Toolguy

Toolguy



14 Sep

Comment
    Toolguy on Forums - Thread - Direct

Quite a lot of messages, let summarize a bit

Indeed, the map is only on TestLive, so you will not be able to access it on Live, and obviously the game client version needs also to be available :slight_smile:

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11 Sep

Comment
    Toolguy on Forums - Thread - Direct

Could you also share your server ini files (server, game, engine) as well as the matching DedicatedServerLauncher log files (they are in the /logs subfolder) ?

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Comment
    Toolguy on Forums - Thread - Direct

I just noticed in the server path at the top that there are spaces in the folder “Conan Exiles”.
Just to test, could you try to deploy a server in a simple path like “C:\Test” or something like that?

Basically to capture the output of SteamCMD I had to do something horrible involving spawning a batch file from CMD.EXE, which itself launches Steam and then wait a bit, I may have been missing some double quoting here and there, if that’s the case, should be easy to fix.

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Comment
    Toolguy on Forums - Thread - Direct

So many questions, it’s almost like if a big reveal event happened and people had unanswered questions!

So, let see:

Kind of :slight_smile:

I did not know the actual name of the map so I could not give more information, but I asked this morning about how to ACTUALLY doing it, and I got two suggestions:

  1. Add the information in the Engine.ini file:
    [/Script/EngineSettings.GameMapsSettings]
    ServerDefaultMap=/Game/DLC_E...

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10 Sep

Comment
    Toolguy on Forums - Thread - Direct

Right now, the idea is to add the name of the map in “additional command line parameters”, that’s one of the changes from version 1.1.2:

  • Moved the “Additional Command line parameters” before all the other parameters (’-MULTIHOME’, ‘-useallavailablecores’, ‘-MaxPlayers’) to allow passing things like custom map names which apparently need to appear first in the list

I’m not quite sure if there’s an easy (generic) way to fetch the list of possible maps from the installed data?

Comment
    Toolguy on Forums - Thread - Direct

New version for you (and that means that 1.1.2 is now the new official version), this time, no really new features, mostly quality of life improvements in the UI:

1.2.1 (10 september 2020)

  • Added a tabbed view allowing to visualize the server init files and steamcmd output in addition to the server log
  • Added support for CTRL-A and CTRL-C to the log output, should make it easier to copy-paste the content
    Dedicated Server Launcher 1.2.1

Here is what it looks like:

Dedicate... Read more

09 Sep

Comment
    Toolguy on Forums - Thread - Direct

I guess at this point I need to see the logs for the server, as well as your ini files, else it’s just going to be guess work.

You should consider joining the server admins discord, there are experienced people there who could probably also help and have ideas about that the problem could be: Admins United: Conan - Discord for Server Admins!


08 Sep

Comment
    Toolguy on Forums - Thread - Direct

Have you checked that the “Test Ports” gives you all green lights on all ports?


07 Sep

Comment
    Toolguy on Forums - Thread - Direct

So you had a running server, and you overwrote it with the content of another server, and it stopped working?

Did you keep a backup of the earlier server (you should have proper backups of your ini files at least)?

It’s hard to diagnose this type of thing, but I would suggest first to try to recreate a new clean server from scratch (keep the other one but don’t run it), with the same ports, and see if it runs.

If it runs, then copy the ini files of the server that does not run over the new server, and see if that still runs.

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04 Sep

Comment
    Toolguy on Forums - Thread - Direct

Damn, that’s a shame: As a general rule of thumb, when you are in a bug reporting/qa process, always make a copy of all the relevant files, specially when it’s a rare bug.

I’ve managed to reproduce the issue, but my problem is that I don’t see how this can even happen in normal use if it’s only the server launcher writing the value (it just write a number), so knowing what the value was would have been a useful information possibly pointing to something else corrupting ini files.

Something don’t remember the launcher doing (all the times I ha...

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03 Sep

Comment
    Toolguy on Forums - Thread - Direct

Actually it’s probably this particular line:

m_ServerSettingsIni.GetEntry("[ServerSettings]", “DedicatedServerLauncherServerAffinityMask”)

in theory you should have something like that in your ServerSettings.ini:

DedicatedServerLauncherServerAffinityMask=508

obviously the tool should not fail on that, but I really wonder how you managed to get the code to fail, so if you can give me the value, that would be easy to check :slight_smile:

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    Toolguy on Forums - Thread - Direct
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Comment
    Toolguy on Forums - Thread - Direct

That’s fine.
Another player had the same issue, he sent me his logs.
Thanks :slight_smile:


01 Sep


31 Aug

Comment
    Toolguy on Forums - Thread - Direct

In general this type of problem can be caused by:

  • The ISP is doing things like multiplexing lines so the same IP maps to multiple customers.
  • People who have both a Modem and Router, that both require to be setup properly.
  • Incorrect port forwarding (not all the ports, opening UDP for TCP ports and vice versa, forwarding to the wrong IP, …)
  • Firewall that blocks transmission in one or both directions, leading to “handshake” on the connection to not happen properly.

What I suggest in general is to:

  • Make sure the IP of the machine is fixed on the router (ie: No DHCP, that guarantees the IP never changes when the server or router is restarted)
  • Check that all three import ports (Game Client, Raw UDP, Steam Query) are properly forwarded to the correct IP and are not the same as anything else running on the same machine (important if you try to run both the game client and server on the same machine)
  • Check t...
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Comment
    Toolguy on Forums - Thread - Direct

I see, that could be a problem with the server, but also with the back-end system that registers which server is up and running.

What would be interesting is to see two complete server logs:

  • One when the server starts well and is visible
  • One when the server is not visible in the server list

Maybe in the logs there are things like error messages about co...

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28 Aug

Comment
    Toolguy on Forums - Thread - Direct

So, with the team now using the tool, I get some change requests, so here is a new version for you (and I’ll push 1.1.1 as the new official version since I got no negative feedback about it).

1.1.2 (28 august 2020)

  • Moved the “Additional Command line parameters” before all the other parameters (’-MULTIHOME’, ‘-useallavailablecores’, ‘-MaxPlayers’) to allow passing things like custom map names which apparently need to appear first in the list
  • Added some magic tokens to the Discord messages:{steamconnect_nopassword}, {ip}, {game_port}, {steam_port}, {rcon_port}, {server_password}, {admin_password}, {rcon_password}
    Dedicated Server Launcher 1.1.2

IMPORTANT: This version was built differently from the previous versions (which I...

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Comment
    Toolguy on Forums - Thread - Direct

Hello again Chinese private server owner who does not know English :slight_smile:
(If that can make you feel better, there are many German, Russian and French people who do the same, and that’s fine, but it works better for them because their language is closer to English than asian languages)

Recently, I found that my server often can’t find keywords.

That’s where automatic translation becomes a problem: I’m pretty sure it’s not what you were actually asking, so just to be sure, are you talking about “My server cannot ...

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27 Aug

Comment
    Toolguy on Forums - Thread - Direct

Did the router replacement reliably helped, or do you still have the issue happening?

Thanks for the feedback, always appreciated. Regardi...

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24 Aug

Comment
    Toolguy on Forums - Thread - Direct

What would help is if you could do a fresh start of the server and provide three log files:

  • One from your internal connection from one of the machines that can play normally
  • One from one of a machine that tries to connect and then times out
  • One from the game server itself showing what happened during the whole time when people tried to connect (and succeeded or failed).