Zoythrus

Zoythrus



16 Jan

Comment

Originally posted by Stardrone01

Polaris lore is probably the most messed up out of all the tribes.

We went from: Gaamis are extradimensional benefactors who offers Polaris magical ice constructs to help them satisfy their aeon-long thirst of revenge.

Then we learned that the things we call Gaami are just magical (?) ice constructs and the real Gaamis are piloting the robots from their own world, while they wait the Polaris to freeze the whole Square.

But why are waiting that to happen? That's becase the Square it's too hot for them to live in. The Gaamis decieved the Polaris to terraform the world they want to conquer.

Yes, it's canon that once you win a match with Polaris, the true Gaamis invade the Square and kill all the Polaris (and any other Polytopian).

And now we learn that Polaris people don't even do all of that on their own will:

This post clearly shows that Gaamis are tyrants that force (actually enslave) your entire population to declare total war to w...

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Yeah, pretty much!

We can confirm, though, that 99.9% of the Polaris population is happy or otherwise content with the rule of their "benevolent" saviors.

Yes, the occasional dissident is bound to happen, but ultimately, the Polaris as a whole believe that the Gaami have their best interests in mind (even if it's all a lie).


08 Jan

Comment

Originally posted by FireGodGoSeeknFire

Yeah, I get that feel. That is to say, that the devs feel that way.

Yet, there is something about Massive-15 which is deeply rich and satisfying. When I first started playing I quickly went to Massive-15 because I assumed it would be the fullest version of the game.

It was a while before I started playing smaller maps and came to appreciate the elegance 324 or the sweet simplicity of 196. I probably play most games at 324 now, but there is still something special about Massive.

If I had to say it's because Massive at 15 feels like 324 at 4. Enough room so that just about every tribe has a go of it, but not so much that you won't quickly run into war. And, then there is something just so seemingly real about not knowing what's going on in the majority of the map. Of meeting different civilizations at different stages. At not being sure whether whats out there is a quasi-organized threat or hinterlands that you are going to shred.

There is als...

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Just saying, we literally added it as an unbalanced joke intentionally.

Comment

Originally posted by DooomCookie

hi, sorry to jump on an unrelated comment like this, but are you able to say what the next content update is doing to be? I've seen rumours of a naval rework and/or Aquarion rework, but couldn't find a source for it.

Also, is there going to be another balance update soon? I'm curious what you guys think the state of the meta is

Any rumors are unfounded.

And there's no plan for a balance pass right now.


07 Jan

Comment

Nah brah, this is....uhhh....the Vaporwave update!

Haha, yeah! Not a bug, just a feature! 😅


04 Jan

Comment

Originally posted by Common-Ad5017

But in massive cloaks are impossible to find because you gave them sneak ability and uf you invest too much in finding cloaks your trropps dont mive :(

For the record, we, the developers, find Massive to be an intentionally unbalanced joke. So, "X is OP/UP on Massive" was 100% expected.

Comment

Originally posted by crujones33

That’s even worse. You have given players a unit with the ability to overcome the limit of the number of troops they can have. It needs to be easy to counter that. Or there needs to be a different way to enforce troop limits. Maybe a maintenance charge of stars if you exceed the troop limit.

Well, right now, the primary counter to Daggers is "finding the Cloak before it drops its payload". We want the Infiltrate action to be strong as motivation to sniff out those Cloaks (and to use Cloaks effectively).

Comment

Originally posted by Common-Ad5017

But cloaks are usually used in high level cities that gives the opponent many stars? And now you are telling it isnt already good? You wanna buff it more

We don't want Daggers to be too easy to remove because we want the reward for using a Cloak effectively to be pretty great.

The biggest counter to Daggers is finding the Cloak before it can infiltrate. After that, you're on your own.

Comment

Originally posted by Euan213

Tbh i like cloaks, its knights i take issue with. Persistence being unlimited is just not fun to me, either to use or have used against me.

We recommend that you spread out your troops, then.

Comment

Originally posted by TheMatrix2025

That would make cloaks more annoying; swordsmen cannot be one hit by anything

To be fair, Daggers aren't supposed to be easy to remove.

Comment

Originally posted by Penguinmanereikel

The best nerf I can think of that can at least reduce the minesweeper aspect is to let cloaks and/or mindbenders also detect the vague direction where enemy cloaks are. Or increase their cloak detection radius with different icons for each distance.

We tried that first suggestion first, and found it too limiting.

Comment

Originally posted by ViciouSquirrel

Ok but you still need well over 8 stars worth of units to counter a single cloak

The primary (and intended) counter to Daggers is to find the Cloak first and stop it before it makes Daggers.


03 Jan

Comment

Originally posted by allmyfreindsarememes

Knight spam was the meta for a long time. Then It wasn’t. Now you have to to make sure your cities aren’t overrun by cloaks. 1 step forward, 2 steps back. What are your thoughts u/Zoythrus

What do you mean "2 steps back"? Knight spam was awful and deserved to get replaced.

Cloaks aren't even meta. They're just a tool.

Now, note, we are planning to improve the way that AI use Cloaks, so it's not so spammy.

Comment

Don't worry, we're aware and looking into solutions.

Comment

Originally posted by thewirereal

Oh, don't worry, we know.

Comment

Originally posted by Electrical_Split_435

The community manager said it in the discord.

Can confirm


01 Jan


28 Dec

Comment

Good work as always, Keys!


27 Dec

Comment

Originally posted by TheBoiWho8Pasta

My theory: The Ancients ruled over the other tribes then (or atleast they were the most prominent) until the strongest opposing tribe then which was Vengir, attacked them and usurped the throne. Which can only mean one thing, this image happened before the Vengir tribe was banished by the coalition of the other tribes. When Vengir was the most prospering tribe still. Dang this sh*t becoming Game of Thrones bit by bit. We even have the Targaryen's (Elyrion) the White walkers (Polaris/Gaamis), and the Stark's (Bardur). Now what? We're getting Valyrians (Ancients)?

Have you read the other blurbs from the past years? That should help clear stuff up.