Sleipnir

Sleipnir



24 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Salty Slothy Bastard: Can I just say that its really nice to see a dev being candid and clear about what's going on. Seeing a dev not BS especially in an EA game is really nice and I think is a good accolade for you as far as your career stands. Seriously, keep that up it helps keep a community willing to pay for your stuff. No one likes a dirt bag dev.

Thanks friend. I'm just here to make a game. Super happy to have a wonderful community to do that with. :)

23 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey there! All good. No offense taken.

Originally, I had planned to release something MUCH smaller for 1.0 and a 6-12 month timeline was more realistic. The thing is, once I opened up the game to the public and a community started to grow, tons of extra features and content additions were requested outside of the original 1.0 promised set.

As well, to be perfectly candid with you, I was much more worried about money when I opened up the EA. That timeline was more of a constraint on myself than anything. I knew I had a certain amount in my bank and I needed to get the game done in that amount of time. Lucky for me, the game has generated an income similar to what I used to make at a studio and it has helped me put more time, thought, care and effort into the game.

All that said, I'm in NO rush to get the game to 1.0. I'm just going to work on it at my own pace and have fun doing so. This game is as much a thing for myself as it is for you fine folks. If ... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Glad you like it! The fella that did the music is named Matt Creamer. Wonderful guy and very talented. All I did was say, make something that sounds along the lines of Zelda, Secret of Mana, Chrono Trigger, FF, etc.

Here's his website:
https://mattcreameraudio.bandcamp.com/

19 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
It shouldn't matter who kills them, no.
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    Sleipnir on Steam Forums - Thread - Direct
You do so by selecting the entity you want to do the killing, hitting 'x', then clicking the animal you want killed. This will produce a corpse. The corpse can then be butchered from the jobs menu 'j'.
Comment
    Sleipnir on Steam Forums - Thread - Direct
It depends on where you start. If you settle on ferocious or settled tiles, you'll encounter hostiles right away. Also, there is an issue (which is fixed in the next update) where fairly deep dungeons on certain maps with coasts would be discovered and those hostiles would typically kill the player.

18 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know. I'll take a look. :)

16 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep, we're going to have some necromancy in the future.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok! Thanks for letting me know about these. I'll try to fix the issues. :)

15 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
I do plan on allowing you to obtain other races to unlock some of their gameplay mechanics and features.

12 Jan

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    Sleipnir on Steam Forums - Thread - Direct
Hehe thanks! :D

11 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Haha ya, I've been meaning to make it an infinite list. Just been overwhelmed by other tasks. I'll get there soon.

10 Jan

Post
Hello friends!

Happy New Year! Hope you all are having a great 2020 so far.

Today marks one year since I released Odd Realm on the Steam store. I wanted to take the time to thank you for coming with me on this journey to make this little game. Your patience, feedback, support, and friendship has kept me going.
I'm also going to talk about what I'm currently working and what's next for the game but first I thought it would be fun to share some of the game's progress and history.

At the end of 2016 I was working as a Gameplay Programmer at a game studio and I desperately wanted to make a game on my own. I had been saving up for about five years to have enough money to live off of in order to do this. Originally, I had planned on quitting my job to make a little adventure game where you played as this sword-wielding, amnesia-ridden, fella trying to solve a mystery in a strange, fantasy world.

... Read more

09 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
It should show you the closest. I'll check to see why it's not. As for that ore/gem visibility issue, I'll be fixing this soon. That's def not supposed to happen.

Right now, workstations get checked before block jobs and that's why you'd see them start the workstation jobs first. I still need to implement functionality for them to prioritize looking at the two collectively. As a temp solution, you can set the priority to 0 for the workstation tasks.

06 Jan

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    Sleipnir on Steam Forums - Thread - Direct
Unity.

04 Jan

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    Sleipnir on Steam Forums - Thread - Direct
What version are you on? Plants which do not produce fruits/vegetables would not be auto-harvested/planted previous to version 0.8.24.0.

03 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh, and which version are you on?
Comment
    Sleipnir on Steam Forums - Thread - Direct
Is the zone in a tavern or animal enclosure? Builds before v0.8.24.0 (beta) have a silly autozoning feature with those rooms which you can edit through the room editing window. It could be overwriting your custom zone.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok. Thanks for letting me know. I'll take a look.