Zoythrus

Zoythrus



28 Feb

Comment

Originally posted by y_th0ugh

I'm not on beta in mobile though.

dw I'm not in a rush to play the update

It is an open beta, btw

Comment

Originally posted by cainx000

Before the update I used to use the ports and the building to get stars but after the update I don't know what to do

Markets.

You should check out the beta update we released.

Comment

Winning, usually. ;)

Comment

Originally posted by J_train13

New copypasta?

Yep


27 Feb

Comment

Originally posted by FederalDriver9447

Am i the only one who wants something like a 'old/legacy/beta' mode? And i dont mean just adding the old naval system, also adding stuff like all the removed features etc etc

Sounds like a great way to divide the fan base and get in the way of development.

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Ew, old ships

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Originally posted by Adam_Whitehead_

The lighthouses covered in fog can negatively affect the explorer used in the corner spawns

This isn't a bad thing. You've gotta think more about how to use that starting unit now. :P

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Originally posted by Adam_Whitehead_

People will still spend stars on ports though… which is why it was so nice that they doubled markets.

Also made Ports strong when they're already pretty strong.

We like this new land-only CH.

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Originally posted by Adam_Whitehead_

Perhaps but I think there’s more points lost from a percent multiplier. Most likely the speed of the temples is balanced by the market changes since it makes it harder for initial SPT value to change from the combination of the port and only one production building (usually how you get any city to level five). Initially if it’s harder to get the SPT (because to match it you have to rely on either more lumber huts or farms or mines, which means more stars used to match what the value would have been) then you can’t get temples until later. Now all that doesn’t even consider the opponent bonus nerf, which would probably be points lost overall.

We'd like to point out that Perfection and Domination were not designed with 16 tribes/multiple new features in mind, so some small scaling back isn't a bad thing. :P

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Originally posted by Adam_Whitehead_

“Score bonus from opponent count is lower in perfection game mode”: Can we get some more tribes then so we get a high score bonus from opponents in perfection?

This was balanced out by a temple buff

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Originally posted by Adam_Whitehead_

I’d like markets to go back to being able to give up to 12 SPT (only be affected by each unique production building once with the ports doubling it). Personally if you can’t make them viable the way they were then that’s a skill issue. Perfection players were silent about markets because we can adapt. That being said if you keep the markets this new way then I guess I’ll just adapt again 🤷‍♂️

While the specifics may change (e.g. numbers), we're pretty set on the new formula. We didn't like Markets not benefitting from the level of the building, as that makes sense, y'know?

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Originally posted by WhabbaWhabbaWhat

Buffed temples mean it'll be easier to achieve a higher score in Perfection O.o

Do note that we did reduce the score multiplier for opponents, so it's "evened out" a little

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Originally posted by Periphrasizer

Thanks Zoythrus!! A question, for those who know this stuff better than me, does this change the whole Cymanti situation?

No, Cymanti is untouched

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Originally posted by Coffeeboyj2

markets seem much less viable now and it feels like removoving aqua farms completely would be bad unless it was part of the original farming tech and got replaced by a different tech where it used to be in tech tree.

We made the market change to make them more viable, and we agreed that getting a whole bunch of techs was cumbersome

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Originally posted by y_th0ugh

pretty nice changes. I might play Polytopia more often after the update drops

It's currently playable in beta

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Originally posted by Prudent_Hawk_7476

Kinda sad that markets don't interact with ports any more. It made city planning interesting

We thought about it, but we're finding it difficult to not keep it "clunky", so we went for "simple'

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Originally posted by SpaceNoob_10

That’s fair. More recognizable in the community, I do wonder, how’d you end up working for them?

Entirely on accident.

I'd rather not type out the story here because it's long.

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Originally posted by ConstantStatistician

They're already easily shredded thanks to their low defense. Not being able to retaliate is insult to injury now.

This is actually exactly what we want.

They're powerful support units, but can't hold their own if they're attacked.