Trello

Trello



09 Dec

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Interface

  • In Custom Game the Clan Arena mode has been renamed to Arena

HUD

  • The Dashboard HUD element has been separated into 3 different HUD elements called Dodge, Item and Powerup which can be placed in different locations and have different settings - for now the Reset HUD button isn’t applying them, you should place them yourself
  • The Weapons list HUD element now contains an ammo bar that indicates the maximum ammo that a weapon can have and there are settings for its width, color and whether or not it’s displayed

Visual changes

  • When Eggbots die, the bits that fly away from the resulting explosion are now gray, instead of using that player’s team color, to prevent them from being confused for another player

Gameplay

  • Picking up Weebles has been reverted to walking over them instead of pressing the...
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Interface

  • The appearance of the mode selection in Quickplay and Competitive has changed
  • In the Quickplay and Competitive menus there is now a region selection button which shows datacenter latency - has to be refreshed the first time you open it
  • In the Quickplay menu Brawl FFA and Instagib FFA have been added to the mode selection
  • In the Competitive menu there is now an interface for selecting a CTF role
  • When in a party the party leader has control over the mode and region selection, and party size excluded modes become unselectable (in the Competitive modes if there are more party members than a mode’s team size, In Quickplay modes with 2 teams if there are more players than a mode’s team size but not enough for all teams, or if there are more players than a mode’s total player count)
  • In Custom Game duel_garrison_wip has been added to the list of duel maps
  • For testing purposes there i...
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Gameplay

  • The Blasta, Supa Blasta and Masta Blasta’s projectile speed has been reduced - speed changed from 2200 to 2050
  • The Blasta, Supa Blasta and Masta Blasta now have a higher firing rate - rate changed from 120 to 100 (this statement is written correctly, instead of number of shots per unit of time, think amount of time per shot)
  • The Blasta’s damage has been reduced from 12 to 9, Supa Blasta from 16 to 12, Masta Blasta from 20 to 15
  • The Shotgun’s spread has been increased from 2.4 2.4 to 3 3, the Super Shotgun from 3.8 3.8 to 4 4
  • The Shotgun and Super Shotgun now have a higher firing rate - rate changed from 1000 to 900
  • The Shotgun and Super Shotgun’s minimum damage distance has been reduced from 400 to 360 (distance at which the pellets do the minimum damage value)
  • The Shotgun’s minimum damage has been reduced from 3 to 2
  • The Super Shotgun’s minimum damage has been redu...
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Gameplay

  • Weeble damage has been reduced from 10 to 5
  • The Knockback Weeble has been removed from Wipeout
  • The Weeble cooldown in modes where you can switch between Weebles, is now based on the cooldown of the last Weeble that you threw before switching to a different Weeble
  • In Wipeout the Weeble cooldowns are now being reset correctly at the end of rounds
  • In Wipeout the Weeble cooldown is now correctly counting the time spent while dead like the HUD’s cooldown bar already did
  • In order to grab a Weeble in modes with pickups you now press the Use key to grab a nearby Weeble
  • In Brawl and Duel you can now grab Weebles and when you die with a Weeble you will lose it (unlike in CTF and Wipeout), then after 30 seconds a Weeble will respawn at its pickup location

Maps

  • wo_prb_04_wip has been updated
  • b_refinery now has Weeble pickups
  • ...
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Interface

  • In Custom Game there are now Time Trials versions of the CTF maps listed

HUD

  • The accuracy values on the weapons list when using the horizontal setting no longer overlap the weapon icons, they are now below the icons

Visual changes

  • Many textures now have a more matte/stylized appearance - because of this change, the lighting and other visual aspects of maps may receive updates
  • Liquids are no longer overly bright when near a prop or block
  • When you select the Melee there is now a shield along with the Hammer, and there’s a shield animation when you select the Melee
  • Ambient nodes now also tint the fog affecting an area

Maps

  • wo_prb_04_wip has been updated with textures and props
  • Time Trials versions of the CTF maps have been added (contain all the items)
  • ...
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Interface

  • The thumbnails for various maps have been added and updated
  • In the friends list there are now 2 types of invite buttons, one to invite someone to the lobby and one to invite someone to the party, blue is lobby, orange is party but when you hover over them there will be a tooltip saying so
  • In Custom Game as the host you can now make someone else the host or remove them by right clicking on the person and selecting the option
  • When you are in a Custom Game there is now a lobby button on the bottom bar visible in all menus, which you can click to go the Custom Game screen immediately
  • When you are the Party leader you can right click someone’s avatar at the bottom to make them the Party leader or remove them from the Party, and as a Party member you can right click yourself and select the option to leave the Party
  • In the Editing controls, the Flatten Terrain tool and the Smooth terrain tool ...
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Sounds

  • The Weapon 9’s firing sounds and low ammo firing sounds have been tweaked
  • The Crossbow bolt sound while in-flight and the Crossbow’s low ammo firing sounds have been tweaked

