Supercell_Drew

Supercell_Drew



08 Aug

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hey! wanted to hop in and say why this is:

we originally were going to add trade rerolls for an increasing cost, so 5/10/15/35 gems for each rarity (common/rare/epic/legendary).

but we decided that we will most likely change it to a flat 10 Gems per rarity instead.

we are still fiddling with various numbers so other reward numbers (such as gold and fame etc) in the video can and will change in the final version!


07 Aug

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Originally posted by BiteTheKiwi

I have an idea, hear me out. If OP can provide proof of their cards and money/gems and level, would it be possible for you to give that stuff to a new account for OP to use?

not possible man. would open up the floodgates to all sorts of account trading stuff

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hey u/Yandankm

thanks for posting here (and everyone for tagging me).

unfortunately there's nothing i can do directly - our player support team are more than capable of handling this situation.

but if you want to DM me your 2 ticket numbers i can at least forward it to the clash royale player support dev team member and they can take a look internally that it has been handled correctly (it seems like a somewhat 'unique' case?).


05 Aug

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thiis is a sticker for instagram/giphy including these drake bowlers (because memes) but we are definitely willing to experiment a bit more with emote styles in the game itself.


03 Aug

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sorry man this was just a lost meme! i appreciate the hard work though.

but saying that... it's actually weird that these dates do line up with the weekends this month and therefore video releases lol.

maybe you ARE on to something!


01 Aug

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Originally posted by htnaanth

Is everyone ignoring the fact EQ hasn’t been nerfed...

earthquake is a spell specifically designed to damage buildings, so we wanted it to keep that uniqueness as a potential reason to pick it over other spells!

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this is so cool! love the eye opening at the end.

showing it to our emote designer, she loves stuff like this!

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Originally posted by Royalelvl1challenge

Oof. That hurts. So many nerfs. Drew I hope you'll answer my curiosity, which is why SC is focused on nerfing the top used cards instead of more buffs for the under used cards ? Buffs make people feel good while naturally reducing use rates of popular cards, whereas nerfs always make you feel like you lost something in a card you spent tons of time and gold and money leveling.

u/Mew_Pur_Pur nailed it with the crown tower comment and u/lucho3766 followed up with another ...

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Originally posted by Bright_Dude

I think it was because log was just a better option when compared to other small spells like arrows or snowball, the use rates in decks and win rates must have been pretty high. I think log will survive though, it still has a lot of uses in many many decks

bingo! log is really versatile, and maybe we will see more 2 cost spells taking larger roles in decks where people relied on log before.

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Originally posted by Joe4913

The knock back was the only thing that made the card good. Really confused about why they are killing it like this

we asked some pros about this before we committed and this was their feedback too. atm it's overly strong ad needed something done to it, but we like the fact it deals a ton of damage when it drops, so we didn't want to touch that.

we will be monitoring how it performs without the knockback, as having a buffed recruit doesnt mean much if it just gets swarmed instantly.

possible future buff would be its deploy time.

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Originally posted by waitthisisntmtg

Why does he hate hearing feedback so much? It's literally his job. God forbid he ever respond to any more than 2 comments a month.

i don't hate hearing feedback, i posted this as it made me laugh, 2 comments of completely different viewpoints posted at the exact same time.

when people are like "WHY DON'T YOU JUST GIVE US WHAT THE COMMUNITY WANTS?" this is a great example of why that's not as easy as that seems.

no hate! (also this reply has helped me reach half of my monthly comment quota)

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Originally posted by onohegotdieded

Isn’t the graveyard also a legendary spell

good point! edited. i always forget that graveyard is a spell

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nice paint job! the warhammer nerd in me loves this

Check out the balance changes coming to Season 14!

These changes go live in-game on Tuesday, 4th August.

---

BOWLER (REWORK)

  • Sight Range -20%
  • Projectile Range +25%
  • Hitpoints +8%

WHY?

The idea behind this rework is to make Bowler a bit more viable in offense, while keeping his defensive potential strong enough. Now he can reach the opponent’s Princess Tower right after crossing the bridge, but he has to be a bit closer to enemies to score a strike!

---

SPELL CROWN TOWER DAMAGE REDUCTION

The following Spells now deal 30% of their total Damage to Crown Towers (Crown Tower Damage) instead of 35%:

Arrows

Giant Snowball

Fireball

Freeze

Lightning

Poison

Rocket

... Read more External link →

31 Jul

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just nipping this rumour in the bud as there's no context for this tweet (it asked if it was revealed in season 14 and released in season 15)

the 100th card is not coming with the update


30 Jul

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Originally posted by Jake_Rowley

Possible new topics:

  • "Dev Diary" detailing the new feature ideas and works in progress

  • "Meta Snapshot" showing the statistics of cards and decks in the game

  • "Balance Watchlist" discussing balance ideas for cards

  • "Game Trivias" explaining the creative process and lore behind cards and other in-game features

Any form of communication is greatly appreciated.

oooh i like these ideas. thanks

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Originally posted by Donghoon

After this big update, can you bring back weekly updates or at least Monthly? Thanks u/supercell_drew

Everyone would appreciate it. Doesn’t matter what u say in them

i disagree that it doesn't matter what i say in them - when i made small weekly updates with no info some users got really toxic and it didn't make sense to keep sharing no info.

something monthly would be cool - but not going to commit to anything in this post.


27 Jul

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this is sick, love it