I'm really excited to see where a thread specifically related to weapon use goes! We have a huge "operator rebalance" thread on steam that' been offering up a great idea of the communities sentiment onf ops as a whole, but we don't have a current weapon thread, this was a really great idea!
A couple questions that I have (and also to promote some conversation here)
For suppressors, in a sound oriented game, do you feel that suppressors should have some downside? i.e. a full damage Maverick silence poke with the AR-15 could get nasty. With the proposed changes, do you think it would be important to take the suppressor away from some ops?
By balancing the shotguns, I assume you want a less "High risk high reward" system? Essentially taking them from a "12 gauge" to a "20 gauge" area?
I think the slug option is definitely interesting but could get a little out of hand depending on how the balancing looks. Do you propose this is only... Read more
A couple questions that I have (and also to promote some conversation here)
For suppressors, in a sound oriented game, do you feel that suppressors should have some downside? i.e. a full damage Maverick silence poke with the AR-15 could get nasty. With the proposed changes, do you think it would be important to take the suppressor away from some ops?
By balancing the shotguns, I assume you want a less "High risk high reward" system? Essentially taking them from a "12 gauge" to a "20 gauge" area?
I think the slug option is definitely interesting but could get a little out of hand depending on how the balancing looks. Do you propose this is only... Read more