Hey everyone,
Its been a bit of a roller coaster on Live over the past several days and I wanted to briefly address a few of the top issues we’re actively working on right now.
Client Performance Patch
As most of you probably know, last Friday we published a round of fairly significant client optimizations to PTS and hosted a couple playtests on Saturday. These playtests were important not only to gauge the overall level of performance improvement players might experience, but more importantly, to ensure that we didn’t unintentionally break anything else, given the scope and complexity of the changes made. While we did have a decent turnout, it was far from the scale of combat most players experience on Live servers.
Overall, the feedback was very positive – almost eerily too positive, since with the exception of a camo bug, there were literally no complaints about any new issues encountered and all of the anecdotal reports...
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