Maps

  • duel_bioplant’s collision has been updated
  • carl_test_box has been added which has some medieval prop examples

Editor

  • New Medieval props have been added
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Interface

  • Some decals have been added to the customization, search for eye 48, eye 49, mouth 28, butterflys, fish decal, snake_decal
  • Added Drop weapon bind to the Settings→Controls→Gameplay

Sounds

  • New PnCR low ammo firing sounds for each of the 3 charge tiers

Visual changes

  • Rocket Launcher, Grenade Launcher, Weeble and Weapon 9 explosions are now visible at long ranges

Gameplay

  • It’s now possible to drop weapons (including some weapons that you’re not intended to be able to drop)

Maps

  • duel_bioplant has been replaced by the an updated duel_bioplant_wip version
  • In ctf_dojo_wip a line of sight break has been removed from the bases so that enemy flag carriers have a ...
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Interface

  • Added Downstream tickrate option to Settings→More Settings
  • In Settings→Combat→Mouse Details→Acceleration there are now graphs to illustrate the behavior of the acceleration depending on the values (recent unreported change)

Sounds

  • The previous pain sounds have been brought back

Visual changes

  • Fixed the stuttering on eggbot feet thrusters

Performance

  • Fixed minor memory leak

Networking

  • Fixed minor issue causing networking overhead that may result in periodical stuttering under certain conditions
  • Experimental: players can now individually choose to reduce the downstream tickrate at which they receive updates from the server in the settings (available options are: 125, 62.5, 41.66, 31.25). Lowering your downstream tickrate sometimes i...
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Sounds

  • New spawn sound
  • Smoothed PnCR impact to be less obnoxious and loud
  • Increased the volume on friendly jump and landing sounds
  • Updated the shield breaking sound
  • Re-added the 0.2 second delay on frag confirmed sound

Visual changes

  • The Weebles now wave at you when you first pick them up and when their recharge cooldown ends to indicate that they are available and to remind you of each type it is
  • The Eggbot leaning animation is now more gradual

Gameplay

  • Fixed the exclusive starting spawns sometimes spawning players on the same spawn

Maps

  • In ctf_cathedral_wip and ctf_dojo_wip the starting spawns are now further apart and the Smoke Weebles are further apart, in ctf_dojo_wip the Explosive Weeble is now further around the corner to avoid accidental grabs/swi...
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Interface

  • Fixed bug in the Custom Game menu where custom physics selection goes blank on first startup (recent unreported change)
  • In the Custom Game menu, added a category separating the Signature Movement and Novelty Ruleset custom physics

HUD

  • In the Dashboard the Weeble cooldown bar now resets correctly after warmup
  • In the Dashboard the Weeble cooldown bar is no longer visible when the Weeble is available

Sounds

  • New damage taken sounds
  • New item pre-spawn and item spawn sounds

Gameplay

  • The Slow Field, Smoke, Explosion and Implosion Weeble now do 10 damage and have a minimum splash damage of 10 as well (they always do 10 damage to those in range)
  • In CTF you no longer keep the Weeble that you grabbed in warmup after the match starts
  • In CTF you no longer re...
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HUD

  • The Dashboard now accurately displays the type of Weeble that you’re carrying

Visual changes

  • The last player alive in Wipeout now has a green overlay effect like the Siphonator to convey that they have lifesteal

Gameplay

  • The last player alive in Wipeout does 50% lifesteal (until a teammate respawns)
  • In CTF the overtime now ends when a team captures the flag (sudden death)
  • Fixed issue in Wipeout that allowed you to throw Weebles before a round started

Maps

  • ctf_cathedral_wip’s collision has been updated, eggbots are no longer allowed to haunt the bookshelves near the Shaft and scare innocent passersby (they have collision now)
  • ctf_cathedral_wip and ctf_dojo_wip now have starting spawns in the bases

Editor

  • It’s now possible to a...
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HUD

  • The HP and Armor bars are now filled to 100% depending on the max HP and max Armor for those modes (if a mode has 200 max HP and 150 max Armor, the bars will both be full)

Sounds

  • Removed low ammo beep sounds - a different solution for this will come later, some of the weapons have different firing sounds when firing at low ammo
  • Changed the first person jumping and landing sound to be more distinct from each other
  • The frag confirmation sound now plays when the final blow is suffered and not slightly after

Gameplay

  • The Shotgun spread has been increased from 2 2 to 2.4 2.4,
  • The Super Shotgun spread has been increased from 3.5 3.5 to 3.8 3.8
  • In Instagib the Knockback Weeble is back to 1.5 second cooldown as intended
  • Instagib is no longer round based and now lasts 10 minutes
  • In Wipeout you no...
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HUD

