Ubi-Thorlof

Ubi-Thorlof



22 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct

@baraterek That's mixing up two things here. For several games, including Anno 1800, all challenges and rewards were completed/unlocked last year with the switch from Uplay to Ubisoft Connect. This was intended behaviour and the Reddit thread you linked is showing those challenges (even if talking about achievements).

The issue from the beginning of September was a different matter, which unlocked the achievements for some players. That was of course not intended and we're currently investigating if and how we can resolve this.

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Originally posted by ItimNaEmperador

NO D: . Reworking again T_T >_< 0_0

But that's part of the fun, right? Right? :P

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Originally posted by ReformedSlate

Well I am still stoked.

Will this be DLC be available for the New World like the previous?

Yes! You will also be able to build the canals in the New World

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Originally posted by fluffytom82

The developers agree, they won't do it for two reasons:

  • it will be hard to implement; it would be impossible to mix it with thd existing train system because it's different mechanics so it would have to be a totally separate system, which means a lot of work and a lot of game resources making it heavier to load

  • players already find the current railway tracks somewhat cumbersome; they take up quite some space, and disturb the continuity of the layouts. They don't want to add a second set of tracks on top of it. That's why they chose to use busses and not trams for tourist season.

It's really nice if I have to work less cause someone else already posts the answer! Thank you! ;)

(we addressed this topic in the DevBlog about the Bus System, 2nd half: https://anno-union.com/devblog-tourist-season-the-bus-system/)

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It's one of those well-kept secrets of the Anno universe...


21 Sep

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Thank you for pointing this out, the problem should get fixed with next week's Game Update 🙂

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Originally posted by cjnewson88

I know this is a modders issue, but any chance, while you're looking at trade routes, at fixing the issue where ships are waiting waaaaay off the coast to dock instead of closer in? Or the issue where the ship gets to the location where it should be assigned a pier to dock at, and it skips docking and goes onto the next leg of the trade route? I know these are caused by mods but I'm sure there is a tweet you guys can do to fix it :-)

If it's caused by a specific mod (do you know which one?) maybe that's something the modder can look into themselves?

The chance for us to investigate and fix an issue that only appears when using a certain mod is rather low. That would mean taking resources from a bug fix for the main game and all players to fix something specifically that "breaks" when using mods. And as you can see by the meme here, our normal workflow is already causing "complaints".

(no offence, I understand it's a meme and not 100% serious)

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Originally posted by MateuszC1

Thank you for the explanation. I hope that you can still appreciate a decent meme. ;-)

We always appreciate memes :P

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Originally posted by ProfessionalAd8190

Thanks for the info. Due to I do not own the Land of Lions DLC, I guess I cannot do anything to receive these items for now. Hopefully a bug fix will be available soon...

Yes, this issue should be fixed with next week's Game Update. From then on they should appear at the Traders as described.

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Originally posted by uberjack

would it help if you got more affected savegames to investigate? I just assumed it was a pretty widely spread bug and since I read here that the devs are already aware, I didn't bother getting in touch myself.

Should the issue still be present for you after next week's update, we'd definitely appreciate receiving more affected savegames to further investigate the causes. For the time being, on all savegames we received, the fix seems to work (final validation is still ongoing).

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Just to provide some context here ;)

We're of course not ignoring issues to talk about Easter Eggs (Lotta and me, who wrote the blog, are also not much help in fixing trade route bugs, to be honest). But before releasing a patch, the issue itself has first to be found and fixed. Plus, we always bundle multiple bugs for a Game Update and each update goes through a roughly 1 week validation period to test the fixes/changes. So: Things take a while, releasing an update for a single bug after just a few days is not realistic. Additionally, this particular issue only affected some savegames and not all players, meaning the investigation and fixing tend to take a bit longer.

Long story short, though: The issue should be fixed with Game Update 12.1 next Tuesday.

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Originally posted by Eldiabolo18

Basically all the reasons you quoted lead to „it‘s not possible“

Not really, no. They lead to "we won't invest significant amounts of work into reworking a system of the game and the engine to make sure it doesn't cause issues only for the benefit of increasing the harbor area a bit".

The efforts would be disproportionate to the gains (and potentially risky), especially so post-release in a live game.


20 Sep

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Originally posted by Eldiabolo18

Cool, but not happening. They mentioned when docklands came out thats it‘s almost impossible to change the islands/ habour area which is also why they haven‘t increased habour area for docklands.

We continue to be quoted as having said "it's not possible", which is not what we have said ;)
Let me quote from the article where we addressed this topic:

"Reworking and expanding the construction space in the harbor area for all islands would have a significant impact on the game’s balancing and can further lead to issues impacting the stability of the game, AI navigation, and in certain cases, even corrupt savegames."


17 Sep

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This is a currently known issue which we're investigating. We hope to have a fix with the next Game Update.

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    Ubi-Thorlof on Support Forums - Thread - Direct

Asterix is correct, the update reset several of the game's options.

However, what you're describing is not a bug:
To increase the camera distance, you will have to go into the "Gameplay" options and toggle the "increased camera distance".
"Free camera" has no impact on the maximum zoom, it just defines if you have pre-defined zoom levels or can zoom smoothly.


14 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct

@bendefo Fantastic, thank you very much!

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Originally posted by Takarazuka012

The new production buildings that came in season 3 are considered multifactories and orchards and not regular production buildings. If an item says it affects production buildings then it will not affect multifactories and orchards because those are categorized as different types. This is not a bug and the developers gave a decent amount of background about why they chose to do this. A lot of it comes down to balancing because they know that a lot of items in the game are really overpowered and wanted to rethink how season 3 production chains could be balanced with items a bit better.

I like this guy, he gives clever replies.

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    Ubi-Thorlof on Support Forums - Thread - Direct
@ubi-thorlof there are 2471 saves, 12.3 GB, there are three close to the event, with a step of the first 25 seconds of the normal speed, and two saves at a maximum speed of 1.50, 3.50 minutes. Which saves will be useful to you. Can I send the entire folder ? No problem. Reliable address)))) The game is saved in 5-minute increments and where to send it (auto-translation)

Heyho! We don't need all of them, of course 😉...

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13 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct
@bendefo I can confirm that saves are not affected. It is unfortunately a common case and I don't epxect they will solve it for saved games. So back on trees and start again.

It should work on existing saves and our tests also also showed it to be working (except if the quest is active on said savegame). If you still encounter it, could you please send us your savegame for further investigation? Thank you!


10 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct

Hey, this issue should be fixed since yesterday morning, as communicated here on the forums and later on the ...

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