biome which you see most often. There are desert, voidland, and tropical biomes for you to check out as well. The only reason there aren't more biomes yet is that I haven't gotten to implementing them. The three that are next on my list are plains, marshlands and tundra.

11 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, the Tavern has issues at the moment. I'd suggest ignoring it for now because it's so broken. Sorry about this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
The overworld map interactions are largely unfinished. Migration is the only one we've managed to implement so far. We have plans to add invading, trading, and scouting to the map as well. :)

10 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
We still have to implement the temperature systems in the game so it's going to be a while and I can't really give an exact date. Early next year hopefully. The Ardyn are also to be implemented before the Tundra biome.