Sleipnir

Sleipnir



03 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok! I'll keep my eyes out for these bugs and try to fix them asap. :)

02 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Later versions of the game (currently in beta) let you refuse new migrants. As well, you can limit the population cap via a menu accessed at the top-left of the screen. This limit controls whether new settlers are born.

31 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yes. I have neglected adding in stone versions of the stool. Sorry about this. I'll add them in as soon as I can. Alternatively, you can place the stools diagonally to the fire. The fire will only ignite directly adjacent flammable props.

29 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, that sounds buggish.

26 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Do you have someone with wood crafting enabled?

25 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
It's an old hack for settlers 'working' in workshops. You can ignore it. In later version (beta), this doesn't happen.

24 Jan

Post
Hey friends!

This is a rather brief update on game progress and where I'm at.

The last few weeks I was updating some old systems that were poorly written/designed. That's pretty much done but I'm still working out some of the bugs that arise as I go along.

I'm also in the process of adding more natural 'platforms'. Platforms are more of an internal term for any floors that the game can have. For example, grass, wood tile, clay shingles, snow, etc. The bottom face of the game's block, essentially. Natural platforms are ones which appear on their own in the world. The two which I'm working on are grass and snow. Before, grass and snow were simply texture swaps to the grass platform. When I entered a new season I'd swap those textures. Now, those platforms will appear based on the tuning information for weather and season. So, when it rains, grass for that season will naturally grow and appear on dirt blocks. In Winter, if it's snowing, snow platforms will appea... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Salty Slothy Bastard: Can I just say that its really nice to see a dev being candid and clear about what's going on. Seeing a dev not BS especially in an EA game is really nice and I think is a good accolade for you as far as your career stands. Seriously, keep that up it helps keep a community willing to pay for your stuff. No one likes a dirt bag dev.

Thanks friend. I'm just here to make a game. Super happy to have a wonderful community to do that with. :)

23 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey there! All good. No offense taken.

Originally, I had planned to release something MUCH smaller for 1.0 and a 6-12 month timeline was more realistic. The thing is, once I opened up the game to the public and a community started to grow, tons of extra features and content additions were requested outside of the original 1.0 promised set.

As well, to be perfectly candid with you, I was much more worried about money when I opened up the EA. That timeline was more of a constraint on myself than anything. I knew I had a certain amount in my bank and I needed to get the game done in that amount of time. Lucky for me, the game has generated an income similar to what I used to make at a studio and it has helped me put more time, thought, care and effort into the game.

All that said, I'm in NO rush to get the game to 1.0. I'm just going to work on it at my own pace and have fun doing so. This game is as much a thing for myself as it is for you fine folks. If ... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Glad you like it! The fella that did the music is named Matt Creamer. Wonderful guy and very talented. All I did was say, make something that sounds along the lines of Zelda, Secret of Mana, Chrono Trigger, FF, etc.

Here's his website:
https://mattcreameraudio.bandcamp.com/

19 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
It shouldn't matter who kills them, no.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You do so by selecting the entity you want to do the killing, hitting 'x', then clicking the animal you want killed. This will produce a corpse. The corpse can then be butchered from the jobs menu 'j'.
Comment
    Sleipnir on Steam Forums - Thread - Direct
It depends on where you start. If you settle on ferocious or settled tiles, you'll encounter hostiles right away. Also, there is an issue (which is fixed in the next update) where fairly deep dungeons on certain maps with coasts would be discovered and those hostiles would typically kill the player.

18 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know. I'll take a look. :)

16 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep, we're going to have some necromancy in the future.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok! Thanks for letting me know about these. I'll try to fix the issues. :)

15 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
I do plan on allowing you to obtain other races to unlock some of their gameplay mechanics and features.

12 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hehe thanks! :D

11 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Haha ya, I've been meaning to make it an infinite list. Just been overwhelmed by other tasks. I'll get there soon.

10 Jan

Post
Hello friends!

Happy New Year! Hope you all are having a great 2020 so far.

Today marks one year since I released Odd Realm on the Steam store. I wanted to take the time to thank you for coming with me on this journey to make this little game. Your patience, feedback, support, and friendship has kept me going.
I'm also going to talk about what I'm currently working and what's next for the game but first I thought it would be fun to share some of the game's progress and history.

At the end of 2016 I was working as a Gameplay Programmer at a game studio and I desperately wanted to make a game on my own. I had been saving up for about five years to have enough money to live off of in order to do this. Originally, I had planned on quitting my job to make a little adventure game where you played as this sword-wielding, amnesia-ridden, fella trying to solve a mystery in a strange, fantasy world.

... Read more