Sleipnir

Sleipnir



10 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey! Glad you're having fun.

The current beta version of the game fixes a bunch of combat related oddities similar to what you're describing. Once it's on the production server, maybe that will fix things for you.

As for subterranean races, the Tomek are exactly this. Though, they farm crystals and grow explosive fruit on the backs of giant beetles. Their most hated enemies are the Nequhtli, a rat-like race that also lives underground. I'll be fleshing out a lot more underground stuff when I get to implementation of the Tomek. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Interesting! Feel free to send me the save and I'll take a look. Could just be some weird backwards compatibility bug from getting newer versions of the game but I'm just guessing here.
Comment
    Sleipnir on Steam Forums - Thread - Direct
In the room edit window you can designate what food is put in their animal enclosure. Should be able to specify those foods you have.

As for having animal specific kibble, that sounds great! I'll jot that down. :)

08 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
When you have the room menu open, there's the room overlay on the right. You can add/remove settlers manually by opening the room edit button beside the 'A' button.

Items are spawning on the roof because you need more space in that room. Try building some containers to put items in.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Bedrooms are automatically occupied by settlers that are a family. Sounds like only two of your settlers for that one room are a family. The other three settlers will need their own rooms if they are all single. You can also manually assign settlers to rooms if you want them all to share one. This is done through the room edit window. Though, they won't really like this after a time.

As for the uniforms, I'm not really sure why they wouldn't equip anything. Did you properly assign the uniforms to their professions? They'll only go get items if they match the profession tied to the uniform.
Post
Hello all!

I've just uploaded 0.8.20.1 to the beta branch. This fixes a bunch of issues related to combat but also adds a new UI feature, health bars. The default has health bars display when in combat, below full health, or when SHIFT is held. There are some handy settings in the settings menu for you to change how and when health bars are displayed. Check it out.

As well, enemies will try to get to your settlers if there's no immediate open path by digging or breaking down obstacles such as doors and walls. Should make things a bit more interesting!

OH, and before I forget, dehydration/starving will now not immediately kill your settler but degrade their health. It's only when they reach 0 hp that they will die.

Here are the notes:
-Fixed a bug where entities may not attack when given an attack order.
-Fixed a bug where hold position orders could only be applied on the same z level as the camera.
-Fixed a bug where issuing a tame order ... Read more

07 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Are you on the beta build? I introduced a fix for this in the beta build (0.8.20.0).

05 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
There are a few times. Usually when I'm sleeping. xD

04 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Use the 'Deconstruct' job in the Jobs menu.

02 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
They should be able to.

01 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok. So the issue is that the material, in this case Iron and Tin Ore are both in a dungeon waaaaay underground in a dungeon that you don't yet have access to but have discovered. The blueprint shows that it can be built because the material is technically discovered. As soon as you open that dungeon or find iron/tin somewhere else, they'll do those smelting jobs.

I'll work on making some notifications to let you know when materials are inaccessible for later builds.
Comment
    Sleipnir on Steam Forums - Thread - Direct
We have plans to.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, sorry for the issue. I'll take a look as soon as you send it over. Cheers.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sometimes they get overwhelmed doing other things. If you disabled all other skills, do they still not work there? If so, feel free to send me your save and I'll take a look. Here are instructions on how to do so:
... Read more
Post
Hi!

I've just uploaded today's new update featuring some cool critters. The build also contains a ton of extra items in addition to a handy entity highlighting tool which outlines all entities and shows their profession icon above them.

Entities should now appear on the map every few days whereas before you'd only get a few early on in the game. Keep in mind they will also leave after a certain amount of time if you don't tame them.

Speaking of taming, you can now tame every animal in the game and all entities can now fight. Want a Crab army? Sounds good to me. Want Rats to be your legion? Rad.

Here are some quick notes on the behaviours/benefits of the five new animals:
Dogs - Will seek out stealthed baddies in your settlement.
Sheep - Produce Wool daily.
Rats - If not tamed, will eat food and seeds in the settlement.
Snoots - Haven't given them anything special yet, but they will apply a poison once I add alchemy as a profession.
... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
No prob!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hold ALT to place things in the air. That should let you put the roof or additional floors above.

28 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
So glad you like it. Thanks for the lovely words. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ha! Hilarious. Thanks for letting me know of these!
Comment
    Sleipnir on Steam Forums - Thread - Direct
There should be a butcher job in the jobs menu.