  • The you lost the flag message no longer appears when you drop the flag (will be updated in the future with another message)
  • The Crosshair transparency has been fixed (if your crosshair is invisible you will need to adjust its color)

Sounds

  • All weapons now have the same low ammo sounds - this is to free up space so that some different pain sounds can be tested and not sound confusing
  • The Crossbow’s firing sound has been tweaked
  • The Crossbow now has a low ammo sound
  • The Super Shotgun’s sounds have been tweaked - still work in progress
  • Loop sounds are now occluded
  • The jumppads activation sound now has the same vertical and horizontal range

Gameplay

  • Added Dodge input queueing - by default you can press it just before hitting the ground in order to queue it, but at the moment it’s possible t...
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Interface

  • In Custom Game the player positions are now correct for everyone and the invite screen has been changed

HUD

  • A pickup notice for the Knockback Weeble has been added
  • The previous fixes to the final scoreboard/game report had some problems, it is now working again

Sounds

  • Some more changes to the volume of 2d and 3d sounds including louder pain sounds, louder jumppad sounds, lower Diabotical powerup music
  • Fixed the Supa Blasta and Masta Blasta pickup sounds not playing

Gameplay

  • The Maximum respawn time in CTF has been decreased from 6 to 4 seconds (recent unreported change)
  • The Dodge no longer gives you 0.5 seconds of extra acceleration for your next strafejump after being used

Maps

  • ctf_cathedral_wip’s collision has been up...
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Sounds

  • The volume of some 3d sounds has been increased while the volume of some 2d sounds has been decreased

Visual changes

  • In CTF when you throw a Weeble you see the Eggbot arm throwing it like in Instagib

Gameplay

  • The Dodge cooldown has been increased from 1.5 seconds to 3 seconds
  • The hit radius of the Shaft has increased from 0 to 0.5 (you can think of it as the thickness of the damage beam)
  • In CTF the Weeble is now thrown instantly when clicking the Use key like in Instagib (you don’t switch away to the Weeble, you keep holding your current weapon)
  • In CTF the cooldown for receiving a Weeble after using one has changed from all Weebles being 60 seconds to: Knockback 45s, Implosion 45s, Explosion 45s, Slow Field 60s, Smoke 30

Maps

  • ctf_waterworks_wip now has a waterfall behin...
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Visual changes

  • The Masta Blasta’s projectiles are now red

Gameplay

  • Frags with the Diabotical are now dropping green health globes correctly which heal for 25 HP if you have less than 100 HP, it does not overheal (can still be grabbed/denied if you’re over 100)
  • The Siphonator now has 100% lifesteal and 100% healing - hitting an enemy with a weapon that does 10 damage will give you 10 HP, hitting a teammate will heal them for 10 HP (recent unreported change)
  • The Smoke Weeble’s radius has increased from a minimum of 700 units to 910 units, and from a maximum of 800 units to 1040 units - the smoke varies in size after being deployed (recent unreported change)
  • The Crossbow is no longer in the Superweapon category, it is now a regular weapon that shares the same keybind with the PnCR (the PnCR has selection priority when you have both and ammo for both)
  • The Crossbow...
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Gameplay

  • The length of the Shaft’s beam has been increased by 10 units from 750 to 760
  • The Diabotical powerup no longer has lifesteal, players fragged by a player with the Diabotical will drop health pickups like in Brawl which can be picked up by everyone (currently a coin is being dropped)
  • Currently by default CTF’s time limit is 16 minutes (for when one team is ahead in captures, if tied there’s an overtime) and there’s a limit of 5 flag captures (the game ends on whichever condition is first met)
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Visual changes

  • The Weeble pickups now look correct with the exception of the Explosive Weeble’s shine effect and the holograms when they have been picked up

Gameplay

  • In CTF when you pick up a Weeble that pickup becomes unavailable until you grab a different Weeble (switch it) or your team captures the flag (you get 1 weeble/1 ammo when you grab one and you get one of the same type 45 seconds after using it)
  • After grabbing a Weeble once in a CTF game you will respawn with 1 of the same type
  • The Diabotical powerup’s damage boost has increased from 2x damage to 4x damage
  • When you have the Diabotical you have 20% lifesteal (you receive 20% out of the damage amount that you deal back in HP, if you deal 100 damage you will get 20 HP, including overheal)

Maps

  • ctf_dojo_wip now has 5 team exclusive Weeble pickups on each base
  • ...
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Visual changes

  • There is now a Fresnel effect on the eggbots which brightens surfaces that are parallel to the camera to make the eggbots stand out more

Sounds

  • The Masta Blasta’s firing sounds were updated

Maps

  • ctf_dojo_wip was updated with a new corridor that goes between Mega and the Rocket Launcher near the base (this provides cover from enemies that have a PnCR at the broken wall which overlooks the flag point), the Machine Gun pickups were replaced with Crossbow pickups, the Masta Blasta pickups were replaced with Machine Gun pickups