This feature already exists, if you create 2 posts within a short time frame without anyone else posting in-between you. Alternatively, topics can also be manually merged together if they are on the same subject matter by moderators.
This feature already exists, if you create 2 posts within a short time frame without anyone else posting in-between you. Alternatively, topics can also be manually merged together if they are on the same subject matter by moderators.
Being exported and the total number of variants is rather meaningless in the context of the game. We have vehicles that maybe had 1-2 prototypes being the most popular vehicles in game. it depends on the vehicle itself, the playerbase interest and general interest.
Seeing as we are a online military equipment game who's entire playerbase is pretty much online military equipment enthusiasts, im not really sure why the relevance of those who are not online military equipment enthusiasts and what vehicle is more popular to them and why it is being brought up here. As you said yourself, the Wiesel is the more popular vehicle to the core playerbase of the game
It seems yourself and Tantor felt the need to come here to defend a vehicle in a context that it very clearly was not even being discussed. Since the only context relevant here is the game and its playerbase.
As I mentioned previously, its not the first time we have added multiple variants of a vehicle at once. Pretty much every vehicle added could hypothetically get variants, but does not mean its practical, realistic or should be done.
All variants and choices ultimately lie with the designers and developers.
This has nothing to do with this topic and can be taken to the aircraft section.
Im not sure how you got this from the 3 Wiesels in their 3 main and distinct variants we added (Not the total 20+ variants that exist of it). They were a very popular and much requested vehicle, like the Starfighter we also added in a series. Most people haven't even heard of the VAB, let alone adding multiple variants of it at once. But this is just off topic at this stage.
There isn't a single nation that doesn't have or receive variants of some kind.
Feel free to make a historical report for further suggestions.
We just had 3 my dude. I would lower your expectations of another new one right now
That's because at the time, the US required all foreign aircraft to be painted in US identification markings whilst on training in the USA. Here is the exact same airframe a few years later
1) buy a one way train ticket to Siberia
2) board said train
3) meet [REDACTED] when you reach [REDACTED]
4)?????
5) you are now a mod
In all seriousness though, it depends what type of mod.
The process is usually:
Community Helper > Forum Mod (or any mod)
Active Bug Reporter / Open application > Tech Mod
Open application > Games Master
December
Thats not really how it works.
We really aren't going to start denying things this early on, but thats not a greenlight to talk about literally anything and everything just because we haven't denied it.
For any recent updates:
https://forum.warthunder.com/index.php?/forum/850-update-discussion/
In general:
Plus there are other user made topics in General Discussion too discussing many topics.
Economy and BR updates are usually every 2-4 months. Its always been this way and nothing abnormal.
But also nothing to do with this topic. So lets try to keep on subject please. Plenty of places to discuss economy / balance.
We have not given any timeline or intended date for any tree or branch beyond the fact that we are working on Israeli aviation. That's the only one we have officially said we are working on for the near future.
Anything else you have seen or heard is not correct.
It was a late addition to today's QoL.
Now
@_Condottiero_won't need to tag us anymore )))
(At least for now)
That's not a thread, but an area not really for Q&As, more for responses from us CMs to answer when we have the info and if we can.
Perhaps long in the past ago it was, but it's has not been for some time.
Nothing currently to share
Map size is a very subjective matter. A common perception is that "the community want larger maps" when the reality of that is not quite the same. In fact we also added a very large desert ground forces map not too long ago with Red Skies.
I'm not quite sure what you mean regarding the implementation of MBTs as we already have them in game?
As for the map filter, we will pass such questions on as I don't think there has been an official response on that so far unless I missed or forgot something.
I'm not quite sure where the "the developer working on EC "...doesn't like ground forces that much..." Comes from, but that has no bearing on EC development. It's not about what certain developers personally enjoy.
EC Is a very resource intensive mode. Take naval EC for example. It puts a massive load on both server and local PC...
Read moreKirill has actually done full video and live stream Q&As before. Unfortunately he's also very busy as WT is not our only project.
LastGreyAngel is also quite active on this forum in his relivant areas. So asking him a question in a topic is sometimes not a bad bet for an answer anyway as he does his best.
Also considered, but again, just because something is the most upvoted, that's very easy to manipulate on the forums as many Communities with the same pov share topics on their discords and then spam either upvotes or confused emojis on whatever they agree/disagree with. So it's very easy to artificially influence. Naturally we CMs can see exactly who is reacting to what, not that we really need to as you can generally come to predict 9/10 whos doing it without even looking just by the content. That's why often the reactions / upvote system is pretty meaningless in a lot of ways.
Sure, we could then just not answer the most upvoted, but that's very easy to then get accused of "ignoring the community" when in fact we are not, we are just not making Q and As about popularity and who can direct the most people from their disco / Reddit / other platform that they share to upvote.
So we are in a bit of a catch 22, damned...
Read more