Sleipnir

Sleipnir



06 Dec

Post
Friends! Hello!

Just uploaded this week's update, 0.8.23.0. This one has quite a few changes/additions to screens. Ok, I know I really need to add some more content to the game but I HAD to fix up some UI as it was buggin' the heck out of me.

Here are the main changes:
Entity screen - This one didn't need to be updated necessarily but I figured why not as I was already working on UI. I've rearranged a lot of the elements to be more compartmentalized and clearer than before.




Workstations screen - Now fits on a 1200x800 (the min spec supported) display! You'll also notice you can prioritize tasks here. Improved layout and such as well.




Sett... Read more

05 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Keep in mind that children cannot have their profession assigned until they become adults.

As for getting into the beta, make sure you are in online mode of Steam. It won't let you enter the beta unless you are.

04 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah! Interesting bug. The number of tombs is random per map.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello!
-You can make a settler ONLY do fishing as long as there is a fish jobs placed and every other skill is disabled. You can enable/disable skills from the entity overlay (T) or the settlers overlay (L).
-You have enough coal to purify the water? Someone owns the room also?
-Don't worry about the farm quality. It's not fully implemented yet.
-You cannot explore outside your region yet!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Leveling up your summoner. Their level will also increase the starting level for summons. This is helpful for increasing their work efficiency as well. Also, keep in mind the VW and VI are not really combat summons. Later down the road I'll be adding more powerful summons for combat, but your Ancients are the real fighters. You can train them at the Barracks to increase their magic fighting skills.

02 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
There's a bug in the current production version where you can only assign from the settlers screen (L) but not the entity screen (E when a settler is selected). Or maybe the other way around. One of the two lets you. :S Or you can update to the beta build which has a fix in.
Comment
    Sleipnir on Steam Forums - Thread - Direct
'v', then right-click to issue a hold position order at the point you click. There is one guaranteed settler wave and potentially more if you settle closer to Human settlements.
Comment
    Sleipnir on Steam Forums - Thread - Direct
It heals over time on its own. We'll be adding an Alchemy profession soon which can heal and creation potions.

29 Nov

Post
Hey folks!

Just wanted to let you know that I won't be uploading an update tomorrow because I'll be away visiting some family. That means that next week's update will be twice as cool. ;)

I'm currently focused on updating the priority system so that you can set priorities for skills via the settlers overlay as well as the priorities for work stations blueprint jobs. In addition to that, I've revamped a bunch of UI to hopefully be clearer and provide extra info. The entity overlay has received a huge update in this regard.







Anywho, thanks... Read more

28 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
There's a dirt block under 'walls' in the build menu.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Can you send me your save file? I'd like to take a look at the issue hands on. If so, here are some instructions on how to send it:
https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/ ... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! Will do. :)

24 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet. We will be adding an Arboretum soon.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh? I'll look into this. Haven't seen that before.

23 Nov

Post
Hey everyone!

Hope you're having a wonderful weekend. I've uploaded the latest Odd Realm build, 0.8.22.0, to the beta branch just now. This update includes additions/changes to the fire and water physics in-game. I've also touched up the notifications a bit and added some new ones. There are also some fixes for a pathing lag bug related to issuing a attack or move order as well as a fix for not being able to assign a profession from 'none' in some places.



Here are the patch notes:
-Fixed an issue where item tracking numbers get cut off after three digits.
-Fires can now be started from props involving fire. This will only happen if adjacent tiles have flammable materials. If they're surrounded by stone, a fire won't start.
-Fires can now be started from lightning strikes when it rains.
-Settlers will now put out... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Just dig down 2 levels:
https://imgur.com/RkhsKnS

22 Nov

Post
Hey folks!

Just wanted to quickly let you know I'm running behind on the update so I won't be uploading until super late tonight or early tomorrow. Lots of great fire/water stuff added to this one. Sorry for the delay!

Thanks,

Waylon
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, fixed this for the next patch.

19 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Alright. I'll try to make it clearer.