Ubi-Thorlof

Ubi-Thorlof



15 Jul

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    Ubi-Thorlof on Support Forums - Thread - Direct
You can find the Release Notes for Game Update 11.1 (released on June 22nd) here
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You can find the Release Notes for Game Update 11.1 (released on June 22nd) here

14 Jul

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    Ubi-Thorlof on Support Forums - Thread - Direct
Hey, no need for a video, the issue is known and we're planning to release a fix with the next Game Update

08 Jul

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Well, I know :P

But the other replies are correct, we have not communicated a specific release date yet. The Technical Test is ongoing, and "The High Life" will release in late Summer.


07 Jul

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Some people in the community created calculators, maybe those are what you're looking for:

https://anno1800.fandom.com/wiki/Anno\_1800\_Needs\_Calculators\_Overview


02 Jul

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    Ubi-Thorlof on Support Forums - Thread - Direct
Thank you, I got in touch with our colleagues in Customer Support to get the files and forward them to our devs

30 Jun

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    Ubi-Thorlof on Support Forums - Thread - Direct
You don't need to send all your savegames, no worries, just the latest one where you encountered the problem

I can take that as feedback, but no guarantees.

29 Jun

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    Ubi-Thorlof on Support Forums - Thread - Direct
Hello everyone,

thank you for your reports. We're aware of the issue but so far have been unable to reproduce it.
In order to help our investigation, could you please provide us the following information?


You can do that via...
- our Support Page (... Read more

24 Jun

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct
We have just received an update from the responsible team, the multiplayer should be working again.

Sorry for any inconveniences caused.
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    Ubi-Thorlof on Support Forums - Thread - Direct
Originally Posted by LordMusashi
Thank you.
Do you have an ETA for when it is up and running again?
Right now we don't have an ETA, I'm afraid.
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    Ubi-Thorlof on Support Forums - Thread - Direct
I'm not Ubisoft Support, but can confirm the issue has been reported and is being investigated at the moment.

We'll update you when we have news.
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We do not have an ETA yet regarding a fix, the responsible teams are still investigating.

Keep an eye on the Ubisoft Support Twitter channel or our Anno_EN Twitter channel for updates.


17 Jun

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Originally posted by ChivalrousPerv

Thanks for the response.

Will it have any affect on the main game/sandbox?

As in is there any bonus/item that will be unlocked for use in the main game or sandbox mofe

That's currently not planned, it'll very much be its own thing.

But keep in mind, we're far from having finished this little addon, so there still are open design decisions.

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Originally posted by ChivalrousPerv

Is this mode something that is spread across all the sessions? Or is it a single map/single island thing?

I always thought the 2070 eco balance system would be good for islands with excessive industry.

This will be smaller, additional game mode dedicated to this theme and mechanic. Not an alternative way to play Anno 1800, that would be completely out of scope for a Game Jam + considering we're planning to release it this year.

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Originally posted by Avalyah

From the wording of the post it seems that this separate mode would be a small one with a single island. Is that the case? Or it will be possible to play a full game like right now, just with the added eco features?

The former. Keep in mind, this is the result of a Game Jam and we have only limited time to develop this mode - for now we're busy with the remaining Season 3 content :)


16 Jun

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Originally posted by xenonisbad

To illustrate their ideas. The goal of those concepts arts was to show us deforestation thing, not the roads.

When creating concept arts, artists are not concerned by game limitations.

Very well put, thank you!

Yes, these are concept artworks that were created during the initial concept phase for the game jam. Their primary purpose is to give us a feel for the scenario/setting we're working on and to visualize some of the ideas we put in writing. These are done all the time when we're creating new content for an Anno game (and ofc when creating the game itself).

As with all concept art, this does not mean that what's getting developed in the end will look just like this - but it is possible that some of these early ideas might make it into the final thing.

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Haven't heard anything yet, to be honest


15 Jun

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Hey Anno Community,

Today we are looking for some experienced city builders who are not afraid of heights to join us in the constructions of the first skyscrapers as part of the �The High Life� Technical Test! Similar to what we did last year for �Land of Lions�, this Technical Test will over the course of a few weeks invite a number of Anno Union community members to play Season 3�s last DLC early, and to help us find issues and problems.

Keep in mind that you will be playing new content in an early work-in-progress state (as �The High Life� is scheduled for late Summer 2021), so a certain tolerance for dealing with unfinished game elements, bugs and technical problems is highly recommended. Testers will have access to a closed forum where they can share their experiences and feedback with members of the Anno Dev Team, to ensure that we can deliver an amazing DLC and end to Season 3 (plus the associated free Game Update of course, which will also have man... Read more

09 Jun

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Originally posted by Nomad_Roden

Interesting how they will choose testers!

Randomly ;)

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Originally posted by Andur22

Ist this working over and extra test client or is it using the main client? Im having a bunch of mods and I wouldn't then to interfere one way or another

You'd be required to download a separate version, so your modded main game wouldn't be affected