Ubi-Thorlof

Ubi-Thorlof



10 Sep

Comment

Originally posted by Zepings

Hey ty dude! i was watching one of your vids while wainting for the answers, i will wait then, kinda dissapointed but at least it does'nt impact the gameplay...

We're currently having a look at this issue but I can't say more yet at this point.


09 Sep

Comment

Originally posted by halfcabin

Start the launcher in offline mode? Holy shit you're a genius! You must have an IQ of 450 to think of that one! Someone get this guy on the phone with Elon Musk, we'd be on mars 10 years ago if this guy was in the situation room.

They don't allow you to play Anno 1800 in offline mode, even the campaign, do your own research before you spew bullshit.

Why would I buy a game that doesn't let you stay connected for more than 10 minutes when I was testing it out?

While I understand the frustration about the current issues with Ubisoft Connect which also impact Anno 1800, the part about the offline mode is simply not true. Anno 1800 can be played (sandbox + campaign) when using Ubisoft Connect's offline mode.


08 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct

This is not a bug but working as intended.
Have a look at our DevBlog for more details, but in short: The new factories from "Tourist Season" and "The High Life" are not impacted by existing items. However, with Game Update 12 last week we introduced several new items specifically designed for these new buildings, so if you want to optimise, there are now ways to do that.


07 Sep

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Originally posted by danielpirat

I think Anno1800.exe is the normal one. And Anno1800_plus.exe is the one used when you have the Ubisoft+ subscription.

This is correct


01 Sep

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Originally posted by justinsy

yeah it was the BBQ. I demolished the tower then built it again. but now there's no quest anymore :<

Thanks for confirming, we'll have a look tomorrow.

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Which option did you choose to solve the problem? Was it the BBQ? (seen another thread with similar report here)

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    Ubi-Thorlof on Support Forums - Thread - Direct

I can confirm that we're aware of the issue for Ubisoft+ subscribers and currently investigating it. As soon as we have news, we'll let you know.

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    Ubi-Thorlof on Support Forums - Thread - Direct

This should be fixed by activating the increased zoom distance again in the game settings (in the "gameplay" section).

Comment

You might have already checked yourself yesterday, but for completeness sake: The regular models have not been touched, but for their skyscraper variants, the base modules were adjusted to better fit. They basically have a flat roof in those cases, should one remove the modules on top.


31 Aug

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That's important, thank you!

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They should not have any of their files changed, but I'll see if I can get a definitive answer for you.


27 Aug

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Originally posted by Hiro_Trevelyan

From the artwork in the blog, it seems that the buildings keep the same shape, but has actual 3D variations. Like, a different building that has the same shape. I'd be ok with that

I mean, the pedestrian pack will include new 3D assets. All cosmetics so far required new 3D assets. It wouldn't be surprising that their last cosmetic pack would cost more but be very complete.

Maybe I'm dreaming too much...

More on the content later this year, but we can already say that the pricing will be the same as for all previous CDLCs.

Comment

Originally posted by HolyHerbert

Holy shit, we're getting more stuff FOR FREE?

That's the kind of comment we like to see!


20 Aug

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Originally posted by fhackner3

So, i suppose the assembly line is responsible for elevators, type writers and toys? But where biscuits are made...

Toys are produced in the Artisan Workshop - but the biscuits you mentioned are produced and packaged in the Assembly Line.

Comment

Originally posted by evian_water

u/Ubi-Thorlof : seems that (based on the screenshot) the skyscrapers have the "yellow" night light effect on the windows, instead of the "white" light.

If I understand correctly how it works in the base game, the yellow light is used for residences that aren't connected to electricity, whereas it turns to white when it's powered up.

Are the skyscrapers working correctly in that regard?

Hey, in the final version the Skyscrapers correctly show a more white-ish light when supplied with electricity.

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Originally posted by Sharblue

I have yet to start a new game with Tourist DLC, so I must admit I’m a little bit lost with many of those infos.

What are multifactories? Can you build multiple items in the same building at the same time? Or one building can produce multiple hoods you have to choose from?

Recipes?

You can choose from a list of recipes or patents what the respective Multifactory is supposed to produce.

For example, the Artisan Workshop can be set to produce Cognac, Violins or Billiard Tables - each "recipe" requiring different input goods.

Comment

Originally posted by Grieswurst

Will we be able to get the new items in the research institute aswell?

Yes :)

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Originally posted by fhackner3

I believe the panorama effect has a large enough radius that you can still dedicate some space to non skyscrapper stuff around and still reach level 5 panorama

What he said :)


19 Aug

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Originally posted by BuryTheMoney

My god! That’s a highly complicated production chain just to make babies!

Truly, the world of anno is fascinating- what with requiring lacquer for generating infants!

Happy to provide more insights into the workings of the world of Anno 1800.

Comment

Originally posted by btw339

>the early period of skyscraper construction during the late 18th and early 19th centuries.

Immersion broken. Literally unplayable. Cancelling my preorder. 😤😤😤

Very good point, we were of course referring to the late 19th and early 20th century!

Immersion restored?